Dungeon Crawl Stone Soup version 0.29-a0-319-gad05b8d819 (webtiles) character file. Game seed: 9544544773792961676 17 Thjof the Conjurer (level 2, -1/16 HPs) Began as a Tengu Conjurer on Apr 2, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:06:31 (198 turns). Thjof the Conjurer (Tengu Conjurer) Turns: 198, Time: 00:06:33 Health: -1/16 AC: 2 Str: 7 XL: 2 Next: 62% Magic: 0/6 EV: 12 Int: 18 God: Gold: 30 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 rapier Armour b - a +0 robe (worn) e - a +0 scale mail Scrolls c - a scroll of fog {unknown} d - a scroll of magic mapping {unknown} Skills: + Level 0.5 Fighting + Level 2.4 Dodging + Level 2.3 Stealth + Level 0.5 Unarmed Combat + Level 2.1 Spellcasting + Level 5.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Really attack while wielding nothing? You barely miss the jackal. The jackal misses you. You barely miss the jackal. Your kick misses the jackal. You peck the jackal. The jackal is heavily wounded. The jackal misses you. The jackal barely misses you. You closely miss the jackal. Your kick misses the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. The jackal closely misses you. You barely miss the jackal. You claw the jackal, but do no damage. The jackal is almost dead. The jackal bites you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. You barely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You hit the jackal. Your kick misses the jackal. Your peck misses the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You completely miss the jackal. Your kick misses the jackal. Your peck misses the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... .......#...^....######## .......#................ .......#.####..........# .......#†####..........#. .......#>................ .......######..........## .......#### #............ ..........###............ ######..........@h....... #....########†...... #####........## .)..... #.............# ....... #.............# ....... #.............# ....... #.............# ....... ##.............# .####.. .....########+## You could see a jackal. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) 2 goblins (D:1) A jackal (D:1) 3 kobolds (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Thjof the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 116 | D:1 | Reached XP level 2. HP: 15/16 MP: 0/6 119 | D:1 | Learned a level 2 spell: Searing Ray 198 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic, chequers_garden Action || total -------------------------++------- Melee: Unarmed || 18 Kick || 4 Peck || 4 Cast: Magic Dart || 16 Searing Ray || 2 Use: Potion || 1 Stab: Sleeping || 1 Armor: Robe || 3 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 198 | 198 | 0 | 0 | 0 | 1 | 198.0 | Dungeon | 198 | 198 | 0 | 0 | 0 | 1 | 198.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 198 daAuts