Dungeon Crawl Stone Soup version 0.27.1-35-g4d5d836560 (webtiles) character file. Game seed: 8535349377635117198 0 TheNamelessOne the Magician (level 1, 11/11 HPs) Began as an Octopode Wanderer on May 18, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). TheNamelessOne the Magician (Octopode Wanderer) Turns: 1, Time: 00:00:05 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 5/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 8/8 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles b - 2 curare-tipped darts (quivered) Skills: + Level 1.0 Throwing + Level 1.3 Stealth + Level 2.0 Unarmed Combat + Level 4.0 Spellcasting + Level 1.0 Air Magic + Level 1.1 Evocations You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 16% 1d4 16% 1 Pain Necr 8% 1d4 19% 1 Mephitic Cloud Conj/Pois/Air 3% N/A 45% 3 Vampiric Draining Necr 1% 2d6 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You add the spells Vampiric Draining and Pain to your library. You add the spells Mephitic Cloud and Shock to your library. Welcome, TheNamelessOne the Octopode Wanderer. Will you be the one to retrieve the transcendent Orb of Zot from the depths? Press ? for a list of commands and other information. Found an opal ring and 16 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, 2 curare-tipped darts; and the following spells available to memorise: Shock, Pain, Mephitic Cloud, Vampiric Draining. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ≈≈...........≈≈ ≈≈≈≈.......§≈≈≈ .≈≈≈≈≈...≈≈≈≈≈. .≈§≈≈≈≈.≈≈≈≈≈≈. ..≈≈≈≈≈≈≈≈≈≈≈.. ..≈≈≈..$..≈≈≈.. .=≈≈.......§§§. ≈≈≈≈...@...§≈§≈ ≈≈≈≈§.....≈§§§≈ §≈≈≈≈.....≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈.≈§≈≈ .....≈≈≈≈≈..... ......≈≈≈...... #.....≈≈≈.....# #......≈......# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheNamelessOne the Octopode Wanderer began the quest for | the Orb. 0 | D:1 | TheNamelessOne set off with the following items: a +2 | dagger, 2 curare-tipped darts; and the following spells | available to memorise: Shock, Pain, Mephitic Cloud, | Vampiric Draining 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic, minmay_fountain_box