Dungeon Crawl Stone Soup version 0.27.1-35-g4d5d836560 (webtiles) character file. Game seed: 5492927092799090220 0 TheNamelessOne the Magician (level 1, 11/11 HPs) Began as an Octopode Wanderer on May 18, 2022. Got out of the dungeon alive. The game lasted 00:00:18 (1 turns). TheNamelessOne the Magician (Octopode Wanderer) Turns: 1, Time: 00:00:19 Health: 11/11 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Scrolls b - a scroll of blinking Skills: + Level 1.3 Stealth + Level 3.0 Spellcasting + Level 1.0 Translocations + Level 1.0 Transmutations + Level 1.0 Ice Magic + Level 2.0 Air Magic + Level 1.1 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 8% N/A 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 4% N/A 22% 2 Searing Ray Conj 4% 3d3 32% 2 Portal Projectile Hex/Tloc 6% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You add the spells Portal Projectile and Apportation to your library. You add the spells Searing Ray and Static Discharge to your library. Welcome, TheNamelessOne the Octopode Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a scroll of blinking; and the following spell memorised: Apportation; and the following spells available to memorise: Static Discharge, Searing Ray, Portal Projectile. You aren't carrying any pieces of jewellery. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### +@>+ #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheNamelessOne the Octopode Wanderer began the quest for | the Orb. 0 | D:1 | TheNamelessOne set off with the following items: a +2 | dagger, a scroll of blinking; and the following spell | memorised: Apportation; and the following spells available | to memorise: Static Discharge, Searing Ray, Portal | Projectile 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic