Dungeon Crawl Stone Soup version 0.27.1-35-g4d5d836560 (webtiles) character file. Game seed: 7977742040247929440 0 TheNamelessOne the Skirmisher (level 1, 16/16 HPs) Began as an Octopode Wanderer on May 21, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). TheNamelessOne the Skirmisher (Octopode Wanderer) Turns: 1, Time: 00:00:04 Health: 16/16 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . a - +2 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) b - a +0 shortbow Missiles c - 20 arrows Skills: + Level 3.0 Fighting + Level 2.0 Axes + Level 1.3 Stealth + Level 1.0 Shields + Level 2.0 Spellcasting + Level 1.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 8% 2x1d4 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 2% 6-21 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You add the spells Conjure Flame and Foxfire to your library. Welcome, TheNamelessOne the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hand axe, a +0 shortbow, 20 arrows; and the following spell memorised: Foxfire; and the following spells available to memorise: Conjure Flame. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..... #8≈8# #≈≈≈# #8≈8# # #≈≈≈# # #.#8≈8#.# #.....# #.@.# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheNamelessOne the Octopode Wanderer began the quest for | the Orb. 0 | D:1 | TheNamelessOne set off with the following items: a +2 hand | axe, a +0 shortbow, 20 arrows; and the following spell | memorised: Foxfire; and the following spells available to | memorise: Conjure Flame 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_rooms, serial_shops, nicolae_diamond_shop, st_stairs_7