TheWayOfAllFlesh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 kite shield a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) Rites and Rhymes Continued Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Tukima's Dance Hexes 3 no c - Frozen Ramparts Ice 3 no d - Vampiric Draining Necromancy 3 no e - Lesser Beckoning Translocation 3 no (50, 37, D) a phial of floods (51, 37, D) a cursed -1 dagger (still there?) a cursed +0 robe (still there?) the +5 short sword "Xedekau" {vorpal, +Blink rElec rF- rC+} (still there?) It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you blink. the human corpse of Jessica (still there?) (52, 37, D) a +5 vampiric great sword (53, 37, D) a +3 hand crossbow of freezing (59, 37, D) a phantom mirror (60, 37, D) the Catalogue of Feathery Transmigration Spells Type Level Known a - Shock Conjuration/Air 1 no b - Swiftness Air 2 no c - Corpse Rot Necromancy/Air 2 no d - Passwall Transmutation/Earth 2 no e - Static Discharge Conjuration/Air 3 no f - Lightning Bolt Conjuration/Air 5 no g - Blade Hands Transmutation 5 no (61, 0, D) a +1 whip of flaming (61, 8, D) an uncursed staff of conjuration (61, 16, D) an uncursed ring of poison resistance (61, 26, D) a +3 hunting sling of flaming (61, 36, D) a +0 robe of cold resistance (61, 37, D) the +5 ring mail of Moral Flaws {Rampage +Blink rN+} It protects you from negative energy. It lets you blink. It bestows one free step when moving towards enemies. (62, 8, D) a +2 long sword of freezing (62, 9, D) a +2 short sword of draining (62, 16, D) a +0 dagger (62, 17, D) a lightning rod (4/4) (62, 19, D) a +0 club (still there?) a +0 leather armour (still there?) (62, 20, D) a +0 dire flail (still there?) a +0 chain mail (still there?) (62, 21, D) a +0 dagger (62, 30, D) a jackal corpse (skeletalised by now) (62, 31, D) a wolf corpse (skeletalised by now) (62, 36, D) the +1 ring mail "Xuulous" {+Blink rCorr} It lets you blink. It provides partial protection from all sources of acid and corrosion. (62, 37, D) an uncursed staff of earth (63, 0, D) the +1 halberd of Kupilaor {vorpal, rElec Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. (63, 8, D) the +6 trident of Ixuarawa {vorpal, Str+3 Int-5 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-5). It affects your dexterity (+2). (63, 16, D) a +1 war axe of freezing (63, 17, D) the +3 warlock's mirror {reflect} (63, 19, D) a +3 great mace of venom a +0 robe (63, 20, D) a +0 dagger an orc corpse (skeletalised by now) (63, 26, D) a +3 hand axe of freezing (63, 27, D) a book of Changes (63, 30, D) a cane toad corpse (skeletalised by now) (63, 36, D) a +1 glaive of venom (64, 16, D) an uncursed staff of earth (64, 17, D) an uncursed staff of fire (64, 20, D) a +0 battleaxe (still there?) a cursed +0 chain mail (still there?) (64, 21, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (64, 30, D) a jackal corpse (skeletalised by now) (64, 31, D) a jackal corpse (skeletalised by now) (65, 26, D) a +2 arbalest of flaming (68, 0, D) the ring "Plog" {*Drain rF+ rN+ Dex+3 Slay+6} [ring of positive energy] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from fire. It protects you from negative energy. It causes draining when unequipped. (69, 0, D) a +4 whip of holy wrath (69, 36, D) the +2 short sword "Optemmie" {vorpal, *Contam rC+ Str+2 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+2). It protects you from cold. It causes magical contamination when unequipped. (70, 9, D) a +2 scythe of protection (still there?) a +0 arbalest (still there?) 18 bolts (still there?) a book of Dreams (still there?) (70, 11, D) a +0 arbalest (still there?) 9 bolts (still there?) (70, 36, D) a +3 shortbow of freezing (70, 40, D) the +9 falchion of the Radish {vorpal, *Noise rC+ MR+ Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from cold. It affects your resistance to hostile enchantments. It may make noises in combat. (70, 41, D) a +0 whip (still there?) a +0 flail (still there?) a draconian corpse (still there?) a draconian corpse (still there?) (71, 9, D) a +0 arbalest 9 bolts (71, 11, D) a bolt (71, 12, D) an arrow (71, 13, D) a bolt (71, 16, D) an uncursed ring of flight (71, 17, D) an uncursed staff of air (71, 20, D) a hell hound corpse (skeletalised by now) (71, 26, D) a book of the Tempests (71, 27, D) an uncursed staff of earth (71, 31, D) a hell hog corpse (skeletalised by now) (71, 37, D) a book of the Dragon (71, 40, D) a +0 flail a draconian corpse (72, 8, D) a book of Summonings (72, 9, D) a +0 arbalest (still there?) 17 bolts (still there?) the +5 robe of Night {Dark MR+ SInv} (still there?) It affects your resistance to hostile enchantments. It lets you see invisible. a yaktaur corpse (skeletalised by now) (still there?) (72, 10, D) a +0 shortbow (still there?) 12 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (72, 16, D) a condenser vane (72, 17, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (72, 26, D) the +8 glaive "Dupanody" {holy, +Inv rElec rPois MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (72, 27, D) a +1 pair of gloves of dexterity (72, 36, D) a condenser vane (72, 39, D) a +0 trident (72, 40, D) a +0 short sword (still there?) a +2 scimitar of freezing (still there?) a draconian corpse (still there?) a white draconian corpse (still there?) (72, 41, D) a +0 hand axe (still there?) a black draconian corpse (still there?) a draconian corpse (still there?) (73, 16, D) the +4 mace of Freehold {vorpal, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (73, 17, D) a book of Fire (73, 20, D) a hell hound corpse (skeletalised by now) (73, 21, D) a +2 scimitar of flaming (73, 26, D) the +5 dagger of the Warrior {vorpal, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (73, 27, D) a +3 chain mail of cold resistance (73, 32, D) a hell hound corpse (skeletalised by now) (73, 36, D) a book of Cantrips (73, 37, D) a +2 scale mail of fire resistance (74, 2, D) a +0 dagger a +0 club