TheWayOfAllFlesh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 6, D) a +6 ring of dexterity a +6 ring of dexterity a +0 scale mail a +0 shield a +0 war axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a crystal ball of energy (60, 36, D) a book of the Dragon (60, 37, D) a box of beasts (61, 0, D) an uncursed staff of death (61, 8, D) an uncursed ring of protection from fire (61, 9, D) a +0 shortbow (unseen) (61, 26, D) a +0 dagger (61, 29, D) a +2 halberd a +0 plate armour (61, 36, D) a manual of Transmutations (61, 37, D) a +3 chain mail of poison resistance (61, 41, D) 2 bolts an arrow (61, 42, D) a bolt 2 large rocks an arrow (61, 44, D) a large rock a bolt (62, 0, D) a +2 dagger of protection (62, 8, D) an uncursed ring of flight (62, 9, D) an uncursed staff of wizardry a +0 arbalest 15 bolts a yaktaur corpse (skeletalised by now) (62, 11, D) 2 bolts an arrow (62, 12, D) 2 bolts 2 arrows (62, 13, D) an arrow (62, 16, D) an uncursed amulet of the acrobat (62, 17, D) a +1 ring mail of fire resistance (62, 26, D) an uncursed ring of fire (62, 27, D) a +0 dagger (62, 31, D) an uncursed staff of death a +0 arbalest 19 bolts an uncursed staff of earth a +0 robe (62, 37, D) a fan of gales (63, 0, D) a +0 flail of protection (63, 8, D) an uncursed ring of see invisible (63, 9, D) a +0 arbalest (unseen) (63, 10, D) a +0 shortbow (unseen) (63, 16, D) a sack of spiders (63, 27, D) an uncursed staff of earth (63, 31, D) a bolt (63, 36, D) a sack of spiders (63, 37, D) the cursed +1 leather armour of the Snail {rC+ Regen+ Int+2 Dex-4} It affects your intelligence (+2). It affects your dexterity (-4). It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (64, 16, D) an uncursed amulet of faith (64, 17, D) an uncursed ring of protection from fire (64, 22, D) a porcupine skeleton a porcupine skeleton (64, 23, D) a wolf skeleton (64, 27, D) a crystal ball of energy (64, 30, D) a cursed staff of fire a +0 shortbow 24 arrows a +0 leather armour a +0 war axe a +0 chain mail an elf corpse a human corpse (64, 31, D) a +6 morningstar of holy wrath a +0 chain mail (65, 26, D) a +0 bardiche (68, 0, D) the ring "Reixaud" {rC+ rN+ Str-5 Int+6} [ring of protection from cold] It affects your strength (-5). It affects your intelligence (+6). It protects you from cold. It protects you from negative energy. (68, 3, D) a +0 short sword (69, 0, D) a +2 giant spiked club (69, 3, D) a +0 dire flail of protection (69, 36, D) a lightning rod (4/4) (70, 8, D) a +1 whip of venom (70, 9, D) a crystal ball of energy (70, 36, D) a +4 long sword of electrocution (70, 37, D) an uncursed staff of death (70, 40, D) 4 large rocks (unseen) (70, 41, D) a +0 giant club (unseen) (70, 42, D) a +0 troll leather armour (unseen) (71, 8, D) an uncursed amulet of guardian spirit (71, 17, D) a +0 short sword (71, 21, D) a +2 falchion of flaming (unseen) (71, 22, D) a +0 dagger (unseen) (71, 27, D) a +0 short sword (71, 32, D) a +0 long sword (unseen) (71, 36, D) an uncursed ring of see invisible (71, 37, D) an uncursed staff of poison (71, 41, D) a +0 giant club a +0 giant club a +0 giant club (71, 42, D) a large rock (72, 8, D) an uncursed ring of fire (72, 9, D) a +2 hunting sling of flaming (72, 12, D) a jackal corpse (skeletalised by now) (72, 16, D) a +0 dagger (72, 17, D) a manual of Polearms (72, 21, D) the +10 dagger of Ru's Envy {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. a +0 robe of positive energy a +0 buckler a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 26, D) a +2 robe of cold resistance (72, 27, D) a fan of gales (72, 30, D) a cursed +0 dagger an elf corpse (72, 37, D) an uncursed staff of conjuration (72, 41, D) a +0 giant club (unseen) (72, 42, D) a +0 giant club (unseen) (73, 1, D) the +8 mace "Uhevveti" {crush, rC- Dex+4 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to cold. It lets you see invisible. (73, 16, D) a manual of Unarmed Combat (73, 17, D) a +0 dire flail of crushing (73, 21, D) a +0 short sword (unseen) (73, 26, D) an uncursed amulet of the gourmand (73, 27, D) a manual of Stealth (73, 29, D) a +2 glaive of protection (73, 30, D) a +2 falchion of holy wrath (unseen) (73, 31, D) a +0 dagger (unseen) (73, 36, D) a lightning rod (4/4) (73, 37, D) the +6 scale mail of Nomash {rC- MR+ Regen+ rCorr} It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (74, 3, D) a hell hound corpse (skeletalised by now) (75, 1, D) the +7 shortbow of Gallantry {velocity, Int+9} Any arrow fired from it inflicts extra damage. It affects your intelligence (+9).