Thjof Level 1 of the Dungeon [Shop] Foteg's Jewellery Boutique a ring of flight (210 gold) a ring of protection from cold (300 gold) a +6 ring of strength (702 gold) a +4 ring of protection (432 gold) a +4 ring of evasion (432 gold) an amulet of the acrobat (360 gold) a ring of willpower (300 gold) a ring of positive energy (240 gold) (0, 0, D:1) a +0 hunting sling (6, 10, D:1) a +0 dagger (9, 22, D:1) 3 stones (9, 31, D:1) a +0 hunting sling (12, -4, D:1) a +0 dagger (12, 26, D:1) a +0 giant club (42, 28, D:1) 9 stones (48, 8, D:1) a scroll of identify (48, 10, D:1) a potion of curing (49, 2, D:1) a +0 club Level 2 of the Dungeon (1, 35, D:2) 5 stones a +0 dagger (2, -2, D:2) a +0 robe (4, 15, D:2) a +0 short sword (15, 0, D:2) a +0 mace (16, 25, D:2) a +0 short sword (18, -13, D:2) a +0 club (19, -9, D:2) a +0 club a +0 leather armour (20, 4, D:2) a +0 plate armour (32, 20, D:2) a +0 hand axe (36, 7, D:2) a +0 leather armour (44, 22, D:2) a +0 halberd Level 3 of the Dungeon (5, 7, D:3) a +0 short sword (15, 33, D:3) a +0 trident (19, 37, D:3) a +0 ring mail (21, 31, D:3) 4 stones (26, 3, D:3) a +0 club 5 stones (27, -1, D:3) a +0 club (27, 28, D:3) a +0 short sword a stone (30, 20, D:3) a +0 scale mail (66, 28, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club (0, 4, D:4) a +0 mace (0, 5, D:4) a +0 hand axe a +0 leather armour (9, -28, D:4) a +0 ring mail (15, -15, D:4) a +0 dagger (19, -36, D:4) a +0 halberd (still there?) a +0 halberd (still there?) (20, -35, D:4) a +0 club (still there?) a potion of curing (still there?) (27, -20, D:4) 4 stones (31, -7, D:4) a +0 dagger (46, -26, D:4) a +0 pair of boots (49, -6, D:4) a +0 trident (50, -13, D:4) a +0 hunting sling (59, -41, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (4, 23, D:5) a +0 ring mail (17, 5, D:5) 5 stones (18, -14, D:5) a +0 vorpal scythe (18, 16, D:5) a +0 whip a +0 spear (19, -14, D:5) a +1 war axe of flaming (19, 16, D:5) a +0 club a +0 whip a +0 club a +0 robe (19, 17, D:5) a +0 spear (25, -10, D:5) a +0 robe (26, 3, D:5) a +0 dagger a +0 robe (28, 2, D:5) a +0 dagger a +0 scale mail (35, 26, D:5) a +0 short sword Level 6 of the Dungeon (0, 1, D:6) a +0 robe (1, 1, D:6) a +0 giant club (4, -3, D:6) a +0 war axe a +0 plate armour (6, -3, D:6) a +0 falchion (10, 21, D:6) a +0 short sword (11, 17, D:6) a +0 falchion (15, -1, D:6) a +0 quarterstaff a +0 robe (16, 0, D:6) a +2 halberd (17, 1, D:6) a +1 halberd a +0 robe a +0 robe (18, 2, D:6) a +0 robe (19, 3, D:6) a +0 leather armour (20, 4, D:6) a +0 chain mail (21, 3, D:6) the +2 hand axe of Mandamus {spect, rPois rF++ Dex-3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (-3). rF: It greatly protects you from fire. rPois: It protects you from poison. (22, -1, D:6) 5 stones Level 7 of the Dungeon (0, 0, D:7) a +0 robe (7, 9, D:7) a +0 spear (7, 10, D:7) a +0 whip a +0 robe (8, 9, D:7) a +0 flail (10, 11, D:7) a +0 halberd (10, 13, D:7) a +0 whip a gnoll corpse (26, 8, D:7) a +0 whip (26, 10, D:7) a +0 club a +0 mace a +0 ring mail a +0 club an orc corpse (skeletalised by now) the Ecumenical Temple