Dungeon Crawl Stone Soup version 0.34-a0-79-g955a7a1ee1 (webtiles) character file. Game seed: 2832237447791346032 443 ThermosAquaticus the Magician (level 7, -9/45 HPs) Began as a Djinni Conjurer on May 26, 2025. Mangled by a sky beast (11 damage) ... on level 5 of the Dungeon. The game lasted 00:08:19 (3712 turns). ThermosAquaticus the Magician (Djinni Conjurer) Turns: 3712, Time: 00:08:19 Health: -9/45 AC: 4 Str: 6 XL: 7 Next: 23% Gold: 257 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ z - +1 helmet rElec . (no cloak) rCorr + (no gloves) SInv . (no amulet) Will ..... h - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.27/turn %: infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 257 gold pieces. Inventory: Armour a - a +0 robe (worn) m - the +2 ring mail of Neur {Harm rElec Int+2} (You found it on level 2 of the Dungeon) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). q - a +0 ring mail r - a +0 buckler z - a +1 helmet (worn) Magical Staves y - a staff of cold Jewellery h - a ring of resist corrosion (worn) s - a +4 ring of slaying Wands B - a wand of roots (9) Scrolls b - a scroll of fog {unknown} c - 3 scrolls of identify {unknown} d - 2 scrolls of revelation {unknown} e - a scroll of blinking {unknown} l - 2 scrolls of teleportation {unknown} n - a scroll of summoning {unknown} o - a scroll of enchant armour {unknown} t - 2 scrolls of noise {unknown} u - a scroll of immolation {unknown} w - 2 scrolls of brand weapon {unknown} A - a scroll of torment {unknown} C - a scroll of amnesia {unknown} D - a scroll of enchant weapon {unknown} Potions f - a potion of might {unknown} g - a potion of cancellation i - a potion of heal wounds {unknown} j - 3 potions of ambrosia {unknown} k - 2 potions of lignification {unknown} p - 2 potions of curing {unknown} v - a potion of haste {unknown} x - a potion of berserk rage {unknown} E - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 6.2 Spellcasting + Level 6.2 Conjurations - Level 6.2 Hexes - Level 6.2 Summonings - Level 6.2 Necromancy - Level 6.2 Translocations - Level 6.2 Forgecraft - Level 6.2 Fire Magic - Level 6.2 Ice Magic - Level 6.2 Air Magic - Level 6.2 Earth Magic - Level 6.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 17% 3d11 7% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 7% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Lesser Beckoning Tloc 68% N/A 1% 2 g - Stone Arrow Conj/Erth 68% 3d11 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Ru Shops: D:1 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Forgecraft skill increases to level 6! Your Fire Magic skill increases to level 6! Your Ice Magic skill increases to level 6! Your Air Magic skill increases to level 6! Your Earth Magic skill increases to level 6! Your Alchemy skill increases to level 6! You have reached level 7! The power to cast Stone Arrow wells up from within. Spell assigned to 'g'. You stop channelling your searing ray. Found a scroll labelled DOWUK SOMOAGIQ. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You start resting. HP restored. You fly upwards. The sky beast hits you. The open air twists around violently and strikes you! There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (73% to hit) You focus your ray upon the sky beast. The searing ray hits the sky beast! The sky beast is heavily wounded. (Press . to maintain the ray.) The sky beast hits you. The open air twists around violently and strikes you! The searing ray hits the sky beast. The sky beast is heavily wounded. The sky beast hits you. The open air twists around violently and strikes you! * * * LOW HITPOINT WARNING * * * The searing ray hits the sky beast. The sky beast is severely wounded. * * * LOW HITPOINT WARNING * * * The sky beast hits you. The open air twists around violently and strikes you! You die... #.