TheAraber Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, 2, D:1) a +0 dagger (14, 9, D:1) a +0 whip (17, -24, D:1) 12 stones (18, -4, D:1) a +0 whip (27, -33, D:1) a +0 pair of gloves (28, 7, D:1) a +0 club (35, 16, D:1) a +0 dagger 2 stones (53, -24, D:1) 27 bolts Level 2 of the Dungeon (1, -2, D:2) a +0 club (4, 1, D:2) a +0 leather armour (4, 8, D:2) 23 arrows (36, -11, D:2) a +0 war axe (40, -39, D:2) a +0 dagger 23 stones (40, -32, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (7, 31, D:3) 2 atropa-tipped darts (14, 23, D:3) a stone (16, 32, D:3) a +0 leather armour (19, 6, D:3) a +0 robe (21, 28, D:3) a cursed -2 plate armour (36, 22, D:3) a +0 falchion (44, -2, D:3) a +0 robe (47, 1, D:3) 20 bolts Level 4 of the Dungeon [Shop] Gipsanaf's Antique Weapon Shop a +0 battleaxe (175 gold) a +0 club (27 gold) a +0 war axe (94 gold) a +0 scimitar (108 gold) the +10 long sword of Gong {drain, *Corrode rPois rC+} (1860 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from poison. It may corrode you when you take damage. a +0 falchion (81 gold) a +0 long sword (94 gold) the +6 morningstar of Das Dosoc {vorpal, rF+ Int+4 Dex+3} (1746 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from fire. a +0 spear (81 gold) a +0 falchion (81 gold) a +0 lajatang (405 gold) a +0 rapier (108 gold) the +8 fustibalus of the Secret Allies {freeze, rElec rF+ Dex+2} (2489 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. a +0 dagger (54 gold) [Shop] Ixkax's Antique Weapon Shop (Shop contents are unknown) [Shop] Qinweana's Distillery a potion of heal wounds (50 gold) a potion of haste (100 gold) 2 potions of mutation (160 gold) a potion of ambrosia (80 gold) a potion of lignification (30 gold) a potion of curing (30 gold) a potion of invisibility (80 gold) a potion of curing (30 gold) a potion of resistance (100 gold) 2 potions of degeneration (20 gold) a potion of might (40 gold) (0, 0, D:4) 21 arrows (6, 1, D:4) 7 gold pieces (6, 3, D:4) a +0 ring mail (unseen) (8, -8, D:4) 17 bolts (20, -6, D:4) a cursed +0 leather armour a +0 club (24, -7, D:4) a +0 robe a +0 dagger (32, 9, D:4) 12 stones (37, -2, D:4) a +0 robe a +0 dagger (45, 17, D:4) an orc skeleton (45, 18, D:4) a +0 dagger a +0 robe (45, 19, D:4) a +0 dagger a +0 robe an orc skeleton an orc skeleton Level 5 of the Dungeon (0, 0, D:5) 21 bolts (0, 2, D:5) a scroll of identify