TheNamelessOne Level 1 of the Dungeon (0, 0, D:1) a cursed +0 hunting sling (0, 2, D:1) a +0 robe (1, -18, D:1) a +0 robe (6, 1, D:1) a +0 dagger (10, 23, D:1) a +0 club (19, -8, D:1) a +0 club (20, 5, D:1) a cursed +0 helmet (21, -29, D:1) a +0 plate armour (31, 5, D:1) a +0 club (42, -4, D:1) a +0 club (46, -23, D:1) a +0 leather armour (46, 11, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, -10, D:2) a +0 leather armour (18, -19, D:2) a +0 scale mail a +0 club (18, -14, D:2) a +2 short sword of distortion (23, -14, D:2) a +0 whip (30, -9, D:2) a +0 club (30, -8, D:2) a +0 club (30, -7, D:2) a +0 ring mail (31, 20, D:2) a +0 ring mail (32, -14, D:2) a +0 ring mail (37, -15, D:2) a +0 short sword (38, 3, D:2) a +0 robe (39, -19, D:2) a +0 robe (43, -26, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (7, -13, D:3) a +0 dagger a +0 robe a +0 flail a +0 scale mail (8, -14, D:3) a +0 whip a +0 leather armour (9, 19, D:3) a +0 trident (11, -8, D:3) a +0 mace (12, 17, D:3) a +0 dagger (14, -17, D:3) a +5 eudemon blade of holy wrath a +0 large shield (16, 12, D:3) a +0 club (18, -15, D:3) a +0 dagger (28, 9, D:3) a +0 short sword a +0 leather armour a cursed +0 club (28, 10, D:3) a +0 leather armour (29, 18, D:3) a +0 mace (34, -18, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (8, 21, D:4) a scroll of fear (20, 2, D:4) a +0 trident a +0 hand axe (26, 15, D:4) a +0 club a +0 ring mail (29, 12, D:4) a +0 dagger (30, 3, D:4) a +0 spear (30, 9, D:4) a +0 trident a +0 animal skin a +0 helmet a +0 dagger a +0 club a +0 club (30, 11, D:4) a +0 dagger (31, 8, D:4) a +0 dagger (34, 22, D:4) a +0 leather armour (39, 6, D:4) a +0 dagger (43, 26, D:4) a +1 trident of piercing a +0 short sword a +0 short sword a +0 chain mail a +0 whip a +0 chain mail (47, -8, D:4) a +0 leather armour (unseen) (48, -5, D:4) a +0 leather armour (49, -6, D:4) a +0 rapier a cursed +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (2, -4, D:5) a +1 flail of protection (12, -8, D:5) a +0 trident (17, 7, D:5) the +5 scale mail "Xuoc Oza" {rN++ Str+4 Int-2} It affects your strength (+4). It affects your intelligence (-2). It greatly protects you from negative energy. (18, -20, D:5) a +0 spear (21, -27, D:5) a +0 giant club (21, -21, D:5) 6 boomerangs (21, -17, D:5) 19 arrows a +0 shortbow (22, -19, D:5) 4 arrows (24, -22, D:5) a +0 ring mail (24, -13, D:5) 15 arrows (34, -8, D:5) 23 sling bullets (47, -17, D:5) a +0 robe (53, -2, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Woquam's Antique Weapon Boutique a +0 rapier of draining (202 gold) a +2 shortbow of velocity (363 gold) a +0 scimitar of draining (202 gold) a +0 short sword (66 gold) a +1 hunting sling of velocity (202 gold) a +0 dagger (44 gold) (0, 0, D:6) a cursed -2 whip (2, -20, D:6) a +0 scale mail (18, 16, D:6) a +0 spear (25, 22, D:6) 26 arrows (27, -17, D:6) a +0 chain mail (37, 29, D:6) 12 poisoned darts (39, -2, D:6) a +0 flail (40, -11, D:6) a cursed -1 club (50, -17, D:6) a book of Geomancy Level 7 of the Dungeon (0, 0, D:7) a +0 robe (4, 3, D:7) a +0 dagger (5, 24, D:7) an arrow (9, 21, D:7) an arrow (11, 18, D:7) an arrow (12, 19, D:7) a +0 shortbow 14 arrows (39, 28, D:7) the +3 morningstar of Integrity {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. (58, 32, D:7) a +0 whip (61, 14, D:7) a +0 dagger Level 8 of the Dungeon [Shop] Builaj's Food Shop a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) (0, 0, D:8) a +0 robe (0, 8, D:8) 13 poisoned darts (0, 20, D:8) a +0 hand axe (4, -4, D:8) a +0 giant club (14, -6, D:8) a +0 quarterstaff (16, -25, D:8) a +0 short sword (17, -3, D:8) a +0 giant spiked club (22, -6, D:8) a cursed +0 scale mail (23, -14, D:8) a +0 battleaxe (27, 23, D:8) a +0 dagger (28, -14, D:8) a +0 shortbow 15 arrows (28, 12, D:8) a +0 dagger (29, 9, D:8) 24 sling bullets (29, 17, D:8) a book of Air (32, 7, D:8) a +0 ring mail Level 9 of the Dungeon (1, -24, D:9) a +3 scimitar of holy wrath (unseen) (6, -1, D:9) a cursed -2 dagger (unseen) (6, 0, D:9) a +0 dagger (still there?) Sif Muna's Papyrus of Transformation (still there?) Spells Type Level a - Beastly Appendage Transmutation 1 (9, 7, D:9) a +0 plate armour (22, 15, D:9) a +0 giant club a +0 giant spiked club (23, -6, D:9) a +0 dagger 5 boomerangs a +0 leather armour (42, -1, D:9) a +0 morningstar of crushing Level 10 of the Dungeon (0, 0, D:10) a +0 rapier Level 11 of the Dungeon (26, 22, D:11) 5 poisoned darts Level 12 of the Dungeon (0, 0, D:12) a +0 giant club (4, 16, D:12) a +0 quarterstaff (5, 17, D:12) 17 sling bullets (6, 17, D:12) a +0 dagger (6, 32, D:12) a +0 dagger (11, 9, D:12) an uncursed staff of cold (12, 9, D:12) 24 arrows (14, 21, D:12) a +0 robe (15, 13, D:12) a +2 battleaxe of draining a +0 chain mail (27, -10, D:12) the +2 buckler of the Iron City of Dis {Dex+3} It affects your dexterity (+3). (31, -14, D:12) a +0 trident a +0 leather armour (32, -14, D:12) a +0 dagger (41, -12, D:12) a +0 falchion (44, -13, D:12) a +0 dagger a +0 robe (44, -12, D:12) a +0 whip (47, 21, D:12) a +0 mace a +0 leather armour (48, -11, D:12) a +0 long sword (59, -13, D:12) 23 sling bullets (67, 9, D:12) a +1 hand axe of electrocution (67, 17, D:12) a fan of gales Level 13 of the Dungeon (12, 5, D:13) a +0 giant club a +0 giant club (24, -11, D:13) a +0 dagger a +0 robe (34, 16, D:13) a +0 robe Level 14 of the Dungeon (0, 0, D:14) the +1 ring mail of the Butterfly {+Fly rElec MR-} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (19, 15, D:14) a +0 war axe a +0 leather armour a +2 shield (27, 10, D:14) a +0 chain mail (30, 14, D:14) an arrow (31, 14, D:14) a +1 longbow of flaming 19 arrows a +0 centaur barding (32, 14, D:14) an arrow (34, -32, D:14) a +0 hunting sling (47, -34, D:14) a +0 shortbow 17 