TheAraber Level 1 of the Dungeon (3, 19, D:1) a +0 whip (4, 6, D:1) a +0 club (7, -7, D:1) 12 stones (10, -15, D:1) 13 stones (13, -22, D:1) a +0 dagger (13, 8, D:1) 15 stones (22, 8, D:1) a cursed +0 club (23, 7, D:1) a +0 club (25, 15, D:1) a +2 short sword of electrocution (26, 0, D:1) 5 stones (28, 19, D:1) a +0 club (37, 25, D:1) a +0 robe (49, -20, D:1) 13 stones Level 2 of the Dungeon (0, 0, D:2) 5 boomerangs (10, -11, D:2) 3 datura-tipped darts (10, -8, D:2) 20 sling bullets (10, -7, D:2) a stone (13, -40, D:2) a +0 leather armour (14, -24, D:2) a +0 flail (19, -24, D:2) a +0 whip (20, -33, D:2) 12 bolts (21, -24, D:2) a +0 spear (28, -18, D:2) a +0 flail (31, -34, D:2) a +0 club (34, -12, D:2) a +0 club (46, 7, D:2) a +0 mace (48, 0, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 17 sling bullets (13, 28, D:3) 16 stones (16, -10, D:3) 29 stones (18, 30, D:3) a +0 dagger (27, 3, D:3) a +0 robe (32, -2, D:3) a +0 dagger (33, -2, D:3) a +0 club a +0 leather armour (33, -1, D:3) a +0 hand axe a +0 dagger a cursed +0 leather armour (36, 36, D:3) a +0 trident (38, -11, D:3) 15 stones (38, -10, D:3) a +0 trident (42, 30, D:3) a +0 glaive (43, 11, D:3) a +0 dagger a +0 robe (43, 12, D:3) a +0 dagger (44, 11, D:3) a +0 dagger a +0 robe (44, 13, D:3) a +0 dagger a +0 ring mail (45, 21, D:3) a scroll of identify (47, 20, D:3) a scroll of teleportation (51, 35, D:3) 20 bolts (55, 2, D:3) a +0 flail (55, 10, D:3) 10 stones Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (13, 23, D:4) a +0 dagger (17, 2, D:4) a +0 hand axe a +0 leather armour (17, 3, D:4) a +0 whip of pain a +0 hand axe (19, 1, D:4) a +0 dagger a +0 robe (20, -10, D:4) 19 stones (27, 6, D:4) 20 stones (32, 31, D:4) 21 stones (34, 32, D:4) 17 stones (38, 25, D:4) 23 stones (38, 28, D:4) a +0 dagger (41, 34, D:4) a +0 club a +0 chain mail (43, 0, D:4) a +0 dagger (44, 1, D:4) 26 sling bullets (47, 16, D:4) a +0 mace a +0 ring mail of positive energy (47, 17, D:4) a +0 dagger (48, 16, D:4) a +0 dagger a +0 robe (49, 14, D:4) a +0 short sword a cursed -3 dagger a +0 robe (49, 35, D:4) a +0 club a +0 robe (50, -12, D:4) 17 poisoned darts (50, 35, D:4) a book of Changes (52, 16, D:4) a +0 trident (54, 1, D:4) a +0 naga barding Level 5 of the Dungeon (0, 0, D:5) 23 bolts (1, 18, D:5) a cursed -3 whip (2, 26, D:5) a +0 giant club (9, 5, D:5) the cursed -2 pair of boots "Pemih" {rPois rN++ MR+ Dex-3} It affects your dexterity (-3). It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (10, -4, D:5) a +0 ring mail (30, 22, D:5) a +0 giant club (35, 9, D:5) the +4 spear "Loeph" {vorpal, *Slow +Rage rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you go berserk. It may slow you when you take damage. (38, -12, D:5) a +0 short sword (47, 27, D:5) a +2 dagger of speed a +0 robe (48, 28, D:5) a cursed -2 short sword (60, -25, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (unseen) (0, 2, D:6) a +0 whip (2, 22, D:6) a +0 mace (3, -3, D:6) the +9 hand axe of Suklufat {vamp, rF+ rC+ Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It protects you from fire. It protects you from cold. (3, 22, D:6) a +0 club a +0 leather armour a +0 dagger a +0 robe an orc skeleton (13, 26, D:6) a +0 broad axe (13, 36, D:6) 26 stones (19, -12, D:6) a +0 dagger (25, -13, D:6) a +0 shortbow (25, 24, D:6) a cursed +0 trident (33, -17, D:6) a +0 falchion the Ecumenical Temple