TheWayOfAllFlesh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (59, 36, D) the ring of Megalomania {Wiz rF+ rN+ Str+5} [ring of wizardry] It improves your spell success rate. It affects your strength (+5). It protects you from fire. It protects you from negative energy. (59, 37, D) a +0 ring mail of cold resistance (60, 36, D) 4 potions of haste (60, 37, D) the cursed +3 spear of Zaposs {pain, rPois MR- Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 0, D) a book of Ice (61, 3, D) a black bear corpse (61, 4, D) a +0 rapier (still there?) a +0 robe (still there?) (61, 16, D) a condenser vane (61, 36, D) a lightning rod (4/4) (61, 37, D) a cursed staff of earth (62, 0, D) an uncursed staff of cold (62, 1, D) a tin of tremorstones (2/2) (62, 8, D) a tin of tremorstones (2/2) (62, 9, D) a condenser vane (62, 16, D) a lightning rod (4/4) (62, 19, D) a +0 trident (62, 20, D) a +3 vorpal mace (still there?) a +0 shortbow (still there?) 15 arrows (still there?) (62, 27, D) a +0 longbow of freezing (62, 36, D) the amulet "Kygimoec" {Inacc rN+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from negative energy. (62, 37, D) an uncursed staff of death (63, 0, D) a cursed staff of conjuration (63, 3, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler (still there?) (63, 8, D) a phial of floods (63, 16, D) a +5 spectral giant club (63, 19, D) a +0 trident 7 boomerangs a merfolk corpse (63, 22, D) an arrow (63, 26, D) a Grand Grimoire (63, 27, D) Ixta's Guide on the Vitriolic Frostbite Spells Type Level Known a - Freeze Ice 1 no b - Spider Form Transmutation/Poison 3 no c - Metabolic Englaciation Hexes/Ice 5 no d - Eringya's Noxious Bog Transmutation/Poison 6 no (63, 36, D) an uncursed staff of death (63, 37, D) a lightning rod (4/4) (64, 16, D) an uncursed staff of earth (64, 17, D) a +3 leather armour of fire resistance (64, 19, D) a cursed +0 trident (still there?) a merfolk corpse (still there?) (64, 20, D) a wind drake corpse (64, 26, D) an uncursed staff of poison (64, 27, D) the +5 hand axe "Baaz" {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). (65, 19, D) a +0 trident (65, 26, D) a +0 trident (65, 33, D) a wind drake corpse (66, 31, D) a +0 trident (66, 33, D) a +0 shortbow 10 arrows (67, 0, D) the +0 plate armour "Tinug" {Harm rC++ Regen+ Stlth-} It greatly protects you from cold. It increases your rate of regeneration. It increases damage dealt and taken. It makes you less stealthy. (67, 30, D) a +0 trident (still there?) 7 boomerangs (still there?) (67, 31, D) a +0 trident (67, 32, D) a +2 vampiric battleaxe (68, 0, D) a +2 rapier of venom (69, 0, D) the Volume of the Sinister Mountains Spells Type Level Known a - Pain Necromancy 1 no b - Passwall Transmutation/Earth 2 no c - Vampiric Draining Necromancy 3 no d - Agony Necromancy 5 no (69, 36, D) a +6 ring of dexterity (70, 8, D) a +4 glaive of venom (70, 9, D) a +1 robe of positive energy (70, 11, D) a jackal corpse (70, 36, D) an uncursed staff of air (70, 40, D) a rime drake corpse (71, 8, D) a phial of floods (71, 16, D) a tin of tremorstones (2/2) (71, 17, D) an uncursed staff of poison (71, 26, D) an uncursed staff of cold (71, 36, D) the +6 ring mail of Xotwy {+Inv MR+ Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It affects your resistance to hostile enchantments. It lets you turn invisible. (71, 37, D) a book of Frost (71, 40, D) +0 acid dragon scales an acid dragon corpse (72, 8, D) an uncursed amulet of magic regeneration (72, 9, D) a +2 plate armour of fire resistance (72, 11, D) a river rat corpse (72, 16, D) a +7 hunting sling (72, 17, D) an uncursed staff of earth (72, 19, D) a cursed +0 halberd a +0 robe (72, 27, D) an uncursed staff of earth (72, 28, D) a +6 ring of strength (72, 36, D) a +4 shortbow of freezing (73, 1, D) the +7 dagger "Bichuips" {pain, *Corrode rF+ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (73, 16, D) a +0 short sword of electrocution (73, 17, D) a Grand Grimoire (73, 26, D) a phial of floods (73, 36, D) the Reference Book on Supportive Flight Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Lightning Bolt Conjuration/Air 5 no c - Spellforged Servitor Conjuration/Summoning 7 no d - Malign Gateway Summoning/Translocation 7 no (73, 37, D) a condenser vane