TheViccler Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -17, D:1) 9 stones (10, -15, D:1) a +0 dagger (10, -14, D:1) a +0 spear (22, -4, D:1) a +0 mace (27, -28, D:1) 4 stones (28, -15, D:1) a +0 ring mail (34, 5, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 3 stones (14, 18, D:2) a +0 club (27, -15, D:2) 6 stones (31, 2, D:2) a +0 spear (32, 1, D:2) a +0 halberd (32, 2, D:2) a +0 halberd (34, -12, D:2) a +0 whip of flaming 5 stones Level 4 of the Dungeon [Shop] Kyruqoha's Distillery a potion of curing (42 gold) a potion of curing (42 gold) 2 potions of might (112 gold) 2 potions of mutation (224 gold) a potion of curing (42 gold) a potion of lignification (42 gold) a potion of curing (42 gold) (0, 0, D:4) a +0 dagger (22, 16, D:4) 6 stones (27, 17, D:4) a +0 short sword (27, 18, D:4) a +0 dagger a +0 ring mail (31, -18, D:4) a +0 flail (31, 20, D:4) 2 curare-tipped darts (56, 1, D:4) a +2 pair of gloves Level 5 of the Dungeon [Shop] Yczaogyn's Book Emporium a book of Hexes (504 gold) a book of Winter (476 gold) a book of Burglary (308 gold) a book of Ice (700 gold) Kikubaaqudgha's Textbook on Maleficent Rites (476 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 c - Vampiric Draining Necromancy 3 d - Haunt Necromancy/Summoning 7 the Excursus on Portals and Gloom (280 gold) Spells Type Level a - Fugue of the Fallen Necromancy 3 b - Summon Forest Summoning/Translocation 5 a book of Scorching (420 gold) a book of Callings (308 gold) a book of Spatial Translocations (252 gold) a book of Fire (448 gold) a book of Burglary (308 gold) (0, 0, D:5) a +0 rapier (10, 4, D:5) a +0 chain mail (17, -6, D:5) a staff of earth (19, 11, D:5) 5 stones (20, 1, D:5) 3 curare-tipped darts (30, -10, D:5) a +2 whip of electrocution 5 atropa-tipped darts a +0 leather armour (31, -10, D:5) a +0 club (33, -3, D:5) the +6 leather armour "Tyoghula" {^Contam Slay+2 Stlth+} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. (43, -12, D:5) a +1 flail of draining a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (3, 4, D:6) a +0 dire flail a +0 chain mail (7, 8, D:6) a +0 hand axe a +0 dagger a +0 scale mail a +0 short sword (8, -18, D:6) a +0 club a +0 ring mail a +0 club a +0 halberd (12, -10, D:6) a +0 short sword (12, -5, D:6) a +0 shortbow (18, -23, D:6) a +0 robe (21, -39, D:6) 7 stones (26, -25, D:6) 4 stones (29, -3, D:6) a +0 whip (43, -30, D:6) a +0 dagger a +0 robe (44, -30, D:6) a +2 heavy mace (44, -29, D:6) a +3 vampiric whip a +0 leather armour (44, -10, D:6) a +0 spear a +0 ring mail (45, -29, D:6) a +0 dagger (46, -8, D:6) a +0 flail (49, -24, D:6) a +0 dagger a +0 robe (51, -24, D:6) a +0 dagger a +0 robe a +0 dagger of speed a +0 robe (52, -29, D:6) a +0 short sword (59, -19, D:6) a +0 long sword Level 7 of the Dungeon [Shop] Leedd's Weapon Emporium a +0 club (11 gold) a +6 heavy morningstar (431 gold) a +0 orcbow (38 gold) a +0 sling (16 gold) 4 stones (4 gold) a +0 morningstar (44 gold) a +0 dagger (22 gold) a +2 rapier of electrocution (242 gold) 9 stones (9 gold) (0, 0, D:7) a +0 club a +0 whip 6 poisoned darts a +0 dagger a +0 club a +0 short sword a +0 short sword 13 stones (4, -21, D:7) a +0 leather armour (6, -6, D:7) a stone (19, -3, D:7) a wand of mindburst (14) (22, -7, D:7) a +0 hand axe (23, -8, D:7) a +0 hand axe (23, -6, D:7) a +0 hand axe (24, -7, D:7) the +1 hand axe of the Philosopher {flame, Will+ Dex+2} Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. (unseen) the Ecumenical Temple a bailey (0, 0, Bailey) an electric eel corpse (1, -1, Bailey) a +0 hand axe a +0 leather armour a goblin corpse (2, -3, Bailey) a +0 broad axe a +0 scale mail an orc corpse (2, -2, Bailey) a +0 hand axe a +0 leather armour a +0 battleaxe a +0 ring mail an orc corpse an orc corpse (2, 5, Bailey) a +0 war axe a +0 chain mail a +0 hand axe a +0 leather armour (3, 0, Bailey) a scroll of butterflies (3, 1, Bailey) a Young Poisoner's Handbook (3, 10, Bailey) a +3 plate armour of positive energy (4, -3, Bailey) a +0 war axe a +0 ring mail an orc corpse (4, 0, Bailey) a scroll of blinking (4, 1, Bailey) a scroll of revelation (4, 5, Bailey) a +0 hand axe a +0 leather armour (5, -5, Bailey) a +0 hand axe a +0 leather armour a +0 war axe a +0 chain mail (6, -6, Bailey) an electric eel corpse (11, -2, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 war axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a goblin corpse a hobgoblin corpse an orc corpse a goblin corpse (12, -3, Bailey) a +0 hand axe a +0 leather armour (21, 2, Bailey) a +0 war axe a +0 ring mail an orc corpse (23, 2, Bailey) a +0 hand axe a +0 leather armour a +0 broad axe a +0 chain mail a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 war axe a +0 plate armour (24, 2, Bailey) a +0 hand axe a +0 leather armour a +0 war axe a +3 plate armour a goblin corpse (skeletalised by now)