TheAraber Level 1 of the Dungeon (0, 0, D:1) a +0 spear (2, 0, D:1) a +0 scale mail (5, -3, D:1) a +0 hunting sling (11, -26, D:1) a +0 spear (14, -10, D:1) a +0 dagger (15, -32, D:1) a +0 club (15, -25, D:1) a +0 whip (18, -12, D:1) a +0 club (20, -27, D:1) a +0 dagger (21, -11, D:1) a +0 club (24, -32, D:1) a +0 leather armour (39, -5, D:1) 17 stones (49, -32, D:1) 7 poisoned needles (54, -37, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 2 steel javelins (0, 2, D:2) 2 steel javelins a +0 club (0, 4, D:2) a +0 club (17, 2, D:2) a +0 flail (17, 16, D:2) a cursed -3 club (17, 17, D:2) a +0 club (24, -13, D:2) a +0 club a +0 club (32, 7, D:2) a +0 war axe (43, -13, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a cursed +0 leather armour (25, -9, D:3) a +0 dagger a +0 scale mail a +0 dagger a +0 leather armour (25, -8, D:3) a +0 flail a cursed +0 leather armour (25, -7, D:3) 2 tomahawks (26, 33, D:3) a +0 club (29, 11, D:3) a +0 club (31, 9, D:3) a +0 trident (32, 33, D:3) a stone (33, 31, D:3) a stone (39, -21, D:3) a +0 short sword a +0 scale mail (46, -9, D:3) a +0 spear (50, -5, D:3) a +0 hand axe a +0 leather armour (51, -5, D:3) a +0 club (58, -14, D:3) a +0 falchion a +0 leather armour a +0 hand axe a +0 leather armour (59, -14, D:3) a +0 whip a +0 leather armour (60, -17, D:3) 26 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 club (8, 21, D:4) a scroll of noise (9, -1, D:4) 25 stones (10, 6, D:4) 18 stones (12, -4, D:4) a +0 hand axe (13, 26, D:4) a +0 flail (25, -4, D:4) a +0 long sword (35, -10, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) 22 poisoned needles (15, 10, D:5) 19 stones (18, -4, D:5) a +0 spear a +0 whip (19, -4, D:5) a +0 flail (22, 10, D:5) a cursed +0 leather armour (26, 22, D:5) a +0 short sword (26, 23, D:5) a +0 club a +0 leather armour (27, 21, D:5) a +0 mace (27, 23, D:5) a +0 hand axe a +0 leather armour (28, 23, D:5) a +0 dagger a +0 robe (29, 25, D:5) a +0 helmet a +0 trident (31, -19, D:5) a cursed -2 club (32, -20, D:5) a +0 dagger a +0 robe a +0 leather armour (34, -20, D:5) a +0 club (37, 34, D:5) 19 stones (40, 10, D:5) a +0 halberd (53, 18, D:5) a +0 spear (55, 14, D:5) a +0 club Level 6 of the Dungeon [Shop] Wejoesk's Weapon Shoppe a +0 dagger (26 gold) a +3 dagger of holy wrath (267 gold) the +5 war axe "Zyasuatz" {flame, Dex+2} (552 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). a +0 shortbow (39 gold) a +4 falchion of slicing (344 gold) 26 stones (33 gold) a +0 morningstar (52 gold) a +0 long sword (45 gold) a +6 hunting sling of freezing (451 gold) a +1 falchion of freezing (161 gold) (0, 0, D:6) a +0 scale mail (3, -13, D:6) a scroll of noise (10, -25, D:6) 21 stones (10, -22, D:6) a cursed +0 scimitar a +0 robe a +0 mace a +0 robe (10, -21, D:6) a cursed +0 robe a +0 mace a +0 robe a +5 long sword a +0 robe (10, 15, D:6) a +3 scythe of venom a +0 robe of positive energy (12, -20, D:6) a +0 leather armour (13, 14, D:6) 28 stones (13, 19, D:6) 17 arrows (16, 1, D:6) a +0 club a +0 leather armour (16, 3, D:6) a +0 mace (17, -4, D:6) a +0 long sword (17, 2, D:6) a +0 battleaxe a +0 chain mail (20, 3, D:6) a +0 pair of boots (24, 14, D:6) 4 needles of confusion (27, -6, D:6) 27 stones Level 7 of the Dungeon (0, 1, D:7) a +0 quarterstaff a +0 hunting sling 22 sling bullets a +2 ring mail of positive energy (4, -2, D:7) a sling bullet (4, 17, D:7) a +0 giant club (5, -3, D:7) a sling bullet (8, 15, D:7) 7 arrows (13, 6, D:7) a +0 dagger (22, -3, D:7) a +0 club a +0 ring mail (31, 12, D:7) a cursed -1 long sword a +0 robe (31, 13, D:7) a +0 scimitar a +0 robe (32, 3, D:7) a +0 robe (32, 6, D:7) a +0 dagger a +0 robe (33, 5, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (35, 10, D:7) a +0 dagger a +0 robe a +3 spear of freezing a +0 robe (36, 11, D:7) a cursed +5 scimitar a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (2, -10, D:8) 10 bolts (3, -39, D:8) 8 arrows (7, -19, D:8) a +0 giant club (7, -16, D:8) a cursed +0 short sword (16, -12, D:8) a +0 rapier (18, 13, D:8) a +0 long sword (31, 16, D:8) 14 stones (43, 7, D:8) 21 arrows (51, -27, D:8) 14 sling bullets (51, 5, D:8) 13 stones (57, -7, D:8) a -1 pair of gloves a -3 ring of evasion a +0 shield a +0 chain mail 2 scrolls of random uselessness an uncursed amulet of guardian spirit 4 throwing nets a +0 leather armour a +0 war axe Level 9 of the Dungeon (13, 12, D:9) a cursed -1 shortbow (17, 10, D:9) 15 poisoned needles (18, 15, D:9) a +0 shortbow 27 arrows (19, 16, D:9) a +0 glaive a +0 chain mail (19, 17, D:9) a +0 giant club a +0 dagger a cursed -2 shortbow 16 arrows (25, 12, D:9) a +0 great sword (26, 9, D:9) a +4 falchion (27, 17, D:9) 10 arrows (39, -5, D:9) 2 arrows (41, 41, D:9) 23 stones (41, 43, D:9) an arrow (42, -3, D:9) an arrow (42, 42, D:9) an arrow (43, -2, D:9) an arrow (43, 42, D:9) an arrow (44, -1, D:9) a +0 giant club (44, 21, D:9) a +0 spear (44, 34, D:9) a +0 quarterstaff (45, -1, D:9) a +0 shortbow 13 arrows (45, 20, D:9) a +0 flail a cursed -3 club (45, 42, D:9) a +0 shortbow 12 arrows Level 1 of the Lair of Beasts (0, 0, Lair:1) 26 bolts (22, 42, Lair:1) a scroll of silence (24, 24, Lair:1) a +1 hand axe of chopping (26, 28, Lair:1) a +0 glaive (44, 40, Lair:1) a +0 glaive (45, 33, Lair:1) a +0 long sword (53, 23, Lair:1) a +0 naga barding (56, 25, Lair:1) a +0 trident Level 2 of the Lair of Beasts (0, 0, Lair:2) a cursed -1 rapier (37, -9, Lair:2) a +0 hand crossbow (45, 2, Lair:2) a +0 broad axe (49, -4, Lair:2) a +0 dagger (60, 5, Lair:2) a +1 helmet Level 3 of the Lair of Beasts (11, -14, Lair:3) a +0 chain mail (33, -25, Lair:3) 19 stones (36, 16, Lair:3) 28 arrows Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 ring mail (2, 2, Lair:4) a +0 leather armour (14, 17, Lair:4) the +3 great sword of Asebb {holy, rC+ MR+ Int-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-2). It protects you from cold. It affects your resistance to hostile enchantments. (20, 25, Lair:4) a +0 cloak (29, 28, Lair:4) 20 stones (29, 40, Lair:4) the +3 dire flail "Soylef" {vamp, rN+ Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It protects you from negative energy. (36, 41, Lair:4) the +6 ring mail "Ciups" {rN+ Slay+3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It makes you more stealthy. (40, 3, Lair:4) a +0 dagger a +0 robe Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 club (7, -4, Lair:5) a death yak corpse (16, -19, Lair:5) a +0 shortbow (17, -15, Lair:5) 5 javelins of returning (39, 1, Lair:5) a +0 long sword (40, 23, Lair:5) 7 tomahawks (47, 17, Lair:5) 28 sling bullets (50, 19, Lair:5) a porcupine corpse (skeletalised by now) (53, -9, Lair:5) a +2 long sword of venom (55, -5, Lair:5) 21 sling bullets (59, 19, Lair:5) a +0 hand crossbow