TheWayOfAllFlesh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +2 plate armour of fire resistance (36, 0, D) the +3 great sword "Muinky" {flame, rElec Str+2 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (-4). It insulates you from electricity. (36, 1, D) an uncursed ring of protection from cold (37, 0, D) a manual of Stealth (37, 1, D) a +2 chain mail of poison resistance (38, 0, D) the Disquisition on Calling and Air Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Aura of Abjuration Summoning 5 e - Tornado Air 9 (38, 1, D) an uncursed staff of energy (39, 0, D) a +6 long sword of slicing (39, 1, D) a +4 glaive of pain (39, 4, D) a +0 robe (40, 0, D) the +10 scythe "Datuozue" {vamp, *Corrode rC++ MR+ Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It greatly protects you from cold. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (40, 1, D) an uncursed ring of flight (41, 1, D) a manual of Staves (42, 0, D) the +9 hunting sling of Lofiurch {speed, rF+ rC- MR+} Attacks with this weapon are significantly faster. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (42, 1, D) a +4 chain mail of magic resistance (49, 0, D) a potion of blood (49, 1, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +5 ring of intelligence (49, 12, D) a +0 halberd (49, 24, D) a sack of spiders (49, 37, D) a lightning rod (4/4) (50, 0, D) a +3 halberd of venom (50, 1, D) a +3 scimitar of holy wrath (50, 12, D) a fan of gales (50, 13, D) a potion of agility (50, 14, D) a +0 dagger (unseen) (50, 24, D) an uncursed ring of resist corrosion (50, 25, D) an uncursed amulet of the acrobat (50, 39, D) a +0 robe (51, 0, D) a +0 halberd a crystal ball of energy (51, 1, D) a +0 scale mail of magic resistance (51, 12, D) an uncursed staff of power (51, 13, D) a +2 bardiche of venom (51, 24, D) a fan of gales (51, 36, D) the +5 plate armour of the Valley of Death {rElec Str+4} It affects your strength (+4). It insulates you from electricity. (51, 37, D) a +2 great sword of draining (51, 38, D) a +0 quarterstaff a +0 animal skin an uncursed amulet of faith (51, 39, D) a +0 spear a +1 hunting sling of flaming 22 sling bullets (51, 40, D) a +0 quarterstaff a +0 robe (51, 42, D) a +0 broad axe a cursed +0 animal skin (52, 0, D) a +2 spear of distortion (52, 1, D) a +0 falchion a +0 robe (52, 6, D) a +0 short sword (52, 12, D) Sif Muna's Disquisition on Stolen Souls and Calling Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Summon Mana Viper Hexes/Summoning 5 e - Simulacrum Ice/Necromancy 6 (52, 13, D) an uncursed staff of poison (52, 24, D) a +1 great mace of protection (52, 25, D) an uncursed staff of earth (52, 37, D) a +0 spear a +0 fustibalus 21 sling bullets a book of Fire (52, 39, D) a +0 robe (53, 0, D) a cursed +0 spear a +0 robe (53, 12, D) the +11 battleaxe of Revolt {speed, Str+3 Int+6} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+6). (53, 13, D) a +0 dagger (still there?) a fan of gales (still there?) (53, 14, D) a cursed -3 dagger (unseen) (53, 24, D) a +0 pair of gloves of archery (53, 25, D) a +5 glaive of flaming (53, 36, D) a +4 arbalest of freezing (53, 37, D) a +0 robe (54, 0, D) a +0 dagger a +0 robe the +3 double sword of Jeogodde {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). a human corpse (54, 12, D) a +2 scale mail of fire resistance (54, 13, D) a book of Air (54, 24, D) a +2 morningstar of protection (54, 25, D) a book of Alchemy (54, 36, D) a +0 plate armour of cold resistance (55, 0, D) a +0 dagger a +0 robe a human corpse (55, 1, D) an uncursed staff of death (55, 12, D) a +1 great mace of holy wrath (55, 13, D) a +6 ring of intelligence (59, 37, D) a +1 scale mail of positive energy (60, 36, D) a cursed ring of attention (61, 0, D) a +4 great mace of crushing (61, 8, D) a box of beasts (61, 16, D) an uncursed staff of poison (61, 17, D) a +4 morningstar a +0 robe (61, 26, D) a +0 glaive a book of Flames (61, 36, D) the +0 quarterstaff "Geit" {holy, Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). (62, 0, D) the cursed +1 trident "Buafidgh" {antimagic, *Contam MR+++ Int+8 Dex-3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+8). