Dungeon Sprint DCSS version 0.31-a0-1327-g8c40ea976f (webtiles) character file. Game seed: 14419687849355692073 0 Theblade121 the Trooper (level 1, -2/18 HPs) Began as a Demonspawn Monk on Dec 21, 2023. Slain by a merfolk siren ... wielding a +0 spear (20 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:22 (36 turns). Theblade121 the Trooper (Demonspawn Monk) Turns: 36, Time: 00:00:23 Health: -2/18 AC: 0 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . (no body armour) rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no teleportation @: mesmerised A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls i - a scroll of blinking Potions b - a potion of ambrosia d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 3.0 Fighting + Level 2.6 Dodging + Level 2.6 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! You close the door. A merfolk siren breaks down the door. You aren't carrying any items that you can evoke. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! There is a broken door here. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear!! Ouch! That really hurt! You die... ## ## ##. .## .. .. B#B ## #+# #.## ##.##...# +.<.@m# ##.##...# #+# #.## ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Theblade121 the Demonspawn Monk began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 13 | D | Noticed a boulder beetle 13 | D | Noticed a boulder beetle 24 | D | Noticed a merfolk siren 36 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 10 Armour: Skin || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 35 | 35 | 0 | 0 | 0 | 1 | 35.0 | Dungeon | 35 | 35 | 0 | 0 | 0 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 35 daAuts