TheAraber Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 21, D:1) 17 arrows (15, -10, D:1) 3 tomahawks a cursed -1 club (15, -9, D:1) a tomahawk (15, -8, D:1) a tomahawk (16, 15, D:1) a cursed -2 dagger (17, -10, D:1) 2 tomahawks (22, 2, D:1) a +0 dagger (27, 7, D:1) a +0 club (27, 10, D:1) a +0 club (36, 7, D:1) 26 stones Level 2 of the Dungeon (25, 43, D:2) 20 stones (32, 22, D:2) 10 stones (38, 12, D:2) a cursed -3 short sword a +0 chain mail (39, 33, D:2) a +0 leather armour (43, 12, D:2) 24 bolts (43, 28, D:2) a +0 hunting sling 17 stones (46, 10, D:2) 9 stones (47, 35, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 spear (1, 4, D:3) a +0 scale mail (5, -10, D:3) 16 stones (13, 34, D:3) a +0 dagger (14, -13, D:3) a +0 short sword (15, -16, D:3) 28 bolts (26, 17, D:3) 14 bolts (27, -18, D:3) 18 arrows (29, -12, D:3) a +0 spear (33, -14, D:3) a +0 chain mail (35, -9, D:3) 14 stones (36, 30, D:3) a +0 dagger (37, 34, D:3) a +0 club (38, -9, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (4, -23, D:4) a +0 giant club (8, -12, D:4) a +0 flail (13, -16, D:4) a +0 dagger (25, -24, D:4) the +3 leather armour "Woxamurgh" {-Tele +Inv Str-5 Stlth+} It affects your strength (-5). It lets you turn invisible. It prevents most forms of teleportation. It makes you more stealthy. (28, -15, D:4) 19 sling bullets (37, -4, D:4) a +0 hand axe (37, 1, D:4) a +0 short sword a +0 leather armour (38, 8, D:4) a +0 quarterstaff (40, -22, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 leather armour (8, 38, D:5) a +0 giant club (15, -8, D:5) a +0 robe (17, 37, D:5) a +0 hand axe (19, 16, D:5) a +0 spear (20, 16, D:5) a +0 dagger (21, 29, D:5) 30 arrows (25, 2, D:5) a +0 giant club (30, 29, D:5) 18 stones (30, 33, D:5) 22 arrows (31, -18, D:5) a +0 robe (32, -16, D:5) 21 arrows (33, 2, D:5) a +0 shortbow 3 arrows (34, 3, D:5) 15 sling bullets (39, -2, D:5) 27 arrows (41, -14, D:5) 15 stones (44, -2, D:5) 21 sling bullets (44, 15, D:5) a +0 scale mail (48, -6, D:5) a cursed +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 24 stones (6, 21, D:6) 24 stones (19, -18, D:6) a +0 ring mail (25, -1, D:6) a +0 club a +0 leather armour (26, 0, D:6) a +0 club a +0 ring mail a +0 ring mail (30, 2, D:6) a +0 spear (34, 8, D:6) a +0 dagger (37, 3, D:6) 9 poisoned needles (47, -14, D:6) 11 stones (50, 2, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 trident (3, -20, D:7) 21 poisoned needles (3, 1, D:7) a +0 leather armour (4, -4, D:7) a +0 leather armour a cursed -3 dagger (5, -6, D:7) 8 poisoned javelins (10, -9, D:7) a +0 rapier (20, 20, D:7) a +0 whip (23, 6, D:7) 18 stones (24, -35, D:7) a +0 falchion (27, -9, D:7) 27 arrows (30, -29, D:7) the +1 leather armour "Mopp" {Stlth+} It makes you more stealthy. (33, -27, D:7) 16 stones (35, -18, D:7) a +0 chain mail (35, -8, D:7) a +0 robe (43, -13, D:7) a +0 giant club (46, -1, D:7) a +1 rapier of electrocution (55, -10, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Qicocuh's Assorted Antiques a potion of curing (96 gold) a +0 ring mail (128 gold) a +0 helmet (144 gold) a potion of brilliance (128 gold) a +0 rapier (128 gold) a potion of flight (96 gold) a +0 robe (22 gold) a scroll of teleportation (96 gold) (4, 8, D:8) a +0 ring mail (7, 29, D:8) a +0 rapier (22, 4, D:8) a +0 short sword (24, 6, D:8) a +0 war axe (24, 7, D:8) a +0 dagger a +0 robe (26, 7, D:8) a +0 dagger a +0 robe (32, 12, D:8) a +0 giant spiked club (34, 12, D:8) a +0 giant club a +0 dire flail (41, -5, D:8) an arrow (42, -5, D:8) 2 arrows (42, 38, D:8) a +0 dagger a +0 robe (43, -6, D:8) a +0 shortbow 18 arrows (44, 38, D:8) a +0 falchion (46, 19, D:8) a +0 chain mail (50, 1, D:8) a +0 robe (56, 38, D:8) a +2 flail of crushing a +0 chain mail (61, 37, D:8) a cursed +0 dagger a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 trident (6, 3, D:9) a +0 robe (17, 29, D:9) a +0 dagger a +0 robe (23, 25, D:9) a +0 robe a +0 dagger (29, 18, D:9) the +3 leather armour "Hiseagh" {*Contam rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (29, 30, D:9) a +0 robe a +2 leather armour of cold resistance a +0 dagger a +0 short sword (30, 24, D:9) a +0 rapier (32, 22, D:9) a +0 robe (38, 1, D:9) a +0 giant club (50, 3, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a scroll of teleportation (1, 0, D:10) 20 gold pieces the Ecumenical Temple