TheWayOfAllFlesh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 6, D) a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 41, D) a large rock (47, 42, D) 2 javelins of penetration (still there?) a javelin of penetration (still there?) (47, 43, D) 3 arrows (47, 44, D) 2 arrows (49, 24, D) an uncursed ring of resist corrosion (49, 36, D) 3 arrows (49, 37, D) a +1 spear of flaming (49, 39, D) a +0 shortbow (unseen) (49, 44, D) a bolt (still there?) an arrow (still there?) (50, 24, D) a sack of spiders (50, 37, D) a +0 shortbow (unseen) (50, 38, D) 2 arrows (50, 43, D) a bolt (51, 24, D) a +6 hunting sling of freezing (51, 25, D) the +1 helmet of Fybalo {*Slow Str+4 Int+6} It affects your strength (+4). It affects your intelligence (+6). It may slow you when you take damage. (51, 27, D) a glowing shapeshifter corpse (51, 29, D) a very ugly thing corpse (51, 37, D) an uncursed ring of magical power (51, 38, D) 2 bolts (51, 39, D) a large rock (unseen) (51, 40, D) a large rock (52, 24, D) the +7 falchion of Destiny {slice, rC+ rN+ Int+2 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (-3). It protects you from cold. It protects you from negative energy. (52, 25, D) a +2 spear of freezing (52, 27, D) a glowing shapeshifter corpse (52, 36, D) a sack of spiders (52, 37, D) a book of Party Tricks (53, 24, D) the amulet "Fih Rap" {Acrobat Fragile rElec rF+ Int+4} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. It will be destroyed if unequipped. (53, 25, D) an uncursed staff of fire (53, 26, D) a shapeshifter corpse (53, 36, D) an uncursed staff of death (53, 39, D) an arrow (54, 24, D) an uncursed staff of air (54, 25, D) Vedup's Incunabulum of Ashen Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Static Discharge Conjuration/Air 3 d - Petrify Transmutation/Earth 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Conjure Ball Lightning Conjuration/Air 6 (54, 36, D) a +1 spear of freezing (54, 39, D) a large rock (55, 24, D) the +9 hand axe "Gisaad" {distort, rElec Str+4 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It insulates you from electricity. It makes you more stealthy. (59, 36, D) a lamp of fire (59, 37, D) a +4 battleaxe of chopping (60, 36, D) a book of Misfortune (60, 37, D) a +4 ring of intelligence (61, 0, D) the +8 morningstar "Orb Guardian's Foe" {pain, -Tele Dex+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+8). It prevents most forms of teleportation. (61, 8, D) a +2 glaive of chopping (61, 16, D) a scarf of repulsion (61, 18, D) a bullfrog skeleton (61, 26, D) an uncursed ring of magical power (61, 27, D) a +0 shortbow (still there?) an arrow (still there?) (61, 36, D) a Necronomicon (61, 37, D) a lightning rod (4/4) (62, 0, D) a box of beasts (62, 1, D) the +0 helmet "Xieq" {Regen+} It increases your rate of regeneration. (62, 9, D) a +1 hand crossbow of flaming (62, 17, D) a +6 ring of strength a +6 ring of strength (62, 26, D) a crystal ball of energy (62, 27, D) a +0 short sword (62, 29, D) a +2 rapier of venom (unseen) (62, 36, D) a +0 ring mail of cold resistance (62, 37, D) the +4 pair of gloves "Omaxeum" {*Slow rC++ rCorr Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It greatly protects you from cold. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. (63, 0, D) a +2 quarterstaff of protection (63, 8, D) an uncursed ring of poison resistance (63, 16, D) an uncursed amulet of guardian spirit (63, 17, D) a +2 centaur barding of cold resistance (63, 18, D) a wolf skeleton (63, 27, D) a +0 dagger (still there?) a box of beasts (still there?) (63, 36, D) a sack of spiders (63, 37, D) an uncursed ring of protection from cold (64, 17, D) a box of beasts (64, 18, D) a river rat corpse (64, 26, D) an arrow (64, 27, D) a +0 dagger (65, 26, D) an uncursed staff of conjuration (67, 0, D) a manual of Short Blades (67, 2, D) a +0 rapier (69, 0, D) the +7 hunting sling of Perfectionism {freeze, +Blink} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you blink. (69, 36, D) a +3 scale mail of poison resistance (70, 8, D) a +1 plate armour of fire resistance (70, 36, D) an uncursed staff of summoning (70, 37, D) a +3 quarterstaff of protection (71, 8, D) the +10 spear of the Scavenger {freeze, *Corrode rC++ rN+ Str-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It greatly protects you from cold. It protects you from negative energy. It may corrode you when you take damage. (71, 9, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (71, 17, D) an uncursed staff of earth (71, 26, D) a +3 morningstar of holy wrath (71, 28, D) a scorpion corpse (71, 36, D) a book of Annihilations (71, 37, D) a sack of spiders (72, 9, D) an uncursed staff of wizardry (72, 16, D) a +2 halberd of freezing (72, 17, D) a +1 hand crossbow of velocity an ugly thing skeleton (72, 19, D) an ugly thing skeleton (72, 26, D) the amulet of the Black Skies {Faith rN+ MR+ Dex+4 Slay-2} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. an uncursed amulet of the acrobat (72, 27, D) a +0 rapier of venom a scorpion corpse (72, 36, D) a box of beasts (72, 37, D) quicksilver dragon scales (73, 1, D) the cursed +1 dagger "Goxzeadi" {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. It has a curse placed upon it. (73, 16, D) an uncursed staff of death (73, 17, D) a +1 ring mail of positive energy (73, 26, D) a box of beasts (73, 27, D) an uncursed amulet of rage (73, 36, D) the cursed ring "Raasmaw" {Str+4 Int+2 Dex-2} [ring of dexterity] It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (-2). It has a curse placed upon it. (73, 37, D) a book of Necromancy