TheSeeker391 Level 1 of the Dungeon (15, -2, D:1) a +0 dagger (16, -40, D:1) a +0 club (25, 7, D:1) a +0 ring mail (31, -9, D:1) a +0 dagger (32, -9, D:1) a +0 whip (37, -40, D:1) a +0 robe (43, -1, D:1) a +0 short sword 5 stones (45, -11, D:1) a +0 ring mail (48, -35, D:1) a +0 spear (53, -27, D:1) a +0 club Level 2 of the Dungeon (5, 14, D:2) 2 stones (9, -1, D:2) a +0 dagger (11, 14, D:2) a +0 mace (13, 27, D:2) a +0 ring mail (19, -1, D:2) a +0 leather armour (24, 18, D:2) a +0 scale mail (26, 26, D:2) a +0 orcbow (36, 15, D:2) a +0 whip (40, 31, D:2) 5 stones (45, 47, D:2) a +0 hand axe (49, 11, D:2) a +0 scale mail (50, 11, D:2) 6 stones (52, 35, D:2) a +0 scale mail (56, 33, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 2 boomerangs (10, -5, D:3) a +0 dagger (12, -10, D:3) a +0 mace (13, -16, D:3) a +0 whip (13, -9, D:3) a +0 dagger a +2 robe of cold resistance (15, -24, D:3) a +0 scale mail (21, -31, D:3) a +0 club (23, -6, D:3) a +0 dagger a boomerang a +0 leather armour (36, -55, D:3) 7 stones (36, -51, D:3) a +0 spear (37, -44, D:3) a +0 club (46, -40, D:3) a +0 dagger (46, -39, D:3) a +0 club (46, -38, D:3) a +0 club a +0 ring mail Level 4 of the Dungeon (6, 14, D:4) a +0 ring mail (7, -9, D:4) a +0 leather armour (7, -7, D:4) a +0 club (9, -6, D:4) a +0 spear (9, -5, D:4) a +0 whip a +0 spear (10, -5, D:4) a +0 halberd (11, 28, D:4) a +0 rapier (17, 23, D:4) a +0 short sword (17, 24, D:4) a +0 flail of protection a +0 mace (18, 22, D:4) a +0 battleaxe (21, -4, D:4) 7 stones (23, -5, D:4) a +0 giant club (23, 0, D:4) the +0 robe "Hent" {-Tele rElec rN++ Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. -Tele: It prevents most forms of teleportation. (24, -4, D:4) a +0 dagger a stone (24, 11, D:4) 4 poisoned darts (25, 24, D:4) a +0 leather armour (27, 4, D:4) a +0 leather armour (28, 19, D:4) a blade talisman (33, 5, D:4) 3 stones (40, 3, D:4) a +0 morningstar Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (2, -23, D:5) a +0 shortbow (2, -14, D:5) a +0 shortbow (3, -16, D:5) 5 datura-tipped darts (10, 4, D:5) a +0 rapier (18, -12, D:5) a +0 leather armour (27, 7, D:5) a +0 mace (30, 16, D:5) 8 stones (32, 7, D:5) a +2 hand axe of flaming Level 6 of the Dungeon (5, -8, D:6) a potion of degeneration (21, 19, D:6) a +2 dagger of holy wrath a +0 robe (21, 20, D:6) a +0 club (22, 19, D:6) a +0 dagger a +0 robe (24, 19, D:6) a +0 hand axe (25, 20, D:6) a +0 dagger of flaming (26, 19, D:6) a +0 dagger a +0 robe (27, 18, D:6) a +0 dagger a +0 robe (35, 25, D:6) a +0 ring mail (37, -4, D:6) a +0 dagger (38, -3, D:6) a +0 mace (38, -2, D:6) a +0 mace a +2 battleaxe of flaming Level 7 of the Dungeon [Shop] Pate Oxt's Jewellery Emporium an amulet of guardian spirit (450 gold) an amulet of guardian spirit (450 gold) a ring of protection from cold (375 gold) a ring of wizardry (450 gold) the ring of Sobept {Wiz rN++ Str+2} (775 gold) [ring of wizardry] Wiz: