Dungeon Crawl Stone Soup version 0.29-a0-297-g7659ce593d (webtiles) character file. Game seed: 11033966713643239154 18 Thjof the Caller (level 2, -1/20 HPs) Began as a Merfolk Summoner on Mar 22, 2022. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:12:09 (429 turns). Thjof the Caller (Merfolk Summoner) Turns: 429, Time: 00:12:09 Health: -1/20 AC: 2 Str: 8 XL: 2 Next: 70% Magic: 3/5 EV: 13 Int: 14 God: Gold: 33 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis + e - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn h - ring of see invisible MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons b - a +0 club e - a +0 short sword (weapon) g - a +0 dagger j - a +2 mace of draining Missiles d - 35 stones (quivered) Armour a - a +0 robe (worn) Jewellery h - a ring of see invisible (left hand) i - an amulet of faith Scrolls f - 2 scrolls of identify {unknown} Skills: + Level 0.9 Fighting + Level 3.0 Dodging + Level 2.5 Stealth + Level 2.2 Spellcasting + Level 4.1 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 b - Call Imp Summ 13% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 13% N/A 13% 3 Summon Guardian Golem Hex/Summ 7% N/A 30% 3 Summon Lightning Spire Summ/Air 7% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - quokka Aim: a quokka (ally target) Attack! The quokka twitches its whiskers. The quokka bites your crimson imp. Your crimson imp misses the quokka. The quokka bites your crimson imp. Your crimson imp closely misses the quokka. The quokka bites your crimson imp. Your crimson imp blinks! Your crimson imp blinks! The quokka closely misses you. You barely miss the quokka. The quokka misses you. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The quokka closely misses you. You barely miss the quokka. Your bat hits the quokka but does no damage. Your bat misses the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka but do no damage. Your bat barely misses the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. You barely miss the quokka. Your bat closely misses the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. You hit the quokka. The quokka is severely wounded. Your bat hits the quokka. Your bat closely misses the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * Your crimson imp blinks! You swap places. The quokka attacks as you move away! The quokka bites you. You die... #.......# #.♣...♣.# #...8...# #.♣...♣.# ##.....## ##P.P## ##≈.≈## ############≈≈.≈≈##### #.b.r@...#P≈≈≈.≈≈≈P#.† .[...######.............# ### ###P≈≈≈.≈≈≈P### ###≈≈.≈≈### ##≈.≈## #P.P# ##.## ..# #. You could see a quokka (ally target), a friendly crimson imp (summoned) and a friendly bat (summoned). Vanquished Creatures A dart slug (D:1) A goblin (D:1) A kobold (D:1) A quokka (D:1) A spectral kobold (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) 3 hobgoblins (D:1) 2 ball pythons (D:1) A bat (D:1) 3 goblins (D:1) A kobold (D:1) A rat (D:1) 11 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Thjof the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 160 | D:1 | Reached XP level 2. HP: 17/20 MP: 1/5 225 | D:1 | Learned a level 2 spell: Call Imp 227 | D:1 | Found a faded altar of an unknown god. 428 | D:1 | HP: 1/20 [quokka (1)] 429 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_rooms, dreamdust_ecumenical_altar_drowned_temple, dreamdust_princess_bridge Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Fighting | | 0.9 Stealth | | 2.5 Spellcasting | | 2.2 Summonings | | 4.1 Action || total -------------------------++------- Melee: Short sword || 31 Unarmed || 5 Throw: Stone || 4 Cast: Summon Small Mamm || 17 Call Imp || 4 Use: Potion || 2 Stab: Sleeping || 2 Armor: Robe || 8 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 413 | 413 | 0 | 0 | 0 | 1 | 413.0 | Dungeon | 413 | 413 | 0 | 0 | 0 | 1 | 413.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 413 daAuts