TheWayOfAllFlesh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 6, D) a shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (33, 7, D) a glowing shapeshifter corpse (33, 8, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (34, 7, D) a glowing shapeshifter corpse (35, 0, D) a +4 mace of draining (35, 3, D) a shapeshifter corpse (35, 15, D) a +2 plate armour of magic resistance (36, 0, D) an uncursed staff of wizardry (36, 1, D) an uncursed staff of cold (36, 2, D) a glowing shapeshifter corpse (36, 15, D) a lightning rod (4/4) (37, 0, D) the +0 cloak of Hyuxaov {rC- Dex+4} It affects your dexterity (+4). It makes you vulnerable to cold. (37, 1, D) an uncursed ring of ice (37, 15, D) an uncursed staff of death (38, 0, D) a book of Summonings (38, 1, D) an uncursed staff of fire (38, 15, D) the +7 chain mail of Akushrea {rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. (39, 1, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (39, 15, D) a +2 plate armour of cold resistance (40, 0, D) a lightning rod (4/4) (40, 1, D) The Almanac of Greatest Risks and Utility Spells Type Level a - Ring of Flames Charms/Fire 7 b - Orb of Destruction Conjuration 7 c - Summon Hydra Summoning 7 d - Dragon Form Transmutation 7 (40, 15, D) a +3 vampiric lajatang (41, 0, D) a cursed staff of poison (42, 0, D) a +5 arbalest (42, 1, D) a +0 dagger of electrocution (47, 3, D) a +0 spear (unseen) (47, 5, D) a +0 trident (unseen) (47, 6, D) an uncursed staff of earth (48, 14, D) a +2 great sword of flaming (unseen) (49, 3, D) a +0 great sword (unseen) (49, 4, D) a +0 glaive (49, 12, D) a +0 robe (49, 24, D) Mury's Compendium of Feathers Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Silence Hexes/Air 5 (49, 36, D) an uncursed staff of conjuration (49, 37, D) an uncursed ring of ice (50, 0, D) a +0 hand crossbow of freezing (50, 1, D) a +4 glaive of protection (50, 12, D) a book of Changes (50, 13, D) a lightning rod (4/4) (50, 24, D) a book of Callings (50, 25, D) a +2 robe of resistance (50, 36, D) a phial of floods (50, 37, D) a +1 hand crossbow of velocity (51, 8, D) a +0 demon trident of venom (unseen) (51, 13, D) the +3 leather armour of Discretion {+Blink Str+8 Int-3} It affects your strength (+8). It affects your intelligence (-3). It lets you blink. (51, 24, D) a +2 leather armour of fire resistance (51, 36, D) an uncursed staff of wizardry (51, 37, D) the +6 arbalest "Damnation" {damnation} (52, 0, D) a +0 glaive of chopping (52, 1, D) an uncursed ring of flight (52, 12, D) an uncursed ring of ice (52, 13, D) an uncursed ring of wizardry (52, 24, D) a +6 shortbow of freezing (52, 25, D) a +2 ring mail of poison resistance (52, 36, D) a +0 antimagic mace (53, 1, D) a +4 ring of dexterity (53, 12, D) a +3 vampiric falchion (53, 13, D) an uncursed staff of poison (53, 24, D) an uncursed staff of power (53, 25, D) a crystal ball of energy (53, 37, D) the cursed +1 shortbow "Ziekhlibb" {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It has a curse placed upon it. (54, 1, D) an uncursed ring of ice (54, 12, D) a +3 ring of protection (54, 13, D) a +7 scythe of protection (54, 25, D) an uncursed ring of ice (54, 36, D) a lamp of fire (55, 0, D) a +4 giant club (55, 12, D) a +3 blowgun (55, 13, D) an uncursed staff of power (59, 36, D) a phantom mirror (59, 37, D) a +3 leather armour of positive energy (60, 36, D) a fan of gales (60, 37, D) a lamp of fire (61, 0, D) an uncursed staff of power (61, 8, D) the +7 dire flail of Rubbish {crush, rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. (61, 16, D) an uncursed staff of earth (61, 26, D) an uncursed staff of death (61, 27, D) a +0 club a +0 robe (61, 36, D) a phial of floods (61, 37, D) a +0 vampiric war axe (62, 0, D) a +0 war axe of venom (62, 8, D) a lamp of fire (62, 9, D) a +4 ring of dexterity (62, 17, D) a +0 shortbow of flaming (62, 26, D) a +0 robe +1 ice dragon scales (62, 27, D) the Guide on Companions and Curses Spells Type Level a - Summon Small Mammal Summoning 1 b - Confuse Hexes 3 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Hydra Summoning 7 (62, 36, D) a +2 falchion of protection (62, 37, D) an uncursed ring of ice (62, 38, D) a +3 falchion (unseen) (63, 0, D) the ring "Gipoaheg" {Int-4 Dex+8 SInv} [ring of see invisible] It affects your intelligence (-4). It affects your dexterity (+8). It lets you see invisible. (63, 8, D) 4 potions of heal wounds (63, 16, D) the amulet "Baxeneuf" {Acrobat rElec Str+2} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+2). It insulates you from electricity. a +2 arbalest of flaming (63, 26, D) the +5 ring mail "Caocs" {rC+} It protects you from cold. (63, 27, D) a +4 shortbow of velocity (63, 36, D) an uncursed staff of summoning (64, 16, D) a +2 scimitar of slicing (64, 17, D) an uncursed ring of positive energy (64, 26, D) a +2 mace of holy wrath (64, 27, D) the amulet of Xoggohoplo {+Rage rC+ rN+ Str+4} [amulet of rage] It affects your strength (+4). It protects you from cold. It protects you from negative energy. It lets you go berserk. (65, 26, D) a book of Death (67, 0, D) a +0 war axe of chopping (68, 1, D) a +0 trident 6 tomahawks (68, 3, D) a +0 trident (68, 5, D) 2 tomahawks (69, 0, D) a +2 rapier of draining (69, 2, D) a +0 trident (unseen) (69, 36, D) a manual of Polearms (70, 36, D) a crystal ball of energy (70, 37, D) a +2 flail of draining (71, 9, D) a +0 short sword (71, 17, D) an uncursed staff of power (71, 26, D) a book of Air (71, 27, D) the amulet of Golitoipt {Faith Dex+7} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+7). (71, 29, D) a +0 short sword of electrocution (unseen) (71, 36, D) a +0 great mace of crushing (71, 37, D) a +0 spear of freezing (72, 9, D) a manual of Throwing (72, 17, D) the Grimoire of the Moneychanger Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Dispel Undead Necromancy 5 d - Simulacrum Ice/Necromancy 6 (72, 21, D) a +0 spear (72, 26, D) the +10 plate armour "Zexiasche" {rF+ rCorr SInv} It protects you from fire. It lets you see invisible. It protects you from acid and corrosion. (72, 27, D) a +7 blowgun (72, 28, D) a +0 long sword (unseen) (72, 29, D) a +4 rapier (unseen) (72, 36, D) a lamp of fire (72, 37, D) the +1 buckler "Noxkarro" {Int+3} It affects your intelligence (+3). (73, 16, D) a +0 dagger a +0 robe a +0 buckler an uncursed staff of wizardry (73, 19, D) a +0 dagger (unseen) (73, 26, D) an uncursed ring of protection from cold (73, 28, D) a +0 short sword (73, 36, D) the Reference Book on Self-Improvement and Shape Shifting Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ozocubu's Armour Charms/Ice 3 c - Regeneration Charms/Necromancy 3 d - Spider Form Transmutation/Poison 3 e - Ice Form Ice/Transmutation 4 f - Alistair's Intoxication Transmutation/Poison 5 (73, 37, D) the amulet of Ramit {Inacc Int+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). (75, 1, D) a lightning rod (4/4)