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. (62, 8, D) a sack of spiders (62, 17, D) a cursed +2 battleaxe of venom a +0 robe a fan of gales (62, 26, D) a +0 robe (62, 27, D) a phial of floods (62, 36, D) the cursed +0 chain mail "Nurchin" {Str+5} It affects your strength (+5). It has a curse placed upon it. (62, 37, D) a +1 vampiric trident (62, 41, D) an uncursed staff of death (63, 0, D) a +6 ring of strength (63, 4, D) the cursed +0 ring mail of the City {*Contam rElec Regen+ Dex-4} It affects your dexterity (-4). It insulates you from electricity. It causes magical contamination when unequipped. It increases your rate of regeneration. It has a curse placed upon it. (63, 8, D) a +1 quarterstaff of protection (63, 16, D) a cursed +5 halberd a +0 robe a lightning rod (4/4) (63, 26, D) a +2 chain mail of cold resistance (63, 27, D) a cursed +0 war axe (63, 29, D) a cursed +0 flail (unseen) (63, 37, D) a +2 long sword of protection (64, 16, D) a cursed +4 short sword a +0 robe a fan of gales (64, 17, D) a +0 battleaxe a +0 robe a crystal ball of energy (64, 27, D) the cursed +2 spear "Maleo" {pierce, Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you more stealthy. It has a curse placed upon it. (65, 26, D) an uncursed ring of ice (68, 4, D) a +4 scimitar of protection (68, 5, D) 3 arrows (69, 0, D) a +0 shortbow (still there?) a +0 vampiric halberd (still there?) (69, 36, D) a +0 spear of flaming (70, 8, D) a +0 giant club a cursed staff of death (70, 10, D) a +0 troll leather armour (unseen) (70, 36, D) a +2 vampiric rapier (70, 37, D) +0 acid dragon scales (71, 8, D) the +6 hand axe of Pestilence {flame, +Fly rF- MP+9 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you fly. It makes you more stealthy. (71, 9, D) a +0 troll leather armour (71, 10, D) a +0 giant club (71, 13, D) a large rock (71, 26, D) the amulet "Nagommy" {Spirit *Drain rPois rC+ rN+ Str+5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+5). It protects you from cold. It protects you from poison. It protects you from negative energy. It causes draining when unequipped. (71, 27, D) a +0 morningstar a +0 ring mail an uncursed staff of power (71, 28, D) a +0 arbalest 17 bolts (71, 36, D) the +5 morningstar of Fedej {crush, Dex+9} It inflicts extra damage upon your enemies. It affects your dexterity (+9). (71, 37, D) a +3 leather armour of magic resistance (72, 8, D) 3 large rocks a sack of spiders (72, 9, D) a +1 plate armour of fire resistance (72, 16, D) a +1 short sword of speed (72, 27, D) a +0 battleaxe a +0 chain mail a +2 hand axe of pain (72, 30, D) a +2 battleaxe of freezing (72, 31, D) a +0 great sword a +0 chain mail (72, 37, D) the cursed +0 battleaxe "Damus" {speed, *Contam rF++ Dex+4 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It greatly protects you from fire. It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (72, 39, D) +0 steam dragon scales (73, 16, D) a +2 scale mail of cold resistance (73, 36, D) a +1 battleaxe of venom (75, 1, D) the +6 chain mail of Igejuihe {rElec Str+4 Int+6 Dex+3} It affects your strength (+4). It affects your intelligence (+6). It affects your dexterity (+3). It insulates you from electricity.