TheTruth Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, 3, D:1) a +0 robe (10, -30, D:1) 2 stones (17, -37, D:1) a +0 hunting sling (26, -33, D:1) 10 stones (29, 6, D:1) a +0 club (30, -16, D:1) 25 sling bullets (32, -38, D:1) a +0 dagger (36, 6, D:1) a stone (37, 6, D:1) 2 stones a +0 club (39, -31, D:1) a +0 dagger (39, 4, D:1) a stone (44, 3, D:1) a +0 mace (54, -35, D:1) a +2 whip of flaming (59, -16, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (0, 6, D:2) 34 stones (2, 1, D:2) a +0 hunting sling (11, 2, D:2) a +0 dagger (12, -2, D:2) a +0 club (20, -11, D:2) a cursed +0 club (21, 40, D:2) a +0 war axe (26, 36, D:2) a +0 animal skin (31, 25, D:2) a +0 quarterstaff (34, 28, D:2) a +0 dagger (41, -12, D:2) 10 stones (42, 12, D:2) a +0 club Level 3 of the Dungeon (21, 20, D:3) a +0 war axe a +0 leather armour (22, 12, D:3) 13 stones (25, -2, D:3) 18 arrows (26, 24, D:3) a +0 war axe (28, -15, D:3) a +0 flail a +0 leather armour a +0 club (29, -15, D:3) a +0 dagger a +0 dagger (30, -15, D:3) a +0 trident (30, -9, D:3) a +0 whip (30, -2, D:3) 2 stones (32, 15, D:3) a +0 leather armour (36, 8, D:3) a +0 dagger (38, -21, D:3) a cursed +0 club Level 4 of the Dungeon (0, 0, D:4) 7 tomahawks (1, 0, D:4) 15 poisoned needles (11, 27, D:4) a +0 club a +0 leather armour (12, 18, D:4) a +0 hand axe (29, 23, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) 16 bolts (8, -14, D:5) a +0 rapier a cursed +0 leather armour (11, 7, D:5) 2 throwing nets (13, 7, D:5) 20 arrows (19, -15, D:5) 19 arrows (22, -19, D:5) a +0 flail (25, 0, D:5) 25 stones (29, 7, D:5) a +0 scale mail (31, -22, D:5) 11 bolts (42, -19, D:5) 23 stones (42, -18, D:5) a +0 short sword a +0 leather armour (43, -17, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon [Shop] Sutiacs's Antique Weapon Boutique the cursed +1 hand crossbow of Fate {flame, rC+ rN+ Dex+2} (614 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. a +1 mace of protection (212 gold) a +0 morningstar of protection (136 gold) a +0 mace (60 gold) a +3 halberd of protection (436 gold) a +0 morningstar (80 gold) the cursed +2 long sword of Ash {slice, +Fly rPois} (510 gold) It inflicts extra damage upon your enemies. It protects you from poison. It lets you fly. It has a curse placed upon it. a +0 flail (70 gold) a +0 fustibalus (300 gold) a +0 short sword (60 gold) a +0 dagger (40 gold) a +0 hand axe (60 gold) the +6 scimitar of Somewhere Else {vamp, Str-4 Int+3 Dex+4} (1106 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-4). It affects your intelligence (+3). It affects your dexterity (+4). (0, 0, D:6) a +0 scale mail (5, -3, D:6) a +0 giant club (16, -32, D:6) a +0 giant club (22, -19, D:6) a +0 long sword (22, -3, D:6) 23 sling bullets (30, -26, D:6) 23 stones (30, -2, D:6) a +0 quarterstaff Level 7 of the Dungeon (0, 0, D:7) 14 bolts (13, -3, D:7) a killer bee corpse