Dungeon Crawl Stone Soup version 0.33-a0-1097-g6ed86a1e71 (webtiles) character file. Game seed: 15729908561194681705 129 Thargor the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Mar 17, 2025. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:42 (1727 turns). Thargor the Conjurer (Deep Elf Conjurer) Turns: 1727, Time: 00:03:42 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 88% Magic: 0/12 EV: 12 Int: 25 God: Gold: 100 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands j - a wand of flame (28) Scrolls c - a scroll of fear {unknown} d - 2 scrolls of blinking e - 2 scrolls of identify h - a scroll of amnesia {unknown} k - a scroll of teleportation Potions b - a potion of magic f - a potion of lignification {unknown} g - a potion of mutation {unknown} i - 2 potions of curing {unknown} l - a potion of enlightenment {unknown} m - a potion of invisibility {unknown} Skills: + Level 3.7 Dodging + Level 3.9 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the orc wizard. The orc wizard is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 74% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits the orc! You kill the orc! The searing ray hits something. Without enough magic to sustain it, your Searing Ray dissipates. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You miss something. A bat comes into view. Something hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. The bat barely misses you. The bat hits you. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The bat attacks as it pursues you! The bat misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. Something hits you. You die... .###.# #####.# .# #.# #.## .# #.# #..### .# #.# ##...## .###'## ######..## .##...# ..........# .##...# ..........# ..'...# ........b.## ###...# ........@..# # #...# .........#..# # ##### .†.......##)... .........# )...# ######## ######### ....# .......# )...# ######.####### ....# .#..<......... ....# .#...#..###### You could see a bat. Vanquished Creatures An orc wizard (D:3) A gnoll (D:1) 4 adders (D:2) A dart slug (D:1) 2 orcs (D:3) 3 bats 7 endoplasms 2 giant cockroaches 7 goblins 7 hobgoblins 2 quokkas (D:2) 4 ball pythons 4 frilled lizards 6 kobolds 2 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Thargor the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 112 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 298 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 301 | D:1 | Learned a level 2 spell: Searing Ray 852 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1461 | D:3 | Reached skill level 5 in Conjurations 1727 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_rooms D:2: minmay_alternating_diamond, layout_rooms D:3: layout_basic, ebering_ecumenical_altar_abandoned, minmay_goblin_outpost Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.9 Dodging | 3 | 3.7 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 50 | 27 || 77 Searing Ray | 5 | 5 || 10 Use: Scroll | 1 | 1 || 2 Armour: Robe | 1 | 10 || 11 Dodge: Dodged | 3 | 3 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1726 | 1689 | 37 | 0 | 1505 | 3 | 575.3 | Dungeon | 1726 | 1689 | 37 | 0 | 1505 | 3 | 575.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 621 daAuts D:2: 613 daAuts D:3: 491 daAuts