Dungeon Crawl Stone Soup version 0.31-a0-746-ge8284cb111 (webtiles) character file. Game seed: 2841841043862848040 0 Theblade121 the Conjurer (level 1, 11/11 HPs) Began as an Octopode Wanderer on Sept 14, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). Theblade121 the Conjurer (Octopode Wanderer) Turns: 0, Time: 00:00:04 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . a - +0 hand axe rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 hat (worn) Scrolls c - a scroll of teleportation Skills: + Level 2.0 Axes + Level 2.6 Stealth + Level 1.0 Spellcasting + Level 5.0 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 8% 3d4 24% 3 Flame Wave Conj/Fire 8% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Ran out of altars for temple! Welcome, Theblade121 the Octopode Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found four items. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand axe, a +0 hat, a scroll of teleportation; and the following spell memorised: Foxfire; and the following spells available to memorise: Hailstorm, Flame Wave. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .## ##. #..)## ##(..# #...###...# #.......# #.@.# #.$.....# #...###...# #?..## ##...# .## ##. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Theblade121 the Octopode Wanderer began the quest for the | Orb. 0 | D:1 | Theblade121 set off with the following items: a +0 hand | axe, a +0 hat, a scroll of teleportation; and the following | spell memorised: Foxfire; and the following spells | available to memorise: Hailstorm, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+