Dungeon Crawl Stone Soup version 0.31-a0-600-g62dffe198b (console) character file. Game seed: 7576341164852072347 25 TheCrane the Conjurer (level 2, -8/15 HPs) Began as a Deep Elf Conjurer on Aug 21, 2023. Mangled by a sleepcap (21 damage) ... on level 2 of the Dungeon. The game lasted 00:07:30 (1326 turns). TheCrane the Conjurer (Deep Elf Conjurer) Turns: 1326, Time: 00:07:30 Health: -8/15 AC: 2 Str: 4 XL: 2 Next: 86% Magic: 3/8 EV: 2 Int: 22 God: Gold: 90 SH: 0 Dex: 9 Spells: 4/7 levels left rFire + . . j - +2 dagger {heavy, rPois rF+ Dex-4 Stlth+} rCold + . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ h - ring of protection from cold HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: sleeping A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons d - a +0 spear j - the +2 dagger "Goblinbane" (weapon) {heavy, rPois rF+ Dex-4 Stlth+} (You found it on level 2 of the Dungeon) Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rPois: It protects you from poison Stlth+: It makes you more stealthy. Armour a - a +0 robe (worn) Jewellery h - a ring of protection from cold (left hand) Scrolls c - a scroll of poison {unknown} e - a scroll of identify {unknown} f - a scroll of teleportation {unknown} g - a scroll of blinking {unknown} Potions b - a potion of magic i - a potion of haste {unknown} k - a potion of attraction {unknown} l - 2 potions of lignification {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 14% 3 Vhi's Electric Charge Tloc/Air 6% N/A 34% 3 Fulminant Prism Conj/Hex 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Arcjolt Conj/Air 7% 1d17 77% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The magic dart hits the endoplasm. The endoplasm is almost dead. The magic dart hits the endoplasm! You kill the endoplasm! Your Dodging skill increases to level 3! You now have 90 gold pieces (gained 9). You enter the shallow water. Moving in this stuff is going to be slow. l - 2 smoky coppery potions Okay, then. A sleepcap comes into view. A kobold comes into view. It is wielding a +1 dagger of venom. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (100% to hit) The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is heavily damaged. The kobold shouts! A goblin comes into view. It is wielding a +0 dagger. The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap completely misses you. A kobold comes into view. It is wielding a +0 dagger. A rat comes into view. The searing ray hits the sleepcap. The sleepcap is severely damaged. You finish channelling your searing ray. The sleepcap releases spores at you but does no damage. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The kobold shouts! The sleepcap releases spores at you!! Ouch! That really hurt! You die... #.......~~~~~~~...#8..8# #####..##.######.......# #..##.# ##......# #..##.# .....#. #...#.# #.#>#.# #.#.#.# #.#.#.# #...#@# ###.f.# #..K. .r..### #.... #.##. #. .. ~ K. You could see a sleepcap, 2 kobolds and a rat. Vanquished Creatures A dart slug (D:1) A ball python (D:2) 2 bats (D:1) 2 endoplasms (D:2) A giant cockroach (D:1) 3 hobgoblins 2 quokkas (D:1) A frilled lizard (D:2) 4 goblins 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheCrane the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 671 | D:1 | Reached XP level 2. HP: 5/15 MP: 8/8 719 | D:1 | Learned a level 2 spell: Searing Ray 1219 | D:2 | Identified the +2 dagger "Goblinbane" {heavy, rPois rF+ | Dex-4 Stlth+} 1326 | D:2 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic D:2: wander_river, layout_rooms, fountainhead Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Spear || 35 Unarmed || 16 Cast: Magic Dart || 19 Searing Ray || 4 Armour: Robe || 17 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1337 | 1321 | 16 | 384 | 656 | 2 | 668.5 | Dungeon | 1337 | 1321 | 16 | 384 | 656 | 2 | 668.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1185 daAuts D:2: 152 daAuts