## ## #..# . ..## #..# .# ..###..#.###. #.##.<....... #.##....##### .#.####........... ?.................+ ##....@....#####.# ##..F..#.## . #..####.# #.. #.# +.. ..# ##. .. # You could see a sky beast. Vanquished Creatures A yak (D:5) A bombardier beetle (D:4) An iguana (D:4) An orc wizard (D:3) 13 adders 4 gnolls A dart slug (D:4) A ribbon worm (D:2) 8 orcs 5 hobgoblins 6 jackals (D:1) 8 ball pythons 5 bats 7 endoplasms 3 frilled lizards A giant cockroach (D:2) 6 goblins 3 kobolds 3 rats 78 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThermosAquaticus the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | ThermosAquaticus set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 407 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 490 | D:1 | Found Saryomiod's Book Boutique. 1082 | D:2 | Identified the +2 ring mail of Neur {Harm rElec Int+2} 1130 | D:2 | Reached XP level 3. HP: 25/25 MP: 0/0 1130 | D:2 | Learned a level 1 spell: Soul Splinter 1135 | D:2 | Identified the medusa talisman of the True Pharaoh {Harm | rElec rF- Slay+6} 1234 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1735 | D:2 | Reached XP level 5. HP: 33/35 MP: 0/0 1735 | D:2 | Learned a level 2 spell: Lesser Beckoning 2144 | D:3 | Found a sacrificial altar of Ru. 2378 | D:3 | Reached skill level 5 in Spellcasting 2378 | D:3 | Reached skill level 5 in Conjurations 2378 | D:3 | Reached skill level 5 in Hexes 2378 | D:3 | Reached skill level 5 in Summonings 2378 | D:3 | Reached skill level 5 in Necromancy 2378 | D:3 | Reached skill level 5 in Translocations 2378 | D:3 | Reached skill level 5 in Forgecraft 2378 | D:3 | Reached skill level 5 in Fire Magic 2378 | D:3 | Reached skill level 5 in Ice Magic 2378 | D:3 | Reached skill level 5 in Air Magic 2378 | D:3 | Reached skill level 5 in Earth Magic 2378 | D:3 | Reached skill level 5 in Alchemy 2509 | D:3 | Reached XP level 6. HP: 33/40 MP: 0/0 3533 | D:4 | Noticed a yak 3533 | D:4 | Noticed a yak 3534 | D:4 | Noticed a yak 3541 | D:4 | Noticed a yak 3544 | D:4 | Noticed a yak 3547 | D:4 | Noticed a yak 3563 | D:5 | Entered Level 5 of the Dungeon 3563 | D:5 | Noticed a sky beast 3564 | D:5 | Killed a yak 3565 | D:5 | Reached XP level 7. HP: 6/45 MP: 0/0 3565 | D:5 | Learned a level 3 spell: Stone Arrow 3712 | D:5 | Mangled by a sky beast Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_loops_corners, serial_shops, shop, st_stairs_3 D:2: layout_basic, serial_park_tiny_2, kennysheep_generic_room_14 D:3: layout_loops_corners, nicolae_ru_awakened_eye, minmay_joined_circles D:4: layout_basic D:5: layout_basic, gammafunk_temple_overflow_elements, minmay_temple_entry_mist, minmay_small_thing D:6: layout_gridville Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.2 Conjurations | 4 5 6 | 6.2 Hexes | 4 5 6 | 6.2 Summonings | 4 5 6 | 6.2 Necromancy | 4 5 6 | 6.2 Translocations | 4 5 6 | 6.2 Forgecraft | 4 5 6 | 6.2 Fire Magic | 4 5 6 | 6.2 Ice Magic | 4 5 6 | 6.2 Air Magic | 4 5 6 | 6.2 Earth Magic | 4 5 6 | 6.2 Alchemy | 4 5 6 | 6.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | 1 | || 1 Cast: Magic Dart | 45 | 73 | || 118 Searing Ray | 5 | 18 | 1 || 24 Fulminant Prism | | 2 | || 2 Use: Potion | | 1 | || 1 Armour: Robe | 3 | 15 | 8 || 26 Dodge: Dodged | 4 | 13 | || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3709 | 3631 | 78 | 416 | 2704 | 6 | 618.2 | Dungeon | 3709 | 3631 | 78 | 416 | 2704 | 6 | 618.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1119 daAuts D:1: 1063 daAuts D:2: 705 daAuts D:4: 671 daAuts D:6: 138 daAuts D:5: 10 daAuts