ThermosAquaticus the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a +0 robe (36, 1, D) a +0 robe (37, 1, D) a plain deck of escape (38, 1, D) the +0 leather armour of Prudence {SInv} It enhances your eyesight. (39, 1, D) the +6 long sword of Forced Transition {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (41, 1, D) an ornate deck of changes (50, 1, D) the cursed +1 pair of boots of the Castellan {Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It has a curse placed upon it. (52, 1, D) an uncursed staff of poison (53, 1, D) a +2 robe of the Archmagi (54, 1, D) Mnompog's Tome of Damaging Orientation Spells Type Level Sting Conjuration/Poison 1 Conjure Flame Conjuration/Fire 3 Passage of Golubria Translocation 4 Summon Forest Summoning/Translocation 5 Controlled Blink Translocation 7 (55, 1, D) a +1 great sword of holy wrath (62, 1, D) a +2 helmet of intelligence (63, 1, D) a cursed ring of loudness (67, 1, D) a plain deck of defence (68, 1, D) a lamp of fire (69, 1, D) a plain deck of destruction (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (36, 2, D) a +0 dagger (38, 2, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (40, 2, D) an uncursed staff of fire (42, 2, D) a +1 chain mail of fire resistance (49, 2, D) a book of Minor Magic (50, 2, D) a +2 halberd of chopping (51, 2, D) a +3 spear of pain (52, 2, D) a +2 war axe of chopping (53, 2, D) the +5 spear "Klenuy" {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (55, 2, D) the +0 chain mail "Moasecro" {Dex+4 Int+2} It affects your intelligence (+2). It affects your dexterity (+4). (73, 2, D) a +0 falchion (75, 2, D) a book of Party Tricks (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant club a +5 great mace (73, 3, D) a +2 morningstar of holy wrath a +0 ring mail (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (72, 5, D) a +0 dagger a +0 robe (10, 6, D) an uncursed staff of energy a crystal ball of energy (38, 6, D) a +3 scimitar of freezing a +2 robe of fire resistance (39, 6, D) a +0 dagger a +2 leather armour of poison resistance (40, 6, D) an uncursed staff of air a +0 robe a human corpse (skeletalised by now) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (40, 9, D) a +0 scimitar a +1 hand crossbow of flaming (62, 9, D) a +5 flail of protection (63, 9, D) a +2 flail of protection (70, 9, D) a book of Wizardry (72, 9, D) a +2 plate armour of cold resistance (40, 10, D) the +9 scimitar of Gallantry {antimagic, rElec rC+ Str+2 Stlth-} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It protects you from cold. It insulates you from electricity. It makes you less stealthy. a +3 plate armour (62, 10, D) a +3 falchion of holy wrath (72, 10, D) a +0 club (41, 11, D) a +0 war axe (72, 11, D) a +0 trident a +0 leather armour (71, 12, D) a +0 flail a +0 ring mail (72, 12, D) a +1 mace of holy wrath a +0 leather armour a +0 whip a +0 leather armour (49, 13, D) an uncursed staff of earth (50, 13, D) an uncursed staff of earth (53, 13, D) an uncursed staff of energy (54, 13, D) an uncursed ring of poison resistance (55, 13, D) an uncursed staff of summoning (50, 14, D) a sack of spiders (51, 14, D) a +2 centaur barding of fire resistance (52, 14, D) a +3 ring mail of poison resistance (53, 14, D) a plain deck of defence (54, 14, D) a +1 troll leather armour (35, 15, D) the cursed -5 leather armour of Refuge {Str+4} It affects your strength (+4). It has a curse placed upon it. (36, 15, D) an uncursed staff of cold (37, 15, D) the Compendium of Fire Spells Type Level Sticky Flame Conjuration/Fire 4 Fireball Conjuration/Fire 