arrows Level 15 of the Dungeon (0, 0, D:15) 25 arrows (9, -44, D:15) a +2 antimagic whip (11, 3, D:15) an uncursed amulet of guardian spirit a +0 leather armour a +0 long sword of distortion (12, 3, D:15) an uncursed ring of positive energy (13, 3, D:15) a +0 robe a +0 dagger a +0 ring mail a +0 dire flail (14, 3, D:15) a +2 buckler of positive energy a +0 ring mail a +0 war axe (17, 2, D:15) a +0 chain mail a +1 dire flail of crushing (19, -1, D:15) a +0 war axe a +0 ring mail a +0 buckler a +0 rapier (30, -15, D:15) a cursed -2 giant club (30, -13, D:15) a +0 whip 23 stones (32, -18, D:15) a +0 giant club the +9 great mace "Noghifoll" {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (32, -17, D:15) a +0 giant club a +0 giant club (32, -16, D:15) a cursed -2 giant spiked club a +0 giant club (33, -18, D:15) a +0 giant club (unseen) (34, -22, D:15) a +0 giant club a +0 giant club (34, -18, D:15) a +0 giant club a +0 giant spiked club (35, -18, D:15) a +0 dire flail a +0 great mace Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 dagger a +0 robe (2, -36, Orc:1) a cursed -2 dagger a +0 robe (3, -36, Orc:1) a cursed -1 dagger a +0 robe (3, -34, Orc:1) a +0 dagger a +0 robe (6, -34, Orc:1) a +0 trident a +0 chain mail Level 2 of the Orcish Mines [Shop] Mununn's Armour Boutique a +0 robe (9 gold) a +0 leather armour of positive energy (78 gold) a +0 pair of gloves (58 gold) a +0 chain mail (58 gold) the +3 warlock's mirror {reflect} (520 gold) a +2 pair of gloves (214 gold) a +1 leather armour of fire resistance (182 gold) a +0 scale mail of fire resistance (143 gold) a +0 leather armour (26 gold) the +2 robe of Hidgh {-Tele Int+6} (321 gold) It affects your intelligence (+6). It prevents most forms of teleportation. a +4 scale mail (338 gold) [Shop] Nennexzu's Gadget Shoppe a crystal ball of energy (280 gold) a wand of iceblast (7) (154 gold) a wand of iceblast (4) (112 gold) a lightning rod (4/4) (560 gold) a wand of random effects (21) (161 gold) a wand of random effects (22) (168 gold) a wand of random effects (10) (84 gold) [Shop] Emeoni's Antique Weapon Shop a +0 falchion (96 gold) a +2 glaive of venom (633 gold) a +4 vampiric great sword (1328 gold) a +0 whip of venom (160 gold) a +1 mace of protection (339 gold) a +0 glaive (208 gold) a +0 war axe (112 gold) a +0 rapier (128 gold) a +4 falchion of freezing (876 gold) a cursed +0 hunting sling (3 gold) a +0 flail (112 gold) a +0 flail (112 gold) a +3 arbalest of freezing (803 gold) [Shop] Fidus's Antique Armour Boutique a +0 ring mail (96 gold) a +0 pair of gloves (108 gold) a +0 chain mail (108 gold) a cursed +0 scale mail (24 gold) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} (667 gold) It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. a +0 chain mail (108 gold) a +0 scale mail (96 gold) (13, -10, Orc:2) a +0 chain mail (15, -10, Orc:2) a +0 whip a +0 leather armour (15, -9, Orc:2) a +0 flail of protection (37, -4, Orc:2) the ring of Olluomp {*Tele rPois} [ring of teleportation] It may teleport you next to monsters. It protects you from poison. Level 1 of the Elven Halls (0, 0, Elf:1) a +0 short sword (5, 1, Elf:1) a +0 rapier a +2 glaive of pain (5, 2, Elf:1) a +3 dagger of speed (8, -9, Elf:1) a +0 ring mail (9, -10, Elf:1) a scroll of enchant weapon (13, -3, Elf:1) an arrow (14, -7, Elf:1) a +0 mace of crushing (14, -2, Elf:1) an arrow (20, -15, Elf:1) 2 throwing nets (20, -1, Elf:1) 23 sling bullets (24, -27, Elf:1) a +3 battleaxe of freezing (35, -7, Elf:1) a +3 mace of protection a +0 shortbow 18 arrows (36, -10, Elf:1) a +2 long sword of electrocution a +0 leather armour (46, -7, Elf:1) a +0 short sword of speed a +0 ring mail (55, -7, Elf:1) a +0 long sword a +0 ring mail a +0 buckler (66, -34, Elf:1) a +0 plate armour Level 2 of the Elven Halls [Shop] Jasevil's Armour Shoppe a +0 plate armour (391 gold) a +0 robe (11 gold) a cursed +0 plate armour (340 gold) a +0 chain mail (76 gold) a +0 chain mail (76 gold) a +0 ring mail (68 gold) a +0 helmet (76 gold) a +0 leather armour (34 gold) the cursed +0 robe of Piskiuwk {-Tele rN+++ Int-4 SInv} (270 gold) It affects your intelligence (-4). It renders you almost immune to negative energy. It lets you see invisible. It prevents most forms of teleportation. It has a curse placed upon it. a +0 cloak (76 gold) a +0 chain mail (76 gold) a +0 ring mail (68 gold) (0, 0, Elf:2) a +1 dire flail of venom (22, 53, Elf:2) a +0 glaive of venom (29, 52, Elf:2) a +1 flail of holy wrath a +4 trident of piercing (31, 7, Elf:2) a +0 dagger a +0 leather armour (31, 53, Elf:2) a +0 rapier a +0 rapier a +0 leather armour a +2 long sword of holy wrath Level 3 of the Elven Halls (0, 0, Elf:3) a +0 rapier a cursed -2 rapier a +0 chain mail (1, -1, Elf:3) a +0 long sword a +2 ring mail of fire resistance a +0 scimitar (11, -40, Elf:3) the +7 dire flail of Uhoppuet {venom, rC+ Str+3 Dex+3} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+3). It protects you from cold. a +0 leather armour (18, -1, Elf:3) the +6 rapier of Wuavikhlu {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). (30, 1, Elf:3) the +6 leather armour of Soakleud {rC+} It protects you from cold. (30, 14, Elf:3) the +6 whip of Exoneration {freeze, MP+9 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your magic capacity (+9). (31, 13, Elf:3) a book of Air (32, 12, Elf:3) a +2 scale mail of positive energy (32, 14, Elf:3) a +0 long sword (33, 14, Elf:3) a +2 halberd of venom (34, 14, Elf:3) a +0 great mace (42, -17, Elf:3) a +0 dagger (45, 5, Elf:3) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (49, -25, Elf:3) the amulet "Yto Heg" {Acrobat +Inv rF+} [amulet of the acrobat] It helps you evade while moving and waiting. It protects you from fire. It lets you turn invisible. (54, -9, Elf:3) the cursed +2 hunting sling of a wizard's laboratory {venom, rN++ MP-9 Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It greatly protects you from negative energy. It affects your magic capacity (-9). It has a curse placed upon it. Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 club (30, -45, Lair:1) 17 arrows (30, -6, Lair:1) a +0 leather armour (44, -39, Lair:1) a +0 cloak Level 2 of the Lair of Beasts (0, 0, Lair:2) 15 bolts (3, -9, Lair:2) 25 arrows (9, -35, Lair:2) the +8 ring mail of Misanthropy {Int+3} It affects your intelligence (+3). (17, -42, Lair:2) a scroll of noise (27, -36, Lair:2) a +4 ring of protection (31, 1, Lair:2) 26 sling bullets (34, -11, Lair:2) a +0 hunting sling (35, -33, Lair:2) 15 sling bullets (36, -37, Lair:2) a +0 leather armour (40, -45, Lair:2) a +0 rapier (51, -9, Lair:2) a +0 spear Level 3 of the Lair of Beasts (0, 0, Lair:3) 27 bolts (7, 33, Lair:3) the cursed +0 chain mail of Shadows and Fog {rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. It has a curse placed upon it. Level 4 of the Lair of Beasts (0, 0, Lair:4) a cursed +0 leather armour (29, 15, Lair:4) 14 arrows (54, 20, Lair:4) a +2 shortbow of flaming (57, 27, Lair:4) a +0 hand axe Level 5 of the Lair of Beasts (6, 19, Lair:5) 23 arrows Level 6 of the Lair of Beasts (3, 1, Lair:6) a +0 arbalest (5, 22, Lair:6) 16 bolts (7, -23, Lair:6) a +1 robe of cold resistance (14, -11, Lair:6) a +0 morningstar (15, -34, Lair:6) a potion of lignification (16, -11, Lair:6) a book of Air (19, -4, Lair:6) a +0 helmet (22, -29, Lair:6) a scroll of identify (25, -33, Lair:6) a wand of acid (10) (25, -6, Lair:6) an uncursed ring of protection from cold (26, -27, Lair:6) a +0 buckler (29, -28, Lair:6) a wand of flame (17) (33, -2, Lair:6) 23 bolts (40, -1, Lair:6) a +0 longbow (43, -35, Lair:6) a scroll of silence (51, -22, Lair:6) a +3 ring of dexterity (55, 12, Lair:6) a lightning rod (4/4) (56, 11, Lair:6) the +0 quarterstaff "Stringbean" {crush, +Inv rN++ MR- Stlth+} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. (58, 9, Lair:6) a cursed staff of summoning (60, 7, Lair:6) a +0 robe Level 2 of the Swamp (38, -21, Swamp:2) a +0 plate armour Level 3 of the Swamp (0, 0, Swamp:3) a +0 shortbow (40, -7, Swamp:3) the cursed +0 pair of gloves of Syda {Str+3} It affects your strength (+3). It has a curse placed upon it. Level 4 of the Swamp Level 1 of the Snake Pit [Shop] Ranum's Antique Weapon Emporium a +0 trident (108 gold) a +0 dagger (62 gold) a +1 mace of venom (328 gold) a +1 broad axe of flaming (440 gold) a +0 club (31 gold) a +0 scythe (93 gold) a +2 dagger of venom (446 gold) a +2 whip of venom (465 gold) a +0 quarterstaff (124 gold) a +0 great sword (201 gold) [Shop] Ududadoj's Armour Shoppe a cursed +0 chain mail (19 gold) a +0 scale mail (52 gold) a +0 plate armour (299 gold) a +1 helmet (149 gold) the +3 plate armour of Zin's Esteem {rC+ Str+4} (785 gold) It affects your strength (+4). It protects you from cold. a scarf of repulsion (156 gold) a +0 pair of boots of running (409 gold) a +0 ring mail (52 gold) a +2 robe of magic resistance (230 gold) a +2 ring mail of poison resistance (234 gold) (45, 36, Snake:1) a +0 arbalest a +0 battleaxe 12 bolts (48, 35, Snake:1) 4 bolts (58, 26, Snake:1) a +0 dagger Level 2 of the Snake Pit (0, 0, Snake:2) 12 poisoned darts (0, 1, Snake:2) a +0 whip (24, -2, Snake:2) a +0 robe a +0 war axe Level 3 of the Snake Pit [Shop] Evveo's Food Boutique a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) [Shop] Cudean's Antique Armour Emporium a +0 pair of boots of running (1071 gold) a +0 pair of gloves (153 gold) the +8 plate armour of Servitude {rF+ MR+ rCorr Str-4} (2713 gold) It affects your strength (-4). It protects you from fire. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. a +0 scale mail (136 gold) a +0 leather armour (68 gold) the +9 scales of the Dragon King {rPois rF+ rC+ MR+} (4243 gold) It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a +3 plate armour of magic resistance (1530 gold) (3, 6, Snake:3) a +0 leather armour (27, -12, Snake:3) a cursed +0 robe (41, 8, Snake:3) a +0 pair of gloves Level 4 of the Snake Pit (0, 0, Snake:4) a +0 flail (1, -2, Snake:4) a +0 glaive (3, -5, Snake:4) a +0 robe a +0 club a +0 robe a +0 trident (3, -3, Snake:4) a +0 robe a +4 short sword (3, -1, Snake:4) a +0 mace (4, -6, Snake:4) a +0 robe a +1 scimitar of venom (4, 18, Snake:4) a +0 whip a +0 robe (5, -6, Snake:4) a +0 robe a +0 flail (12, -13, Snake:4) a +0 hand axe (13, -14, Snake:4) a +0 halberd (14, -13, Snake:4) a +0 flail a +0 robe (14, -12, Snake:4) a +0 dagger a +0 robe (15, -12, Snake:4) a +0 quarterstaff a +0 robe a +2 spear of piercing (17, -19, Snake:4) a sack of spiders (17, 35, Snake:4) a +0 short sword a +0 shield (18, 35, Snake:4) a +1 halberd of venom (18, 36, Snake:4) a cursed -3 war axe (21, -14, Snake:4) a +2 long sword of distortion (26, 21, Snake:4) a +0 robe a +0 whip (42, -4, Snake:4) the ring of Run Zaps {rElec Dex-3 Slay+3 Stlth+} [ring of stealth] It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It makes you more stealthy. (54, 6, Snake:4) a +1 dire flail of holy wrath a +0 robe (54, 11, Snake:4) a +0 trident (55, 4, Snake:4) 11 sling bullets (56, 22, Snake:4) a +0 ring mail Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (11, 6, Slime:5) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (12, 4, Slime:5) the cursed +1 war axe of the Eleven Blessings {pain, -Tele rC++ Dex+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+7). It greatly protects you from cold. It prevents most forms of teleportation. It has a curse placed upon it. Level 1 of the Vaults [Shop] Ossir's Assorted Antiques a +0 robe (25 gold) a +0 ring mail (148 gold) a scroll of vulnerability (277 gold) a scroll of identify (74 gold) an uncursed amulet of the gourmand (1110 gold) a +0 scimitar (148 gold) a +0 robe (25 gold) (0, 0, Vaults:1) a cursed +0 giant club a +0 giant club (0, 2, Vaults:1) a +0 giant club a +0 giant club (2, -2, Vaults:1) a +0 spear a +0 robe (2, 0, Vaults:1) a +0 dire flail a +0 giant club (9, 11, Vaults:1) a +0 scimitar a +0 scale mail a +0 buckler (12, 15, Vaults:1) a +0 giant club a +0 giant spiked club (14, 24, Vaults:1) an uncursed ring of protection from magic (34, 11, Vaults:1) a +0 scale mail (34, 24, Vaults:1) an uncursed staff of poison (53, 40, Vaults:1) 2 arrows a bolt (54, 48, Vaults:1) a +0 scale mail a +0 arbalest 24 bolts a +0 morningstar (54, 52, Vaults:1) a +0 leather armour (56, 45, Vaults:1) a +1 dire flail a +0 chain mail (56, 47, Vaults:1) a +0 giant club a +0 giant spiked club (56, 49, Vaults:1) a +0 giant spiked club a +0 giant club (57, 43, Vaults:1) a +0 robe (58, 44, Vaults:1) a +0 giant club a +0 giant club (59, 21, Vaults:1) a +0 arbalest 16 bolts (66, -8, Vaults:1) a +0 great mace a +0 leather armour (71, 52, Vaults:1) a +0 club (72, 51, Vaults:1) a +0 giant club a +4 dire flail Level 2 of the Vaults [Shop] Muic's Book Shoppe a book of Cantrips (440 gold) the Handbook of Cankerous Changing (946 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Sticks to Snakes Transmutation 2 d - Olgreb's Toxic Radiance Poison 4 e - Petrify Transmutation/Earth 4 a book of Dreams (1650 gold) a book of Transfigurations (1210 gold) Sif Muna's Tome of Envenoming and Changing (1188 gold) Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Olgreb's Toxic Radiance Poison 4 e - Petrify Transmutation/Earth 4 a book of Dreams (1650 gold) the Compendium of Bewitchment and Heat (915 gold) Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Confuse Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Fireball Conjuration/Fire 5 f - Silence Hexes/Air 5 a book of Party Tricks (1100 gold) a book of Maledictions (550 gold) a book of Frost (770 gold) (2, -20, Vaults:2) a +0 long sword (3, 19, Vaults:2) a +0 arbalest (5, -21, Vaults:2) a +0 dagger a +0 shortbow 13 arrows a +0 leather armour a cursed -2 great mace a +0 ring mail (5, -20, Vaults:2) a +0 shortbow a +0 long sword 9 arrows a +0 leather armour (7, -15, Vaults:2) a +0 long sword (8, -32, Vaults:2) a +0 hunting sling (9, -20, Vaults:2) 2 arrows (9, 16, Vaults:2) a +0 trident a +0 chain mail (12, -1, Vaults:2) the +4 scythe "Wurchinyrph" {drain, rPois rF+ MR+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (24, -13, Vaults:2) a +1 vampiric war axe a +0 arbalest 11 bolts a +0 scale mail (44, -20, Vaults:2) a +0 trident (46, -28, Vaults:2) a +0 hunting sling (49, 17, Vaults:2) a +0 scimitar (63, -2, Vaults:2) a +2 long sword a +0 chain mail a +0 shield (64, -2, Vaults:2) a +0 falchion a +0 ring mail a +0 great mace a +0 chain mail Level 3 of the Vaults (0, 0, Vaults:3) a +0 robe (2, 2, Vaults:3) a +0 dire flail a +0 dire flail (7, 2, Vaults:3) a +1 short sword of venom a +1 great sword of flaming (7, 18, Vaults:3) a +0 dagger a +0 robe of positive energy (7, 21, Vaults:3) a +0 dire flail (8, 2, Vaults:3) a +2 vampiric broad axe a +1 arbalest of velocity 15 bolts a cursed +0 chain mail (8, 21, Vaults:3) a +0 dire flail (10, 2, Vaults:3) a +0 scimitar a +0 buckler (10, 21, Vaults:3) a +1 dire flail of crushing a +0 great mace (11, 2, Vaults:3) a +2 great sword of flaming (17, 12, Vaults:3) a +0 arbalest 28 bolts (19, 11, Vaults:3) a +0 arbalest 8 bolts (19, 12, Vaults:3) a +2 halberd a +0 chain mail (20, 13, Vaults:3) a +0 arbalest 19 bolts (23, 12, Vaults:3) a bolt (25, 13, Vaults:3) a bolt (26, 13, Vaults:3) a bolt (26, 24, Vaults:3) 327 stones (27, 13, Vaults:3) a bolt (28, 27, Vaults:3) a +0 war axe a +0 chain mail (29, 26, Vaults:3) a +0 short sword a +0 halberd a +0 robe (30, 20, Vaults:3) a +0 club (30, 26, Vaults:3) a +0 giant spiked club (31, 26, Vaults:3) a +0 giant spiked club a +0 great mace a +0 plate armour (32, 26, Vaults:3) a wand of flame (14) a +0 war axe a +0 plate armour a +0 flail a cursed +0 leather armour (32, 30, Vaults:3) a +0 great mace a +0 scale mail (33, 26, Vaults:3) a +0 great mace a +0 leather armour a +0 giant spiked club (34, 20, Vaults:3) 2 datura-tipped darts (34, 28, Vaults:3) 12 poisoned darts (37, 11, Vaults:3) a +0 troll leather armour (39, 11, Vaults:3) a +0 troll leather armour a +0 dire flail a +0 leather armour (40, 12, Vaults:3) a +0 troll leather armour a +0 dire flail a +0 leather armour (63, -26, Vaults:3) the cursed +1 flail "Blob" {flame, rElec SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (68, -27, Vaults:3) an uncursed ring of magical power Level 4 of the Vaults (0, 0, Vaults:4) a +0 dire flail (unseen) (0, 1, Vaults:4) a +0 falchion (unseen) (1, -1, Vaults:4) a cursed -2 dire flail (unseen) (2, 0, Vaults:4) a +0 troll leather armour (unseen) (17, -51, Vaults:4) a +1 dire flail of holy wrath a +0 dire flail (25, -53, Vaults:4) an uncursed ring of protection from fire (28, -43, Vaults:4) a +0 troll leather armour (28, -42, Vaults:4) a +0 troll leather armour (36, -49, Vaults:4) a +2 great mace of protection a +0 ring mail (39, -50, Vaults:4) a +0 troll leather armour (45, -48, Vaults:4) a +0 falchion (45, -9, Vaults:4) a +0 flail a +0 robe (48, -46, Vaults:4) a +0 war axe a +0 ring mail (54, -44, Vaults:4) a +0 short sword a +0 shortbow 16 arrows a +0 leather armour (55, -42, Vaults:4) 2 arrows (59, -51, Vaults:4) a +0 troll leather armour a +0 great mace a +0 ring mail (60, -44, Vaults:4) a +0 great mace a +0 plate armour a +0 long sword a +0 plate armour a cursed +0 mace a +0 leather armour Level 5 of the Vaults (0, 0, Vaults:5) a lamp of fire (0, 47, Vaults:5) a +0 leather armour (11, 0, Vaults:5) a stone (11, 39, Vaults:5) a +0 war axe a +0 arbalest 17 bolts (12, 7, Vaults:5) the ring "Ubliasch" {+Inv rN+ Slay+2} [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It lets you turn invisible. an uncursed staff of conjuration (17, 10, Vaults:5) a +0 ring mail a +0 rapier (47, 31, Vaults:5) the cursed +1 great mace "Ojiud" {drain, rPois rF+++ Str-5 Int-5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your intelligence (-5). It renders you almost immune to fire. It protects you from poison. It has a curse placed upon it. (48, 31, Vaults:5) a +1 dire flail of holy wrath a +0 plate armour (50, 2, Vaults:5) a +0 dire flail a +0 leather armour Level 1 of the Crypt (0, 0, Crypt:1) a +0 great mace a +0 chain mail Level 2 of the Crypt (0, 0, Crypt:2) 25 stones (2, 41, Crypt:2) a +0 great sword of freezing a +0 plate armour (3, 3, Crypt:2) a scroll of enchant weapon (12, 21, Crypt:2) a +4 eveningstar of protection a +0 chain mail (13, 21, Crypt:2) the cursed +1 dire flail "Punost" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It has a curse placed upon it. (23, 40, Crypt:2) a +0 robe a +0 dagger Level 3 of the Crypt (1, 43, Crypt:3) a +0 whip (8, 51, Crypt:3) 8 stones (21, 51, Crypt:3) 23 stones (24, 20, Crypt:3) a +2 battleaxe of flaming a +0 chain mail (32, 53, Crypt:3) an uncursed ring of resist corrosion (36, 25, Crypt:3) 22 stones (46, 55, Crypt:3) the cursed +1 leather armour of Immorality {rPois rF++ Str+2 Slay-4} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from fire. It protects you from poison. It has a curse placed upon it. (59, 36, Crypt:3) a +4 chain mail (61, 37, Crypt:3) 19 bolts Level 1 of the Tomb of the Ancients Level 2 of the Tomb of the Ancients (10, 2, Tomb:2) 22 stones (10, 6, Tomb:2) 12 arrows (11, 3, Tomb:2) 23 gold pieces (11, 29, Tomb:2) 28 sling bullets Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) 27 gold pieces (0, 1, Tomb:3) a +1 short sword of flaming (1, -2, Tomb:3) 29 gold pieces (1, -1, Tomb:3) 24 gold pieces (1, 0, Tomb:3) 20 gold pieces (1, 1, Tomb:3) 24 gold pieces (2, -3, Tomb:3) 26 gold pieces (2, -1, Tomb:3) 17 gold pieces (2, 1, Tomb:3) 16 gold pieces (3, -20, Tomb:3) 31 stones (unseen) (4, 1, Tomb:3) a manual of Short Blades (5, -5, Tomb:3) a scroll of identify (21, -21, Tomb:3) 22 gold pieces (30, 7, Tomb:3) the cursed +0 plate armour "Vaafacia" {rN+ MR+ MP+9 Dex-2} It affects your dexterity (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (31, 5, Tomb:3) the +2 great mace of the Bruised Stars {drain, +Rage rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you go berserk. (32, -20, Tomb:3) a stone (33, -20, Tomb:3) a +0 flail (33, -19, Tomb:3) a +0 war axe (unseen) (33, -18, Tomb:3) 10 arrows (33, 5, Tomb:3) the +5 long sword of Zin's Reproof {distort, *Drain rElec MR+ Int+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. (33, 6, Tomb:3) a figurine of a ziggurat (34, 6, Tomb:3) the ring "Bemnuatorr" {Ice rElec Stlth+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It makes you more stealthy. the cursed +1 robe "Vuzi" {*Drain rC+ rCorr Str+2} It affects your strength (+2). It protects you from cold. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. It has a curse placed upon it. (35, 1, Tomb:3) the +2 leather armour of the Sea {rF+} It protects you from fire. the Vestibule of Hell (18, 2, Hell) the horn of Geryon Level 1 of the Iron City of Dis Level 2 of the Iron City of Dis (0, 0, Dis:2) a +2 scimitar of flaming (0, 2, Dis:2) a cursed +3 war axe of venom a +0 robe (1, 0, Dis:2) a cursed +6 great sword a +0 robe (1, 4, Dis:2) a +0 great sword a +0 robe Level 3 of the Iron City of Dis (2, -32, Dis:3) a +2 scythe of flaming (4, -50, Dis:3) a +1 vampiric scythe (5, -24, Dis:3) a +0 battleaxe (6, -25, Dis:3) a +1 dire flail (7, -25, Dis:3) a +0 mace (7, -24, Dis:3) a +0 short sword (16, -41, Dis:3) a +0 demon trident Level 4 of the Iron City of Dis (0, 0, Dis:4) a +3 scythe of freezing (2, 0, Dis:4) a +0 demon trident of draining (14, 0, Dis:4) a +1 demon whip of electrocution (21, 2, Dis:4) a +0 robe (22, 2, Dis:4) a +0 war axe (27, 18, Dis:4) a +0 trident (28, 18, Dis:4) a +0 hand axe (29, 18, Dis:4) a +2 scythe of protection (30, 18, Dis:4) a +1 scimitar of slicing Level 5 of the Iron City of Dis (2, 21, Dis:5) a +3 great sword of freezing a +0 plate armour (2, 22, Dis:5) a +1 battleaxe of chopping a +0 chain mail of cold resistance (3, 21, Dis:5) a +0 giant club (7, 7, Dis:5) a +0 morningstar (8, 7, Dis:5) a +0 battleaxe a +2 war axe of freezing (9, 30, Dis:5) a +1 scythe of venom (9, 33, Dis:5) a +2 scythe of venom (21, 23, Dis:5) a +0 trident Level 6 of the Iron City of Dis (0, 0, Dis:6) a +4 scythe of protection (18, -33, Dis:6) a +0 trident (28, -19, Dis:6) a +0 scythe of venom (30, 13, Dis:6) a +2 battleaxe of chopping a +0 chain mail (31, 11, Dis:6) a +0 giant club (31, 13, Dis:6) a +0 great mace of crushing a +0 chain mail Level 7 of the Iron City of Dis (18, 12, Dis:7) 3 stones (unseen) (19, 10, Dis:7) a +0 giant club (20, 10, Dis:7) 37 gold pieces (27, 60, Dis:7) a +1 hand axe of freezing (28, 62, Dis:7) a +0 glaive (29, 51, Dis:7) a +1 hand axe of flaming (30, 51, Dis:7) an uncursed staff of conjuration (30, 53, Dis:7) 47 gold pieces (30, 62, Dis:7) a +0 glaive (31, 53, Dis:7) 12 gold pieces (31, 60, Dis:7) the +4 staff of Dispater a cursed ring of fire (32, 50, Dis:7) an uncursed staff of conjuration (32, 53, Dis:7) 43 gold pieces (33, 51, Dis:7) the cursed +1 broad axe of the Pit {holy, MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. It has a curse placed upon it. (33, 53, Dis:7) 4 gold pieces (34, 51, Dis:7) a +4 ring of slaying (34, 54, Dis:7) 13 gold pieces (35, 52, Dis:7) a +1 pair of gloves of