Thjof Level 1 of the Dungeon (12, -38, D:1) a +0 dagger a +0 whip a +0 dagger a +0 robe a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 dagger a +0 hand axe a +0 club a +0 scale mail a +0 dagger a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 robe "Weliojir" {rElec rN++ Int-5 SInv} (2390 gold) It affects your intelligence (-5). It insulates you from electricity. It greatly protects you from negative energy. It lets you see invisible. the +10 mace "Neiqooj" {freeze, rC+} (6940 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. the +6 dagger "Weuddo" {speed, *Rage MP+9 Str+2} (6400 gold) Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your magic capacity (+9). It may make you go berserk in combat. the cursed +1 dagger "Soifes" {venom, rElec rN+} (2260 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (2, 11, D:3) a kobold skeleton (3, 16, D:3) a kobold skeleton (4, 17, D:3) a hobgoblin skeleton (7, 19, D:3) an orc skeleton (9, 21, D:3) a leopard gecko skeleton