TheWayOfAllFlesh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 scale mail a +0 kite shield a +0 war axe the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 10, D) a +1 lajatang of electrocution a +0 robe the spriggan corpse of Agnes (36, 1, D) a Grand Grimoire (36, 11, D) a +4 scimitar of flaming (38, 1, D) a +4 shortbow of flaming (39, 1, D) a phial of floods (40, 1, D) an uncursed amulet of regeneration (41, 1, D) a phantom mirror (41, 6, D) a large rock (42, 1, D) a book of the Warp (49, 12, D) a book of the Tempests (49, 24, D) the +5 mace "Sidaimal" {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (49, 37, D) an uncursed staff of cold (50, 0, D) an uncursed staff of poison (50, 1, D) a +0 halberd (50, 4, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (50, 5, D) a +0 hand axe (still there?) a +0 chain mail (still there?) a +0 great sword (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (50, 6, D) a +0 troll leather armour (still there?) a troll corpse (still there?) (50, 13, D) a large rock (still there?) a +1 cloak of poison resistance (still there?) (50, 25, D) a box of beasts (50, 36, D) a phantom mirror (50, 37, D) an uncursed staff of death (50, 41, D) a +0 flail (51, 3, D) a +1 glaive of flaming (still there?) a +0 chain mail (still there?) (51, 4, D) a +0 dagger a +0 robe a +0 giant club an ogre corpse (51, 6, D) a large rock (51, 12, D) a +2 spear of flaming (51, 13, D) 2 large rocks (still there?) Wiadd's Intricacies of Spellweaving (still there?) Spells Type Level Known a - Tornado Air 9 no (51, 25, D) a +2 helmet of intelligence (51, 29, D) an uncursed staff of poison a +0 robe a komodo dragon corpse a black mamba corpse (51, 37, D) a +1 scale mail of magic resistance (52, 0, D) an uncursed staff of conjuration (52, 1, D) a +0 mace (52, 3, D) a +0 halberd a +0 chain mail an orc corpse (52, 4, D) a +1 great sword of electrocution (still there?) a +0 chain mail (still there?) a cursed -3 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (52, 5, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 giant club (still there?) an orc corpse (still there?) (52, 6, D) a +2 great mace of holy wrath (still there?) a cursed -1 chain mail (still there?) an orc corpse (still there?) (52, 14, D) a bolt (52, 18, D) an arrow (52, 19, D) an arrow (52, 20, D) a large rock (52, 24, D) the ring "Uteose" {Dex+5 Stlth-} [ring of attention] It affects your dexterity (+5). It makes you less stealthy. (52, 29, D) a +0 robe (53, 0, D) a +3 short sword of electrocution (53, 5, D) a large rock (53, 13, D) 2 large rocks a phial of floods (53, 16, D) a +0 arbalest (still there?) a +3 dagger of venom (still there?) 16 bolts (still there?) a yaktaur corpse (still there?) (53, 19, D) an arrow (still there?) a large rock (still there?) (53, 20, D) 2 large rocks (53, 25, D) a phial of floods (53, 29, D) a wolf corpse (53, 30, D) a water moccasin corpse (53, 36, D) an uncursed ring of wizardry (54, 12, D) a +2 robe of positive energy (54, 13, D) a lightning rod (4/4) (54, 17, D) 3 large rocks (still there?) a cyclops corpse (still there?) (54, 18, D) a +2 long sword of freezing (still there?) 12 silver javelins (still there?) a +0 leather armour (still there?) (54, 21, D) an arrow (54, 24, D) the +7 hunting sling of Cobwebs {vorpal, rElec rF+ Str+4} Any stone fired from it inflicts extra damage. It affects your strength (+4). It protects you from fire. It insulates you from electricity. (55, 0, D) +2 steam dragon scales (55, 1, D) a large rock (still there?) an uncursed staff of death (still there?) (55, 13, D) the +5 scale mail "Dede" {rPois Str+6} It affects your strength (+6). It protects you from poison. (55, 16, D) a +0 arbalest (still there?) a +2 robe of fire resistance (still there?) 22 bolts (still there?) a yaktaur corpse (still there?) (55, 17, D) a bolt a +0 shortbow a +2 mace of draining 12 arrows 2 large rocks (55, 21, D) 2 arrows (55, 24, D) a ring of the Octopus King {rF+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from fire] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from fire. (56, 17, D) a +1 vorpal broad axe a +0 longbow 8 arrows a large rock (56, 18, D) 2 large rocks (still there?) a stone giant corpse (still there?) (57, 15, D) 2 silver javelins (57, 16, D) 2 large rocks (57, 17, D) an arrow (57, 18, D) a +0 shortbow (still there?) 18 arrows (still there?) the ring of Xadeb {Wiz *Drain Int+3 Dex+2} (still there?) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your dexterity (+2). It causes draining when unequipped. a centaur corpse (still there?) (57, 19, D) 3 arrows (57, 20, D) 2 arrows (59, 37, D) the +3 hunting sling "Bagakun" {venom, rF+ Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It protects you from fire. (60, 36, D) a cursed ring of attention (60, 37, D) a +1 spectral lajatang (61, 0, D) a +1 spectral giant spiked club (61, 3, D) a +0 rapier (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) a wolf corpse (skeletalised by now) (still there?) (61, 11, D) a river rat corpse (skeletalised by now) (61, 16, D) the cursed +1 great sword of Crawling {elec, rC+ rN+ Int-4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-4). It protects you from cold. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (61, 37, D) a +0 scimitar of freezing (62, 0, D) Seasut Qapi's Incunabulum of the Nine Spines Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Searing Ray Conjuration 2 no c - Confusing Touch Hexes 3 yes d - Iskenderun's Mystic Blast Conjuration/Translocation 4 no e - Lightning Bolt Conjuration/Air 5 no f - Bolt of Magma Conjuration/Fire/Earth 5 yes (62, 1, D) a +4 scale mail of positive energy (62, 3, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (62, 8, D) an uncursed staff of conjuration (62, 9, D) the cursed +0 fustibalus "Lilani" {flame, rF- rN+ Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from negative energy. It has a curse placed upon it. (62, 11, D) an iguana corpse (skeletalised by now) (62, 16, D) a +0 vampiric rapier (62, 17, D) +0 pearl dragon scales (62, 27, D) a +2 leather armour of cold resistance (62, 36, D) a condenser vane (62, 37, D) an uncursed staff of air (62, 40, D) a shadow dragon corpse (63, 3, D) a wolf corpse (skeletalised by now) (63, 8, D) a +0 triple sword of protection (63, 11, D) a river rat corpse (skeletalised by now) (63, 16, D) an uncursed ring of wizardry (63, 17, D) a +3 antimagic morningstar (63, 20, D) a necrophage corpse (skeletalised by now) (63, 29, D) an iguana corpse (skeletalised by now) (63, 30, D) a jackal corpse (skeletalised by now) (63, 36, D) a +2 vorpal hunting sling (64, 16, D) a book of Changes (64, 17, D) a +1 chain mail of fire resistance (64, 19, D) a +0 spear (still there?) a +0 robe (still there?) (64, 26, D) a +10 quick blade (64, 27, D) a tin of tremorstones (2/2) (64, 31, D) a jackal corpse (skeletalised by now) (65, 26, D) a +1 scale mail of poison resistance (67, 0, D) a book of Fire (68, 0, D) an uncursed staff of poison (69, 0, D) an uncursed amulet of magic regeneration (69, 36, D) a box of beasts (70, 8, D) a +0 morningstar (70, 9, D) the amulet "Vuivvo Vuesi" {Spirit Fragile Dex+7 SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+7). It lets you see invisible. It will be destroyed if unequipped. (70, 10, D) a +0 great sword of electrocution (70, 36, D) an uncursed ring of wizardry (70, 37, D) a condenser vane (71, 10, D) the +6 long sword "Newtslayer" {freeze, rC+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you see invisible. a +0 dagger a draconian corpse (skeletalised by now) (71, 16, D) a +5 vampiric hand axe (71, 26, D) a +0 dagger of venom (71, 27, D) an uncursed staff of poison (71, 31, D) a cane toad corpse (skeletalised by now) (still there?) a wolf corpse (skeletalised by now) (still there?) (71, 36, D) a +11 quick blade (71, 37, D) a phial of floods (71, 39, D) an adder corpse (skeletalised by now) (71, 40, D) a water moccasin corpse (skeletalised by now) (72, 8, D) a +0 club (72, 9, D) a +0 short sword (72, 10, D) the +6 hand axe of Iddyfacs {protect, rF+ rN++ Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It greatly protects you from negative energy. It makes you more stealthy. a draconian corpse (skeletalised by now) (72, 11, D) a +2 trident of freezing a draconian corpse (skeletalised by now) (72, 17, D) an uncursed staff of death (72, 21, D) a bullfrog corpse (skeletalised by now) a cane toad corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 26, D) the cursed +0 whip "Gacihyno" {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It has a curse placed upon it. (72, 31, D) a cane toad corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (72, 37, D) a +0 quarterstaff of speed (72, 38, D) a +0 halberd a ball python corpse (skeletalised by now) a naga corpse (skeletalised by now) (72, 39, D) a water moccasin corpse (skeletalised by now) (73, 16, D) a box of beasts (73, 17, D) the amulet of Tiarix {Spirit Str+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). (73, 21, D) a jackal corpse (skeletalised by now) (73, 31, D) a bullfrog corpse (skeletalised by now) (73, 37, D) a phial of floods (73, 39, D) a water moccasin corpse (skeletalised by now) (74, 1, D) an uncursed amulet of guardian spirit (75, 1, D) an uncursed staff of poison