It improves your spell success rate. Str+2: It affects your strength (+2). rN++: It greatly protects you from negative energy. an amulet of faith (600 gold) a ring of ice (375 gold) (9, -19, D:7) a +0 orcbow (14, -35, D:7) a book of Necromancy (17, -32, D:7) a +1 broad axe of flaming (19, -36, D:7) a +0 robe (24, -16, D:7) 6 stones (24, -2, D:7) a +0 flail a +0 quarterstaff a +7 sling of flaming a +1 leather armour of fire resistance (25, -2, D:7) a +0 dagger a +0 robe a +0 whip a +0 leather armour a +0 club a +0 leather armour (26, -5, D:7) 9 stones (27, -7, D:7) a +0 club a +0 short sword a +0 dagger a +0 dagger 13 poisoned darts a +0 dagger 12 stones (31, -29, D:7) a +0 quarterstaff (49, -2, D:7) a +0 shortbow (50, -14, D:7) a +0 leather armour (50, -3, D:7) a +0 dagger (50, -2, D:7) a +0 dagger a +0 robe a +1 dagger of distortion a +0 robe (55, -12, D:7) a +0 war axe (55, 0, D:7) a +0 whip (56, 0, D:7) a +0 club 4 stones a +0 whip a curare-tipped dart Level 8 of the Dungeon (0, 0, D:8) a +0 helmet (4, -15, D:8) a +0 spear (5, -15, D:8) a +0 flail a +0 leather armour (5, 11, D:8) a +0 short sword (5, 13, D:8) 3 stones a +0 short sword 4 poisoned darts a +0 dagger (6, 11, D:8) 2 stones a +0 short sword (6, 12, D:8) 7 stones a +0 whip (8, -14, D:8) a +0 mace a +0 scale mail a +0 short sword of venom a +0 chain mail a +2 shortbow of freezing (9, 11, D:8) a potion of degeneration (15, 2, D:8) a stone a +0 short sword (17, 2, D:8) a stone a +0 whip (29, 12, D:8) a +0 war axe (32, 20, D:8) a +0 orcbow (33, 23, D:8) an orb of guile a +0 robe a +4 trident of draining Level 9 of the Dungeon (0, 0, D:9) a +0 chain mail (4, 2, D:9) a +0 chain mail (17, 5, D:9) a +0 helmet (20, -15, D:9) the +1 dire flail "Impbane" {drain, Dex+3} Dex+3: It affects your dexterity (+3). The Shining One disapproves of the use of such an item. (35, 0, D:9) a +0 club (36, -28, D:9) a +0 war axe a +0 leather armour (36, -27, D:9) a +0 dire flail a +0 plate armour (37, -8, D:9) a +0 battleaxe (38, -28, D:9) a +0 trident (40, -16, D:9) a staff of cold (40, 9, D:9) a +0 shortbow (49, -17, D:9) a +2 hand axe of flaming Level 10 of the Dungeon (0, 0, D:10) a +1 long sword a +0 robe (0, 2, D:10) 2 throwing nets (1, 1, D:10) a +0 morningstar a +0 robe a +0 falchion a +0 robe (1, 2, D:10) a +3 dagger a +0 robe (1, 3, D:10) a +1 long sword a +0 robe (2, 1, D:10) a +0 hand axe a +0 ring mail (2, 3, D:10) a +0 giant spiked club a +0 giant club (17, 8, D:10) a +0 ring mail (21, -3, D:10) a +0 scale mail (23, 22, D:10) a +0 helmet (31, 10, D:10) a potion of degeneration (37, 15, D:10) a +0 long sword (37, 44, D:10) a +0 quarterstaff (45, 23, D:10) a +0 chain mail (56, 6, D:10) a +0 rapier Level 1 of the Lair of Beasts (0, 0, Lair:1) a ring of poison resistance (21, 9, Lair:1) a komodo dragon corpse (skeletalised by now) (23, 7, Lair:1) a bullfrog corpse (skeletalised by now) (62, 2, Lair:1) a bullfrog corpse