TheAraber Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, -6, D:1) a +0 leather armour (10, 6, D:1) a +0 club (18, 9, D:1) a stone (19, 11, D:1) 2 stones a +0 club (23, 15, D:1) 17 stones (27, 18, D:1) a +0 mace (45, 15, D:1) 13 stones (50, 13, D:1) a +0 club Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 hand axe of Curej {vamp, Str+4} (4940 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). the +1 leather armour of Pessimism {*Drain rN+++ Int-3 Dex+5} (3360 gold) It affects your intelligence (-3). It affects your dexterity (+5). It renders you almost immune to negative energy. It causes draining when unequipped. the +7 hunting sling "Jautiz" {velocity, rC- Str+3 Dex+4} (5190 gold) Any stone fired from it inflicts extra damage. It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to cold. the +9 hunting sling "Leviticus" {freeze, Int+4} (6310 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). (12, -13, D:2) a +0 trident (15, 15, D:2) 19 stones (22, -28, D:2) a cursed -3 club (23, -5, D:2) 22 poisoned needles (54, -35, D:2) a +0 club (56, -35, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (3, 14, D:3) a +0 ring mail (4, 2, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 whip (unseen) (16, -3, D:4) a +0 ring mail (18, -4, D:4) a cursed +0 mace a +0 ring mail (20, -6, D:4) 23 stones