TheSeeker391 Level 1 of the Dungeon (0, 0, D:1) a +0 whip 5 stones (4, 30, D:1) a +0 robe (6, 36, D:1) a staff of death (7, 32, D:1) a +0 short sword a stone (8, 10, D:1) 8 stones (13, -2, D:1) a +0 ring mail (14, 20, D:1) a +0 leather armour (25, 2, D:1) 6 stones (30, 28, D:1) a +0 spear (37, 28, D:1) a +0 hand axe (38, 24, D:1) a +0 short sword 2 stones (39, 25, D:1) a +0 club (43, 4, D:1) a +0 dagger (44, 30, D:1) a +0 whip (48, 32, D:1) a flux talisman Level 2 of the Dungeon (0, 0, D:2) 5 stones (1, 12, D:2) a +0 whip a stone (2, 0, D:2) a +0 dagger (3, 0, D:2) a +0 dagger a +0 robe (4, 0, D:2) a +1 antimagic dagger a stone (4, 1, D:2) a +0 dagger (7, -6, D:2) a +0 falchion (10, 14, D:2) a +0 scale mail (31, -4, D:2) a +0 short sword (31, 0, D:2) a flux talisman (31, 9, D:2) a +0 short sword 5 stones (32, 20, D:2) a +0 dagger 5 stones (34, 14, D:2) 4 poisoned darts (44, 23, D:2) a +0 leather armour (53, 38, D:2) 5 stones (53, 39, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Athisemo's Antique Weapon Boutique the +2 shortbow "Kirghilouz" {antimagic, rN+ Dex+5 Stlth+} (1261 gold) Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a +0 dagger (58 gold) a +0 spear (87 gold) a +0 rapier (116 gold) a +0 dagger (58 gold) a +0 broad axe (116 gold) a +2 antimagic lajatang (1653 gold) [Shop] Rigg's Antique Weapon Shoppe a +0 spear (96 gold) a +0 orcbow (112 gold) a +0 sling (48 gold) a +0 dagger (64 gold) a +0 dagger (64 gold) a +2 dagger of speed (576 gold) the +9 hand axe "Ruvapn" {heavy, rElec rPois Int+4 SInv} (2598 gold) Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. rPois: It protects you from poison SInv: It lets you see invisible. the +9 flail of Famine {elec, Dex+3 Stlth+} (2233 gold) Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. a +2 heavy triple sword (960 gold) the +8 hand axe of Jesy Eto {heavy, Fragile rCorr Int+8} (2214 gold) Int+8: It affects your intelligence (+8). rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (4, 13, D:3) a +0 club (10, 0, D:3) 6 stones (15, -7, D:3) a +0 leather armour (18, 17, D:3) 7 stones (21, 12, D:3) a +0 club (22, 24, D:3) a +0 club (28, 28, D:3) a +0 leather armour (30, 33, D:3) a scarf of harm (41, 26, D:3) 4 stones (42, 37, D:3) a +0 leather armour (46, 6, D:3) 4 stones (46, 35, D:3) a +0 whip (46, 37, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (2, -8, D:4) a +0 sling (6, -2, D:4) a +0 club (8, 10, D:4) a ball python corpse (11, -3, D:4) a ball python corpse (skeletalised by now) (12, -6, D:4) 5 stones (14, -17, D:4) a +0 dagger (14, 0, D:4) a +0 hand axe (16, -8, D:4) a maw talisman (21, -3, D:4) a +0 giant spiked club a +0 flail 2 boomerangs a +0 ring mail (22, -3, D:4) a +0 whip 3 stones (30, -10, D:4) a +0 robe (31, -5, D:4) a book of Geomancy (32, 5, D:4) a +0 short sword 5 stones (33, 5, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) an amulet of guardian spirit (0, 1, D:5) a potion of curing