Dungeon Crawl Stone Soup version 0.27.1-35-g4d5d836560 (webtiles) character file. Game seed: 17246272575671413436 0 TheNamelessOne the Conjurer (level 1, 13/13 HPs) Began as an Octopode Wanderer on May 21, 2022. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). TheNamelessOne the Conjurer (Octopode Wanderer) Turns: 1, Time: 00:00:08 Health: 13/13 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/4 levels left rFire . . . SeeInvis . a - +2 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 falchion (weapon) b - a +0 dagger Skills: + Level 1.0 Fighting + Level 1.0 Long Blades + Level 1.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 3.0 Conjurations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 44% 1d5 6% 1 Summon Small Mammal Summ 4% N/A 21% 1 Dazzling Flash Conj/Hex 12% N/A 32% 3 Summon Guardian Golem Hex/Summ 1% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You add the spells Summon Guardian Golem and Summon Small Mammal to your library. You add the spells Dazzling Flash and Magic Dart to your library. Welcome, TheNamelessOne the Octopode Wanderer. The bosom of this dungeon contains the awesome artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 falchion, a +0 dagger; and the following spells available to memorise: Magic Dart, Summon Small Mammal, Dazzling Flash, Summon Guardian Golem. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # .... ♣....# ##.♣... .♣.♣.## ......♣....P.# . ♣.♣.......... ..♣P..P.P.....♣ ....P.....P..P. ♣.............. ♣.P...@...P... P.............. ....P.....P...♣ P.P...P.P....P. ♣...♣.......... #.....P....P..# #...P.♣..♣P.... ..#.♣P.P..♣.#+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheNamelessOne the Octopode Wanderer began the quest for | the Orb. 0 | D:1 | TheNamelessOne set off with the following items: a +2 | falchion, a +0 dagger; and the following spells available | to memorise: Magic Dart, Summon Small Mammal, Dazzling | Flash, Summon Guardian Golem 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, basic_ecumenical_altar