5 Ignite Poison Fire/Transmutation 5 (38, 15, D) a crystal ball of energy (40, 15, D) the +9 great mace "Demonslayer" {antimagic, rN+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from negative energy. (41, 15, D) the +1 war axe of Disgust {antimagic, rF++ rC+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It greatly protects you from fire. It protects you from cold. (42, 15, D) a +3 leather armour of cold resistance (43, 15, D) the ring "Stehiehi" {Fire Dex+3 Int+1} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+1). It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. (35, 16, D) an uncursed staff of energy (38, 16, D) a +0 hat of magic resistance an uncursed ring of protection from fire the cursed ring "Cixag" {AC-3 Str+3 Dex-4} [ring of protection] It affects your AC (-3). It affects your strength (+3). It affects your dexterity (-4). It has a curse placed upon it. an uncursed ring of protection from fire an uncursed ring of fire 4 scrolls of amnesia an uncursed ring of wizardry an uncursed ring of stealth (39, 16, D) an uncursed staff of wizardry (40, 16, D) the cursed -2 trident of Conversion {pierce, +Rage +Fly rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you fly. It lets you go berserk. It has a curse placed upon it. (41, 16, D) a +5 rod of ignition (9/9) (42, 16, D) a +0 scythe of protection (43, 16, D) a +3 hand axe of chopping (34, 17, D) a rotting chunk of ghoul flesh (62, 17, D) an uncursed staff of energy (63, 17, D) the ring of Atuix {rC+ Int+2 SInv} [ring of see invisible] It affects your intelligence (+2). It protects you from cold. It enhances your eyesight. (unseen) (71, 17, D) a +0 spear of venom (72, 17, D) the +0 leather armour of Death's Door {Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). (73, 17, D) a book of Wizardry (33, 18, D) a rotting chunk of ghoul flesh (35, 18, D) a rotting chunk of ghoul flesh (62, 18, D) a +1 leather armour of positive energy (63, 18, D) the Guide on Ensnaring Companions Spells Type Level Summon Butterflies Summoning 1 Slow Hexes 2 Silence Hexes/Air 5 Summon Demon Summoning 5 Summon Hydra Summoning 7 (64, 18, D) an uncursed staff of cold (71, 18, D) a +0 club (73, 18, D) a +2 robe of cold resistance (52, 19, D) a quokka corpse (skeletalised by now) (49, 20, D) a basilisk corpse (skeletalised by now) (51, 20, D) a giant frog corpse (skeletalised by now) (64, 20, D) a +0 trident (71, 20, D) a +0 dire flail a +0 plate armour (72, 20, D) a +0 dagger a cursed +0 robe a +5 broad axe of venom (73, 20, D) a +0 whip (51, 21, D) a hound corpse (skeletalised by now) (62, 21, D) a +0 flail (still there?) a +0 short sword (still there?) (64, 21, D) a +2 greatsling of flaming (71, 21, D) a +0 hand axe (73, 21, D) a +0 short sword a +0 chain mail (62, 22, D) a +0 short sword (55, 24, D) a +5 ring of strength a +5 demon whip a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 animal skin a +1 club (49, 25, D) the cursed -2 ring mail of Golies {Dex+2 Int+4} It affects your intelligence (+4). It affects your dexterity (+2). It has a curse placed upon it. (50, 25, D) a +2 whip of venom (52, 25, D) the +4 war axe "Sosami" {flame, rC+ rN+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It protects you from negative energy. (54, 25, D) a +4 cutlass of draining (55, 25, D) a +0 long sword (51, 26, D) the cursed -10 ring mail "Leyzuets" {Dex+3 Int+4} It affects your intelligence (+4). It affects your dexterity (+3). It has a curse placed upon it. (52, 26, D) a book of Ice (53, 26, D) a cursed staff of poison (54, 26, D) a +0 dire flail (55, 