TheWayOfAllFlesh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 5, D) a +0 shield a +0 war axe (6, 8, D) a +0 scale mail (7, 4, D) a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 33, D) an arrow (61, 0, D) a +2 chain mail of positive energy (61, 8, D) quicksilver dragon scales (61, 16, D) the +3 falchion of Indomitability {pain, +Inv Str+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It lets you turn invisible. (61, 20, D) a +3 dagger of venom a +0 robe (61, 26, D) +0 ice dragon scales (61, 31, D) a large rock (61, 32, D) 2 arrows (62, 0, D) the +4 broad axe of Genikhlozo {protect, rElec rF+ rN++ MR-} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (62, 2, D) a +0 long sword (62, 4, D) a +0 mace of draining (62, 8, D) a +1 chain mail of fire resistance (62, 9, D) a +3 long sword of protection (62, 20, D) a +1 quarterstaff of pain an uncursed staff of earth an orc skeleton (62, 21, D) a +0 falchion (62, 26, D) a crystal ball of energy (62, 27, D) a manual of Polearms (62, 30, D) a +0 shortbow (unseen) (63, 4, D) a +0 dagger (63, 8, D) a +1 arbalest of flaming (63, 16, D) a +1 ring of protection (63, 17, D) an uncursed amulet of rage (63, 20, D) a cursed +0 battleaxe a +0 chain mail (63, 26, D) an uncursed ring of stealth (63, 27, D) a crystal ball of energy (63, 33, D) 2 large rocks an arrow (64, 17, D) a +0 club (64, 20, D) a +0 dagger a +0 chain mail (64, 21, D) a cursed -3 flail a +0 plate armour (64, 26, D) the +2 leather armour of the Commoners {*Corrode rC- rN+++ Int+3} It affects your intelligence (+3). It makes you vulnerable to cold. It renders you almost immune to negative energy. It may corrode you when you take damage. (64, 27, D) a +4 dire flail of draining (68, 0, D) an uncursed amulet of harm (70, 8, D) a manual of Crossbows (70, 9, D) a +0 rapier of freezing (70, 11, D) a scorpion corpse (71, 8, D) an uncursed staff of power (71, 16, D) the +2 ring mail of the Flute {rN+ Str-5 Dex+7} It affects your strength (-5). It affects your dexterity (+7). It protects you from negative energy. (71, 27, D) a +0 mace (71, 31, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. a +0 chain mail a +0 leather armour (72, 8, D) an uncursed staff of energy (72, 9, D) a lightning rod (4/4) (72, 16, D) the ring "Sumuh" {+Fly Str+2} [ring of flight] It affects your strength (+2). It lets you fly. (72, 17, D) a +0 short sword (72, 20, D) a cursed -3 spear (unseen) (72, 21, D) a +0 dagger a +0 robe (72, 27, D) an uncursed staff of air (72, 30, D) a +0 short sword a +0 chain mail (72, 31, D) a +0 dagger a +0 robe (73, 1, D) a +3 leather armour of poison resistance (73, 16, D) a +1 leather armour of cold resistance (73, 17, D) a +1 plate armour of cold resistance (73, 21, D) a +0 dagger (unseen) (73, 22, D) a +4 morningstar of protection (unseen) (73, 26, D) a +0 club (73, 30, D) a +2 antimagic war axe a +0 leather armour (73, 31, D) a +1 dagger of electrocution a +0 robe