TheWayOfAllFlesh Level 1 of the Dungeon [Shop] Him Girr's Distillery a potion of brilliance (40 gold) a potion of berserk rage (50 gold) a potion of attraction (30 gold) a potion of lignification (30 gold) a potion of flight (30 gold) 2 potions of lignification (60 gold) a potion of cancellation (80 gold) a potion of heal wounds (50 gold) a potion of might (40 gold) (0, 0, D:1) 16 stones (1, -28, D:1) a +0 leather armour (12, -12, D:1) a +0 hunting sling (22, 7, D:1) 32 stones (23, -5, D:1) a +0 dagger (27, -27, D:1) a staff of fire (37, -9, D:1) a +0 club (37, 14, D:1) a +0 club Level 2 of the Dungeon (2, -9, D:2) a +0 whip (14, -7, D:2) a +0 whip (15, -18, D:2) a +0 short sword 2 stones (16, 10, D:2) a potion of degeneration (24, -39, D:2) a +0 robe (24, -32, D:2) a +0 robe (24, -24, D:2) a +0 mace (24, 17, D:2) a +0 dagger a +0 club (28, -29, D:2) a +0 whip (28, -3, D:2) 29 stones (30, -27, D:2) a +0 whip (33, -25, D:2) a +0 ring mail (33, 7, D:2) a +0 whip (37, -26, D:2) a +0 ring mail (38, -12, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 whip (0, 1, D:3) a +0 short sword (1, -1, D:3) a +0 robe a +0 dagger (4, 19, D:3) a staff of death (16, 17, D:3) a staff of conjuration (21, 17, D:3) a +0 club (25, -5, D:3) a +0 hunting sling (28, -2, D:3) 11 stones (42, 9, D:3) 19 stones Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (7, -9, D:4) a +0 club a +0 club a +0 dagger a +0 dagger a +0 dagger (8, -10, D:4) a +2 dagger of venom a +0 club (8, -9, D:4) a +0 club 3 boomerangs a +0 leather armour (9, 2, D:4) a +0 dagger of venom (15, -16, D:4) a +0 cloak (15, 0, D:4) a +0 club 3 stones (16, 0, D:4) a +1 dagger of electrocution (23, -13, D:4) a +0 club (26, -26, D:4) a stone a +0 short sword (36, -9, D:4) a +0 whip a stone (37, -28, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Guke Kic's Antique Weapon Shoppe a +0 great mace (136 gold) a +4 vorpal hand axe (556 gold) a +0 dagger (42 gold) a +3 spear (420 gold) the +5 battleaxe of a sewer {vorpal, rPois rF+ rCorr Dex+2} (1316 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rF: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 antimagic halberd (294 gold) a +0 trident (73 gold) a +1 hand crossbow of freezing (279 gold) a +0 quarterstaff (84 gold) (0, 0, D:5) a +0 club a +0 dagger a +0 robe (1, 0, D:5) a +0 dagger a +0 dagger a +0 robe (2, 0, D:5) a +0 mace (7, -17, D:5) a +0 leather armour (20, 6, D:5) a potion of degeneration (21, 6, D:5) a +0 chain mail a +0 club (22, 10, D:5) the +1 plate armour of the Hall of Blades {Slay+2 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. (23, 13, D:5) a +0 giant spiked club (28, 26, D:5) a +0 dagger (31, -6, D:5) a +0 long sword (31, 3, D:5) a +0 leather armour a +0 dagger (32, 3, D:5) a +0 club (32, 5, D:5) a +0 short sword a +0 leather armour (33, 3, D:5) a +0 falchion (36, 7, D:5) a +0 falchion (36, 9, D:5) a +0 short sword (45, 14, D:5) a +0 club (48, 9, D:5) a +0 quarterstaff (49, -23, D:5) a +2 falchion of flaming Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 club (0, 5, D:6) a +0 spear (1, 0, D:6) a +0 robe a +0 dagger (2, 0, D:6) a +0 spear (2, 4, D:6) a +0 leather armour a +0 whip (3, -12, D:6) a +0 spear a +0 flail (3, 0, D:6) a +0 robe a +0 dagger (3, 1, D:6) a +0 club (3, 2, D:6) a +0 leather armour a +0 flail (5, 1, D:6) a +0 dagger (6, -14, D:6) a +0 whip (9, -20, D:6) a +0 halberd (10, -21, D:6) a +0 giant club (10, -20, D:6) a +0 spear (11, -20, D:6) a +0 halberd a +0 scale mail a +0 trident (12, -20, D:6) a +0 spear (13, -20, D:6) a +0 robe a +0 club (15, -19, D:6) a +0 flail (15, 18, D:6) 15 stones (16, -20, D:6) a +0 quarterstaff (16, -16, D:6) a +0 whip (39, 12, D:6) a +0 chain mail (39, 16, D:6) a +0 scale mail (49, -19, D:6) a ring of fire Level 7 of the Dungeon (0, 0, D:7) 14 gold pieces (1, -26, D:7) 3 scrolls of identify (5, -3, D:7) a +0 halberd (6, -4, D:7) a +0 spear (6, -2, D:7) the +7 halberd of Light {vamp, Dex+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+4). (7, -13, D:7) an orb of mayhem (7, -3, D:7) a +0 spear a bailey (0, 0, Bailey) a +0 glaive an ogre corpse (3, 4, Bailey) a +0 trident a spriggan skeleton (3, 5, Bailey) a +0 halberd (4, 6, Bailey) a +0 spear (11, 11, Bailey) a +0 halberd (still there?) an ogre corpse (still there?) (11, 12, Bailey) a +0 spear (still there?) a spriggan corpse (still there?)