strength (35, 53, Dis:7) a crystal ball of energy (38, 52, Dis:7) a +5 scythe of slicing Level 1 of Gehenna Level 2 of Gehenna (0, 2, Geh:2) a +0 trident (0, 3, Geh:2) a +0 trident (1, 0, Geh:2) a +0 trident (1, 1, Geh:2) a cursed -3 falchion a +0 robe (1, 2, Geh:2) a cursed +4 morningstar a +0 robe (2, 0, Geh:2) a cursed +0 halberd a +0 robe (2, 1, Geh:2) a +1 long sword of freezing a +0 robe (38, -10, Geh:2) a +2 antimagic demon trident Level 3 of Gehenna (0, 0, Geh:3) a +0 trident (2, -2, Geh:3) a +0 trident (2, 7, Geh:3) a +0 trident (4, -8, Geh:3) a +0 chain mail a +3 demon whip (4, -7, Geh:3) a +0 chain mail a +1 halberd (4, -6, Geh:3) a +0 plate armour a +3 scimitar of distortion (5, -7, Geh:3) a +0 robe a +0 plate armour a +2 dagger of speed a +4 demon trident (5, -5, Geh:3) a +0 chain mail a +3 halberd of draining Level 4 of Gehenna (0, 0, Geh:4) a +0 trident (3, 5, Geh:4) a +0 scythe of flaming Level 5 of Gehenna (0, 0, Geh:5) a +3 dagger a +0 robe (0, 1, Geh:5) a +3 hand axe a +0 robe (0, 5, Geh:5) a +0 trident (1, -1, Geh:5) a +1 long sword of flaming a +0 chain mail (1, 0, Geh:5) a cursed +3 long sword a +0 robe (2, -4, Geh:5) a +5 demon blade of distortion a +0 chain mail (2, -1, Geh:5) a +0 scimitar of distortion a +0 chain mail a +0 long sword a +0 chain mail (2, 3, Geh:5) a +1 broad axe of distortion a +0 plate armour (2, 5, Geh:5) a +5 scythe of venom (3, -1, Geh:5) a +4 broad axe of pain a +0 plate armour (3, 1, Geh:5) a +5 demon trident of flaming a cursed +0 chain mail (3, 5, Geh:5) a +3 scimitar of flaming Level 6 of Gehenna (0, 0, Geh:6) a +0 robe (unseen) (4, -25, Geh:6) a +2 scythe of venom (4, -5, Geh:6) a +1 scimitar of flaming a +0 plate armour a +2 demon blade (5, -5, Geh:6) a +0 plate armour a +5 glaive (5, -4, Geh:6) a +3 battleaxe of flaming a +0 chain mail a +5 glaive of draining a +0 plate armour a +0 plate armour a +3 scimitar of slicing (6, -5, Geh:6) a +0 chain mail a +2 war axe of draining (6, -4, Geh:6) a +3 broad axe a +0 chain mail (10, -2, Geh:6) a +2 halberd (unseen) (12, -5, Geh:6) a cursed +0 scimitar (unseen) (12, -4, Geh:6) a +0 hand axe a +0 robe (13, -42, Geh:6) a +4 great mace a +0 plate armour (13, -41, Geh:6) a +4 war axe of flaming a +0 chain mail (13, -5, Geh:6) a +0 halberd of chopping (unseen) (14, -43, Geh:6) a +0 dagger a +0 robe (14, -41, Geh:6) a +2 demon blade of pain a +0 plate armour a +5 demon whip of flaming a +0 plate armour Level 7 of Gehenna (0, 0, Geh:7) 14 arrows (0, 52, Geh:7) an uncursed ring of protection from fire (0, 53, Geh:7) a manual of Bows (0, 54, Geh:7) a +1 chain mail of fire resistance (0, 55, Geh:7) a manual of Polearms (1, 0, Geh:7) a wand of paralysis (3) (1, 52, Geh:7) a +0 long sword of pain (1, 53, Geh:7) a book of Misfortune (1, 54, Geh:7) a +3 hand crossbow (2, 28, Geh:7) a +0 demon whip of venom (2, 52, Geh:7) a +1 flail of protection (2, 53, Geh:7) 13 poisoned darts (2, 55, Geh:7) an uncursed staff of fire (3, 1, Geh:7) a book of Maledictions (3, 52, Geh:7) a lightning rod (4/4) (3, 53, Geh:7) a +0 plate armour (4, 0, Geh:7) 22 gold pieces (4, 2, Geh:7) 13 arrows (4, 52, Geh:7) the cursed +1 falchion of Vynnoev {speed, +Inv rPois rN+} Attacks with this weapon are significantly faster. It protects you from poison. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (4, 53, Geh:7) an uncursed staff of energy (4, 54, Geh:7) an uncursed staff of conjuration (4, 55, Geh:7) the ring of Plog {rF++ rCorr Str-4 SInv} [ring of resist corrosion] It affects your strength (-4). It greatly protects you from fire. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (5, 0, Geh:7) a +0 plate armour (5, 2, Geh:7) a scroll of remove curse (24, 54, Geh:7) a +2 demon whip of electrocution (25, 53, Geh:7) a +1 demon whip of flaming (29, 53, Geh:7) a +1 demon whip of electrocution (31, 40, Geh:7) a +1 demon whip of freezing (34, 0, Geh:7) a +1 demon whip of freezing (36, 0, Geh:7) 9 stones (39, 33, Geh:7) a +0 demon whip of venom (50, 3, Geh:7) a +3 scimitar of flaming (51, 5, Geh:7) a +2 vampiric demon whip (51, 11, Geh:7) 27 gold pieces (52, 6, Geh:7) a +0 demon whip (52, 10, Geh:7) a +0 scale mail (52, 52, Geh:7) 21 gold pieces (52, 53, Geh:7) 43 gold pieces (52, 54, Geh:7) 25 gold pieces (52, 55, Geh:7) 14 gold pieces (53, 5, Geh:7) a +0 executioner's axe (53, 7, Geh:7) 24 stones (53, 11, Geh:7) 45 gold pieces (53, 28, Geh:7) a +3 scimitar of flaming (53, 52, Geh:7) 12 gold pieces (53, 53, Geh:7) 33 gold pieces (53, 54, Geh:7) 25 gold pieces (53, 55, Geh:7) 23 gold pieces (54, 8, Geh:7) the +6 broad axe "Wavargha" {flame, rElec rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. (54, 35, Geh:7) the +7 sceptre of Asmodeus (54, 53, Geh:7) a +0 ring mail (54, 55, Geh:7) 19 gold pieces (55, 4, Geh:7) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (55, 5, Geh:7) a +0 demon whip a scroll of amnesia 12 gold pieces (55, 28, Geh:7) a +2 scimitar of flaming (55, 53, Geh:7) a +0 robe (55, 55, Geh:7) 30 gold pieces (56, 52, Geh:7) 33 gold pieces (56, 55, Geh:7) 33 gold pieces Level 1 of Cocytus (0, 0, Coc:1) a +0 hand axe (1, 0, Coc:1) a cursed +5 falchion of freezing (unseen) (2, 0, Coc:1) a +0 mace (still there?) a +0 halberd (still there?) (2, 1, Coc:1) a +0 long sword a +4 hand axe a +0 robe a +0 short sword a +0 mace (2, 2, Coc:1) a +0 mace (4, 1, Coc:1) a +0 morningstar (5, 1, Coc:1) a cursed +3 long sword a +0 robe (6, 2, Coc:1) a +4 long sword of freezing (unseen) (6, 4, Coc:1) a +1 great sword of slicing a +0 robe (7, 5, Coc:1) a +5 dagger of freezing (unseen) (8, 7, Coc:1) a cursed +4 battleaxe of freezing a +0 robe Level 2 of Cocytus (3, 25, Coc:2) a +0 glaive (3, 26, Coc:2) a +0 halberd (4, 24, Coc:2) a +0 hand axe Level 3 of Cocytus (0, 0, Coc:3) a +0 trident (2, -2, Coc:3) a +0 dire flail (2, 0, Coc:3) a +0 scimitar Level 4 of Cocytus (0, 0, Coc:4) a +0 glaive (4, 2, Coc:4) a +0 vampiric glaive (5, 2, Coc:4) a +2 flail of protection a +0 war axe (5, 3, Coc:4) a +0 hand axe (29, 6, Coc:4) a cursed -1 falchion (unseen) (30, 6, Coc:4) a cursed +0 short sword (unseen) (30, 7, Coc:4) a cursed +5 falchion of freezing a +0 robe (30, 8, Coc:4) a cursed +4 mace (unseen) (31, 5, Coc:4) a +0 dagger (unseen) (31, 6, Coc:4) a +0 scimitar of electrocution a +0 robe a +3 flail a +0 robe Level 5 of Cocytus Level 6 of Cocytus Level 7 of Cocytus (0, 0, Coc:7) a +0 arbalest (0, 4, Coc:7) a fan of gales (1, 0, Coc:7) 15 bolts (1, 3, Coc:7) 12 stones (3, 6, Coc:7) a +6 scythe of protection (5, 35, Coc:7) a +2 hand axe of electrocution (5, 37, Coc:7) a +3 chain mail of poison resistance (6, 35, Coc:7) a lightning rod (4/4) (6, 36, Coc:7) a fan of gales (6, 37, Coc:7) a +0 buckler of reflection (7, 35, Coc:7) the +6 trident "Yzxang" {antimagic, Fragile rC++ MR+ SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It will be destroyed if unequipped. (8, 35, Coc:7) a +3 antimagic spear (8, 37, Coc:7) a book of Frost (10, 14, Coc:7) a +0 glaive (11, 14, Coc:7) a +0 mace (11, 15, Coc:7) a +0 hand axe (43, 38, Coc:7) a phial of floods (44, 38, Coc:7) a crystal ball of energy (45, 38, Coc:7) a crystal ball of energy (46, 38, Coc:7) a lamp of fire (48, -1, Coc:7) a +3 scythe of venom (50, -2, Coc:7) 12 arrows (50, 38, Coc:7) a lamp of fire (51, -2, Coc:7) a manual of Hexes (52, -3, Coc:7) 54 gold pieces (52, -1, Coc:7) 28 gold pieces (53, -2, Coc:7) a crystal ball of energy Level 1 of Tartarus (2, -2, Tar:1) a +1 scythe of protection (2, 1, Tar:1) a +0 flail (unseen) (3, -2, Tar:1) a +2 falchion (unseen) (3, 1, Tar:1) a +5 flail (unseen) (4, -2, Tar:1) a +0 trident of flaming (4, -1, Tar:1) a +1 scythe of venom (5, 0, Tar:1) a +3 battleaxe (unseen) (5, 5, Tar:1) a cursed +0 long sword (unseen) Level 2 of Tartarus (1, -12, Tar:2) a +0 robe (unseen) (2, -15, Tar:2) a +0 scythe of venom (2, -12, Tar:2) a cursed +0 scimitar a +0 robe a +0 great sword a cursed +0 robe a +0 robe a cursed -1 short sword (28, -28, Tar:2) a +0 glaive (29, -27, Tar:2) a +0 hand axe (29, -26, Tar:2) a cursed -2 hand axe (38, -22, Tar:2) a +0 flail (39, -23, Tar:2) a +0 scimitar (39, -22, Tar:2) a +0 war axe a +2 mace of crushing (53, -20, Tar:2) a +1 falchion of freezing a +0 robe (53, -19, Tar:2) a +4 mace a +0 robe (53, -18, Tar:2) a +2 scythe of freezing a +2 short sword a +0 robe (53, -17, Tar:2) a +0 flail a +0 robe (54, -17, Tar:2) a +3 war axe of freezing a +0 robe Level 3 of Tartarus (6, -13, Tar:3) a +0 war axe (still there?) a +0 long sword (still there?) (6, -12, Tar:3) a +0 short sword (6, -11, Tar:3) a +0 trident (7, -14, Tar:3) a +0 hand axe (7, -13, Tar:3) a +1 morningstar of protection (unseen) (7, -11, Tar:3) a cursed +0 dagger (unseen) (8, -13, Tar:3) a cursed +4 battleaxe of freezing (unseen) (9, -24, Tar:3) a +0 halberd (9, -23, Tar:3) a +0 trident a cursed -3 scimitar (10, -25, Tar:3) a +0 glaive (10, -24, Tar:3) a +0 war axe of freezing (12, -3, Tar:3) a +1 scythe of venom Level 4 of Tartarus Level 5 of Tartarus (9, -9, Tar:5) a +6 scythe of venom a +0 mace (10, -10, Tar:5) a +0 war axe a cursed +0 chain mail (10, -8, Tar:5) a cursed -2 dire flail Level 6 of Tartarus Level 7 of Tartarus (0, 0, Tar:7) 27 gold pieces (0, 1, Tar:7) 27 gold pieces (0, 2, Tar:7) the cursed +3 longbow of Raukh {flame, rPois Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. (1, 0, Tar:7) 12 gold pieces (1, 2, Tar:7) the +4 dagger "Qudaf" {pierce, *Noise rElec rN+ Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It insulates you from electricity. It protects you from negative energy. It may make noises in combat. (2, 2, Tar:7) a +2 mace of protection (5, 2, Tar:7) the +5 short sword "Veisai" {venom, +Inv rPois rC- Int-4} It poisons the flesh of those it strikes. It affects your intelligence (-4). It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. (8, 1, Tar:7) a cursed +0 robe (12, 0, Tar:7) 23 gold pieces (12, 1, Tar:7) 20 gold pieces (13, 0, Tar:7) 24 gold pieces (14, 0, Tar:7) 35 gold pieces (14, 1, Tar:7) 41 gold pieces (15, 0, Tar:7) an uncursed ring of positive energy (15, 2, Tar:7) the +5 whip "Urouf" {drain, rElec Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It insulates you from electricity. (16, 0, Tar:7) a +4 longbow of velocity (16, 1, Tar:7) a +2 hand axe of venom (37, -14, Tar:7) 28 gold pieces (37, -13, Tar:7) 21 gold pieces (37, 2, Tar:7) an uncursed amulet of guardian spirit (37, 3, Tar:7) the +8 trident of Nuzepah {antimagic, +Rage rF+ Str+2 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from fire. It lets you see invisible. It lets you go berserk. (38, -14, Tar:7) 34 gold pieces (38, -13, Tar:7) 40 gold pieces (38, 2, Tar:7) the +3 falchion of Forced Transition {slice, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (38, 3, Tar:7) a +2 trident of venom (39, -14, Tar:7) 29 gold pieces (39, -13, Tar:7) 26 gold pieces (41, -14, Tar:7) 35 gold pieces (42, -15, Tar:7) a +1 scythe of venom (43, -31, Tar:7) the +10 rapier of Fragile Peace {pierce, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (45, -31, Tar:7) the +4 battleaxe "Luukoej" {chop, rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. (45, -14, Tar:7) a +2 great mace (still there?) a +1 robe of positive energy (still there?) (45, -13, Tar:7) a fan of gales (46, -14, Tar:7) a +3 great mace of protection (46, 2, Tar:7) a lightning rod (4/4) (46, 3, Tar:7) an uncursed staff of cold (47, -14, Tar:7) a lamp of fire (47, 2, Tar:7) a book of Geomancy (48, -14, Tar:7) a +2 scimitar of draining (48, -13, Tar:7) an uncursed staff of wizardry (48, 3, Tar:7) a +5 ring