TheWayOfAllFlesh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) the ring of Uskayaw's Wrath {+Fly rElec Slay+3} [ring of flight] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It lets you fly. (36, 0, D) a manual of Fire Magic (36, 1, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (37, 0, D) an uncursed staff of energy (37, 1, D) an uncursed staff of fire (38, 0, D) an uncursed staff of death (38, 1, D) a crystal ball of energy (39, 0, D) an uncursed staff of energy (39, 1, D) an uncursed ring of fire (40, 0, D) the amulet of Dafres {Faith Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It makes you more stealthy. (40, 1, D) the ring of Ramn {*Drain rF+ MR+ Dex+7 SInv} [ring of protection from magic] It affects your dexterity (+7). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. (41, 0, D) a +6 ring of dexterity (41, 1, D) a +2 buckler of fire resistance (42, 0, D) a manual of Long Blades (42, 1, D) the cursed +2 rapier "Demonbane" {drain, rPois rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from poison. It has a curse placed upon it. (49, 0, D) an uncursed staff of cold (49, 1, D) a +2 rapier of venom (49, 3, D) a +0 spear (unseen) (49, 12, D) a book of Alchemy (49, 24, D) an uncursed staff of wizardry (49, 37, D) an uncursed staff of wizardry (50, 0, D) a book of Burglary (50, 1, D) the +3 robe of the Ward {+Blink rCorr Dex+10 Stlth-} It affects your dexterity (+10). It lets you blink. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (50, 4, D) a +3 spear (unseen) (50, 8, D) a wind drake skeleton (50, 12, D) the +2 buckler of Decompression {Regen+ Int+3 Stlth-} It affects your intelligence (+3). It increases your rate of regeneration. It makes you less stealthy. (50, 13, D) a book of Burglary (50, 24, D) a +0 fustibalus of freezing (50, 25, D) an uncursed staff of wizardry (50, 37, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (51, 0, D) a book of Spatial Translocations (51, 1, D) a +2 flail of crushing (51, 2, D) 4 large rocks (unseen) (51, 3, D) a +0 spear (unseen) (51, 8, D) a javelin (51, 12, D) a +6 long sword of venom (51, 24, D) the +4 ring mail "Oddo Dyb" {rC+ Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). It protects you from cold. (51, 25, D) a +3 leather armour of fire resistance (51, 36, D) a +0 morningstar of holy wrath (51, 37, D) an uncursed staff of power (51, 42, D) a +2 scythe of flaming (52, 0, D) a +0 spear (52, 3, D) a cursed -3 trident 7 tomahawks a +1 rapier of venom a +0 robe a merfolk corpse (52, 4, D) a +2 spear of piercing 18 javelins a +0 leather armour a merfolk corpse (52, 8, D) a javelin a silver javelin 3 steel javelins (52, 12, D) a +2 robe (52, 13, D) the +8 quarterstaff "Niet" {crush, rElec Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. (52, 24, D) a fan of gales (52, 26, D) a +0 halberd (unseen) (52, 29, D) a +0 flail a +0 robe (52, 36, D) a cursed ring of attention (52, 37, D) an uncursed staff of conjuration (53, 0, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (53, 1, D) the cursed +1 spear of the Head {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It has a curse placed upon it. (53, 3, D) a wind drake corpse (53, 4, D) a +2 vampiric spear (unseen) (53, 5, D) a +6 double sword of holy wrath (unseen) (53, 12, D) a box of beasts (53, 13, D) the +5 glaive of the Dove {venom, rElec MR+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (53, 24, D) a +2 scale mail of magic resistance (53, 30, D) a +0 spear a +0 robe (53, 36, D) a +3 vampiric whip (53, 37, D) an uncursed staff of cold (54, 1, D) a +0 leather armour (54, 12, D) a sack of spiders (54, 25, D) the +5 hand crossbow of Bile {elec, rElec Dex+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+6). It insulates you from electricity. (54, 29, D) a +0 flail a +0 robe (54, 36, D) a cursed ring of flight (55, 0, D) an uncursed staff of summoning (55, 1, D) a +2 robe of magic resistance (55, 12, D) the +5 acid dragon scales "Nyn Xie" {rF+ rC++ rCorr} It protects you from fire. It greatly protects you from cold. It provides partial protection from all sources of acid and corrosion. (55, 13, D) an uncursed amulet of harm (55, 24, D) the +10 halberd of Woe {chop, rElec rF+ Str-3 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. (59, 36, D) the +1 plate armour of Syadap {Str+2 Slay+3} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (59, 37, D) an uncursed staff of wizardry (60, 36, D) the Disquisition on Assistive Battle Magic Spells Type Level a - Infusion Charms 1 b - Fireball Conjuration/Fire 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Bolt of Draining Conjuration/Necromancy 5 (60, 37, D) a +2 ring mail of cold resistance (61, 0, D) an uncursed staff of power (61, 8, D) a crystal ball of energy (61, 16, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (61, 26, D) an uncursed staff of cold (61, 36, D) the ring of Alosaeph {rCorr +Inv rC+} [ring of resist corrosion] It protects you from cold. It lets you turn invisible. (61, 37, D) a +5 flail of crushing (62, 0, D) 4 potions of haste (62, 1, D) the +6 arbalest "Xissipto" {velocity, rElec rC- MR+ Dex+9} Any bolt fired from it inflicts extra damage. It affects your dexterity (+9). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 8, D) the cursed ring "Meptoale" {rElec Dex+3 Slay-2} [ring of slaying] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. It has a curse placed upon it. (62, 9, D) an uncursed staff of cold (62, 16, D) an uncursed ring of see invisible (62, 17, D) a +6 glaive of chopping (62, 27, D) a +7 shortbow of flaming (62, 36, D) a box of beasts (62, 37, D) the +5 short sword "Hejoc" {vamp, rF+ MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It affects your resistance to hostile enchantments. (63, 0, D) an uncursed staff of energy (63, 16, D) a phial of floods (63, 17, D) a +3 ring of intelligence (63, 26, D) a lightning rod (4/4) (63, 27, D) an uncursed staff of conjuration (63, 30, D) a +0 long sword (unseen) (63, 36, D) a +0 robe (63, 37, D) a +3 hand axe of venom (64, 16, D) a +8 hunting sling (64, 26, D) the cursed +1 leather armour of Wonder {rPois Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. (65, 26, D) a +0 leather armour (66, 2, D) a +0 falchion (67, 0, D) the +8 flail "Gram" {drain, rC++ Int+2 Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your dexterity (+7). It greatly protects you from cold. (68, -1, D) a +2 short sword of draining (68, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (69, 0, D) +0 ice dragon scales (69, 1, D) a +0 flail (69, 36, D) a +0 large shield of poison resistance (70, 8, D) a +0 hand axe a +0 ring mail (70, 9, D) a cursed +0 short sword a +0 scale mail a +0 rapier of venom (70, 27, D) a +0 trident (70, 37, D) a +7 arbalest (70, 38, D) a +0 shortbow (unseen) (71, 8, D) a +0 dagger a +0 leather armour (71, 17, D) a +0 plate armour (71, 19, D) a +0 hand axe a +4 plate armour of ponderousness (71, 26, D) an uncursed staff of conjuration (71, 27, D) a +0 trident a crystal ball of energy (71, 36, D) a +2 flail of crushing (71, 37, D) the +1 leather armour of Space {*Contam Str+3 Int+5} It affects your strength (+3). It affects your intelligence (+5). It causes magical contamination when unequipped. (71, 39, D) a +0 trident of venom (71, 43, D) a throwing net (72, 8, D) a +0 dagger a +0 robe (72, 9, D) a +0 club an uncursed staff of power (72, 18, D) a +0 flail a +0 chain mail (72, 19, D) a +0 flail of protection a +0 ring mail a +0 war axe 5 tomahawks (72, 27, D) a phial of floods (72, 29, D) a +0 trident a +0 trident (72, 33, D) a throwing net (72, 36, D) a +2 rapier of flaming (72, 37, D) a +0 trident (still there?) a +0 shortbow (still there?) (72, 38, D) a +0 trident a throwing net 3 large rocks (73, 1, D) a crystal ball of energy (73, 16, D) a crystal ball of energy (73, 17, D) a sack of spiders (73, 18, D) a +0 dagger a +0 robe (73, 26, D) the +0 helmet of the Eight Places {+Inv rCorr Int-4 Slay+6} It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. (73, 36, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (73, 37, D) a +0 trident (still there?) an uncursed amulet of rage (still there?) (75, 1, D) the +7 scimitar of Sudden Death {drain, rN+ Str+9 Int+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+9). It affects your intelligence (+3). It protects you from negative energy. It makes you more stealthy.