TheWayOfAllFlesh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 6, D) a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a scroll of holy word (59, 37, D) a lamp of fire (60, 36, D) a +1 war axe of electrocution (60, 37, D) the +1 robe of Divine Intervention {rC- Regen+ Dex+8} It affects your dexterity (+8). It makes you vulnerable to cold. It increases your rate of regeneration. (60, 41, D) a hydra corpse (61, 0, D) an uncursed staff of summoning (61, 8, D) a +2 shortbow of freezing (61, 16, D) an uncursed staff of fire (61, 26, D) a manual of Long Blades (61, 36, D) a +0 leather armour of positive energy (61, 37, D) a cursed staff of conjuration (62, 0, D) a +4 ring of intelligence (62, 1, D) an uncursed staff of wizardry (62, 8, D) an uncursed staff of cold (62, 9, D) a +6 ring of strength (62, 16, D) a +2 long sword of holy wrath a +0 robe (62, 17, D) a +0 dagger of venom (62, 36, D) a +2 rapier of venom (62, 37, D) a lamp of fire (63, 0, D) a +0 falchion of holy wrath (63, 8, D) an uncursed staff of energy (63, 17, D) an uncursed staff of fire (63, 21, D) a +0 spear of piercing a +0 buckler (63, 26, D) an uncursed staff of earth (63, 27, D) an uncursed ring of see invisible (63, 31, D) an uncursed amulet of the gourmand (63, 36, D) a manual of Poison Magic (63, 37, D) the cursed +0 quick blade of the Wasp {flame, rC+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (64, 16, D) a +4 quarterstaff of protection (64, 17, D) a +1 battleaxe of chopping (64, 26, D) the +6 dire flail of Dismemberment {freeze, rN++ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It greatly protects you from negative energy. (65, 26, D) a crystal ball of energy (67, 0, D) a +2 scale mail of cold resistance (68, 0, D) an uncursed amulet of guardian spirit (69, 36, D) a +1 lajatang of speed (70, 8, D) a +0 flail (70, 9, D) a sack of spiders (70, 10, D) a cursed -2 flail (70, 36, D) a +1 morningstar of holy wrath (70, 37, D) a scroll of brand weapon (71, 8, D) a +0 dagger a +0 robe a +2 short sword of freezing (71, 9, D) a +0 club (71, 16, D) a +0 rapier (71, 18, D) a +0 mace of crushing (71, 22, D) an arrow (71, 27, D) a +2 robe of positive energy (71, 37, D) an uncursed staff of air (71, 39, D) a spiny frog corpse (72, 9, D) a +0 trident a +0 ring mail (72, 17, D) a +2 whip of freezing (72, 18, D) a +0 shortbow (unseen) (72, 19, D) a +0 long sword (unseen) (72, 27, D) a sack of spiders (72, 36, D) a cursed -4 ring of evasion (72, 37, D) a +3 dire flail of holy wrath (72, 38, D) a porcupine skeleton (72, 40, D) a spiny frog corpse a komodo dragon skeleton (73, 1, D) the +5 great mace of Inference {speed, MR- Int+4 Dex+6 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 26, D) a +2 hand axe of flaming (73, 27, D) a +4 ring mail of fire resistance (73, 36, D) the +5 great sword of Pupp {elec, *Slow rC+ rN++ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from cold. It greatly protects you from negative energy. It may slow you when you take damage. (73, 39, D) a spiny frog corpse (75, 1, D) a +2 plate armour of poison resistance