TheWayOfAllFlesh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +3 arbalest (59, 37, D) a phial of floods (60, 36, D) a +0 spear (60, 37, D) a +0 leather armour of poison resistance (61, 0, D) a +0 long sword of holy wrath (61, 3, D) a +0 falchion of protection (61, 11, D) a scorpion corpse (61, 16, D) a +4 flail of protection (61, 26, D) a +1 plate armour of cold resistance (61, 36, D) a tin of tremorstones (2/2) (61, 41, D) a +0 rapier (still there?) a +0 robe (still there?) (61, 44, D) a silver javelin (62, 0, D) the +6 hand crossbow of Amae {vorpal, rElec MR+++ Dex-4 Stlth-} Any bolt fired from it inflicts extra damage. It affects your dexterity (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. (62, 9, D) a lightning rod (4/4) (62, 16, D) a +1 great sword of freezing (62, 20, D) a hell hound corpse (62, 27, D) a phantom mirror (62, 36, D) the +5 fustibalus "Zixi" {venom, MP+9} It poisons the ammo it fires. It affects your magic capacity (+9). (62, 37, D) an uncursed amulet of guardian spirit (62, 43, D) an uncursed staff of death (still there?) a +0 shortbow (still there?) 21 arrows (still there?) a centaur corpse (still there?) a wind drake corpse (still there?) (62, 44, D) a javelin a sling bullet (63, 0, D) a +1 plate armour of magic resistance (63, 16, D) a box of beasts (63, 17, D) a phial of floods (63, 19, D) a hell hound corpse (63, 26, D) a +1 hunting sling of freezing (63, 27, D) a +1 vorpal morningstar (63, 36, D) the ring "Lomakh" {rPois rN+ Str+8 Dex-3} [ring of poison resistance] It affects your strength (+8). It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. (63, 37, D) a +1 ring mail of fire resistance (63, 42, D) an arrow (63, 44, D) 4 sling bullets 10 javelins a silver javelin (64, 16, D) a condenser vane (64, 26, D) a +0 rapier of speed (64, 27, D) a +6 ring of strength (64, 44, D) a +1 trident of venom (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (65, 26, D) an uncursed staff of cold (65, 43, D) a silver javelin (67, 2, D) a cursed -2 short sword (still there?) a +0 scale mail (still there?) (68, 0, D) a cursed -4 ring of evasion (68, 2, D) a +0 club an orc corpse (69, 0, D) an uncursed staff of poison (69, 2, D) a +0 club (70, 8, D) a box of beasts (70, 9, D) a +1 robe of magic resistance (70, 10, D) a +0 mace (still there?) a +0 scale mail (still there?) (70, 36, D) a +0 hand axe of electrocution (70, 37, D) a +6 rapier of electrocution (70, 40, D) a komodo dragon corpse (70, 41, D) an iguana corpse (71, 8, D) a cursed -4 ring of evasion (71, 10, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (71, 11, D) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (71, 19, D) a +0 dagger (still there?) a +0 dagger (still there?) an orc corpse (still there?) an orc corpse (still there?) (71, 20, D) a +0 club (still there?) an orc corpse (still there?) (71, 27, D) the cursed +2 flail of True Grit {vorpal, rPois rC- Str+4 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. (71, 30, D) a hell hound corpse (71, 36, D) a +1 plate armour of fire resistance (71, 37, D) a tin of tremorstones (2/2) (71, 40, D) a river rat corpse a komodo dragon corpse a water moccasin corpse (72, 8, D) the +10 giant club "Inausiuw" {antimagic, Str+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). (72, 10, D) a +0 dagger a +0 robe an orc corpse (72, 16, D) the +3 ring mail of Pride {rElec rC+ rN+ Int-2} It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. It protects you from negative energy. (72, 17, D) an uncursed staff of death (72, 19, D) a +0 dagger a +0 robe (72, 27, D) a +1 spear of flaming (72, 30, D) a hell hound corpse (72, 36, D) a +6 ring of intelligence (72, 37, D) a +0 plate armour of cold resistance (72, 41, D) a yak corpse (73, 1, D) a +3 war axe of venom (73, 16, D) a tin of tremorstones (2/2) (73, 19, D) a +0 dire flail (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (73, 21, D) a +0 flail (still there?) an orc corpse (still there?) (73, 26, D) the +4 falchion "Killer Bee's Peril" {vorpal, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (73, 31, D) a hell hound corpse (73, 36, D) an uncursed staff of conjuration (73, 37, D) a +0 dagger of holy wrath