26, D) (unseen) (51, 27, D) a +0 arbalest 13 bolts of frost (61, 27, D) a +2 scimitar of draining (62, 27, D) an uncursed ring of invisibility (63, 27, D) a book of Death (64, 27, D) a +2 vampiric broad axe (65, 27, D) a book of Callings (71, 27, D) a +2 battleaxe of freezing (73, 27, D) an uncursed ring of see invisible (62, 28, D) a book of Alchemy (63, 28, D) a book of Clouds (64, 28, D) a +1 battleaxe of flaming (71, 28, D) an uncursed staff of power (72, 28, D) a plain deck of wonders (73, 28, D) the +3 leather armour of Wrong Decisions {+Inv Dex+3} It affects your dexterity (+3). It lets you turn invisible. (37, 29, D) a sack of spiders (38, 29, D) the +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (39, 29, D) an uncursed amulet of stasis (54, 29, D) a +0 battleaxe of electrocution a +0 plate armour (35, 30, D) a manual of Earth Magic (36, 30, D) a book of Clouds (37, 30, D) a book of Frost (38, 30, D) an uncursed staff of death (41, 30, D) a book of Hinderance (still there?) a fan of gales (still there?) (42, 30, D) a plain deck of summonings (52, 30, D) a +1 halberd of chopping (unseen) (50, 31, D) 3 large rocks (51, 31, D) a +0 long sword a +0 plate armour a +0 large shield (52, 31, D) a +0 battleaxe a +0 chain mail a +0 war axe a +0 plate armour a +0 shield (52, 32, D) a +3 war axe of chopping a +0 arbalest 22 bolts a +0 war axe a +0 chain mail a +0 large shield an uncursed amulet of warding (39, 33, D) a large rock (52, 33, D) 5 large rocks (52, 34, D) a bolt of frost (53, 34, D) 2 large rocks (38, 36, D) a shapeshifter corpse (50, 37, D) the ring of Ussafu Wotwa {rF++ rN+ MP+9} [ring of magical power] It greatly protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). (51, 37, D) a stone of tremors (52, 37, D) a fan of gales (53, 37, D) an uncursed staff of energy (54, 37, D) a +2 crystal plate armour (59, 37, D) a +2 robe of cold resistance (60, 37, D) the +1 robe "Frumuboci" {rF+} It protects you from fire. (61, 37, D) a plain deck of changes (63, 37, D) a +0 robe of cold resistance (69, 37, D) an uncursed staff of wizardry (70, 37, D) a +0 vampiric whip (71, 37, D) a +1 long sword of holy wrath (72, 37, D) an ornate deck of changes (73, 37, D) a +2 robe of magic resistance (50, 38, D) a +2 scimitar of flaming an uncursed staff of wizardry the +0 arbalest of Resourcefulness {elec, rF- rN+ Str-2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-2). It makes you vulnerable to fire. It protects you from negative energy. (51, 38, D) a +2 short sword of venom (52, 38, D) a +0 broad axe of freezing (53, 38, D) the cursed -1 plate armour of Baldness {Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It has a curse placed upon it. (60, 38, D) a book of Power (61, 38, D) a crystal ball of energy a +1 quarterstaff of draining (64, 38, D) an uncursed staff of conjuration (71, 38, D) a +0 robe of magic resistance (49, 39, D) a +0 broad axe 7 javelins a +0 leather armour an uncursed ring of positive energy (51, 40, D) a +4 dagger of chaos a +0 robe (63, 40, D) a +0 battleaxe (unseen) (50, 41, D) a +3 hand axe a +0 buckler (51, 41, D) a cursed -1 dagger a +0 robe of cold resistance (52, 41, D) a +3 scimitar of electrocution a +0 plate armour a +4 scimitar of flaming a +0 robe (50, 42, D) a +0 cutlass a +0 leather armour (52, 42, D) a +2 dagger of draining a +1 robe of cold resistance (60, 42, D) a +0 long sword (unseen) (61, 42, D) a +0 halberd a +0 chain mail (62, 43, D) a +0 dire flail a +0 chain mail (64, 43, D) a +0 battleaxe (unseen) (62, 44, D) a +0 war axe a +0 plate armour a cursed +0 shield