of dexterity Level 1 of the Realm of Zot (0, 0, Zot:1) 15 sling bullets Level 2 of the Realm of Zot (0, 0, Zot:2) a +2 ring of protection (0, 3, Zot:2) +0 ice dragon scales (1, -1, Zot:2) a +2 whip of venom (1, 0, Zot:2) a +2 glaive of flaming (1, 1, Zot:2) a lamp of fire (2, 0, Zot:2) an uncursed ring of stealth (12, -6, Zot:2) the cursed +1 plate armour "Nixziz" {rElec Str+5 Dex-4} It affects your strength (+5). It affects your dexterity (-4). It insulates you from electricity. It has a curse placed upon it. (12, -5, Zot:2) 6 stones (13, -8, Zot:2) a cursed ring of attention (44, -11, Zot:2) a +0 scimitar a +2 cloak a +0 rapier (45, -12, Zot:2) a +0 cloak a +0 battleaxe (45, -11, Zot:2) a +0 halberd a cursed +0 cloak a +0 short sword a +0 long sword a +0 cloak a +0 long sword (45, -10, Zot:2) a +0 cloak a +0 rapier (45, -9, Zot:2) a +0 mace (46, -11, Zot:2) a +0 cloak a +0 dagger a +0 dire flail Level 3 of the Realm of Zot (0, 0, Zot:3) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (10, 5, Zot:3) a scarf of repulsion (18, -3, Zot:3) a +0 glaive (19, -4, Zot:3) a +0 long sword a +0 scimitar a +0 scimitar of slicing (20, -4, Zot:3) a +0 rapier a +0 cloak (31, 0, Zot:3) +0 storm dragon scales (38, -9, Zot:3) a book of Necromancy Level 4 of the Realm of Zot (0, 0, Zot:4) a +0 cloak a +2 battleaxe of electrocution a +0 cloak a +0 broad axe a +0 cloak a +0 long sword (1, 0, Zot:4) a +0 battleaxe (5, 7, Zot:4) a +0 scimitar (10, 24, Zot:4) a +0 dire flail (11, 2, Zot:4) a cursed +0 robe (15, 45, Zot:4) the ring "Dewia" {-Tele rElec rCorr Dex+3} [ring of resist corrosion] It affects your dexterity (+3). It insulates you from electricity. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (19, 26, Zot:4) 8 boomerangs (27, 7, Zot:4) a +0 great mace Level 5 of the Realm of Zot (0, 0, Zot:5) a +0 quick blade (15, 13, Zot:5) a +0 short sword a +0 cloak (15, 14, Zot:5) a +0 dagger a +0 cloak (16, 13, Zot:5) a +0 cloak a +0 short sword (16, 14, Zot:5) a +0 rapier a +2 cloak (16, 16, Zot:5) a +0 short sword (17, 11, Zot:5) a +0 mace (17, 13, Zot:5) a +0 glaive (17, 14, Zot:5) a +0 dagger a +2 cloak (19, -1, Zot:5) a +0 halberd (21, 29, Zot:5) a +9 club of crushing (25, 1, Zot:5) a +0 halberd (30, 0, Zot:5) 32 gold pieces (31, -1, Zot:5) a ration (39, 12, Zot:5) 12 stones (46, 29, Zot:5) a +0 scimitar a +0 cloak a +0 short sword a +0 long sword a +2 cloak (46, 30, Zot:5) a +0 hand axe a +0 battleaxe (46, 31, Zot:5) a +0 cloak a +0 whip Level 1 of the Depths (4, 36, Depths:1) a bolt (4, 39, Depths:1) a cursed +0 ring mail (4, 40, Depths:1) a +0 arbalest 20 bolts (5, 49, Depths:1) a +0 dire flail of protection a +0 dire flail Level 2 of the Depths (0, 0, Depths:2) +0 fire dragon scales (15, -2, Depths:2) the +2 whip "Heffapp" {vamp, *Contam rC+++ Str+4 Dex-4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your dexterity (-4). It renders you almost immune to cold. It causes magical contamination when unequipped. (15, 0, Depths:2) the +1 cloak "Woexaygu" {rPois rC+ MR+ SInv} It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (45, 7, Depths:2) an arrow Level 3 of the Depths (12, -11, Depths:3) a +2 great sword of flaming (19, -22, Depths:3) 3 arrows a +4 rapier of electrocution a +0 robe a +0 buckler (27, -22, Depths:3) 24 stones (29, -28, Depths:3) a manual of Ice Magic (29, -26, Depths:3) a +0 arbalest of flaming (29, -22, Depths:3) the ring "Zimm" {+Fly Stlth+} [ring of flight] It lets you fly. It makes you more stealthy. (31, -28, Depths:3) the ring of Prescription {rElec rC+ Int+2 SInv} [ring of protection from cold] It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. It lets you see invisible. (35, 2, Depths:3) a +0 robe (54, 4, Depths:3) a +0 buckler (54, 6, Depths:3) a +2 long sword of slicing a +0 ring mail a +0 buckler (63, -5, Depths:3) a +0 dire flail a +0 dire flail Level 4 of the Depths (13, 12, Depths:4) the ring "Seghusai" {rC+ MR+++ Int-3} [ring of protection from cold] It affects your intelligence (-3). It protects you from cold. It affects your resistance to hostile enchantments. (26, 39, Depths:4) 25 stones (28, 38, Depths:4) a +0 trident (38, 8, Depths:4) the ring "Keucw" {rF+ MR++} [ring of protection from fire] It protects you from fire. It affects your resistance to hostile enchantments. (48, 8, Depths:4) 4 bolts (48, 12, Depths:4) a +2 scale mail of fire resistance (50, 8, Depths:4) a +0 short sword (50, 9, Depths:4) a +0 leather armour 18 arrows a +0 shortbow (50, 10, Depths:4) a +0 dire flail a +0 dire flail of protection (50, 13, Depths:4) a +1 battleaxe of electrocution a +0 plate armour 15 bolts (51, 9, Depths:4) a +1 dagger of speed (51, 10, Depths:4) a bolt (51, 11, Depths:4) a +0 ring mail a +0 short sword of venom (52, 10, Depths:4) a bolt (52, 11, Depths:4) an uncursed ring of poison resistance (52, 13, Depths:4) a cursed +0 plate armour a +0 halberd Level 5 of the Depths (0, 0, Depths:5) the cursed +0 dagger of Joqoewacw {flame, rPois rC++ Str+4 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (-2). It greatly protects you from cold. It protects you from poison. It has a curse placed upon it. (29, 21, Depths:5) a +0 robe of cold resistance (32, 21, Depths:5) a sack of spiders (35, 21, Depths:5) +1 ice dragon scales (41, 21, Depths:5) the +5 arbalest "Gajuysif" {elec, rElec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It insulates you from electricity. (46, -7, Depths:5) the +4 faerie dragon scales {+Inv rPois rCorr Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It protects you from poison. It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. (50, -23, Depths:5) a phial of floods (50, -22, Depths:5) a cursed -3 dagger (50, -21, Depths:5) a +0 dagger (52, -21, Depths:5) a crystal ball of energy