Dungeon Crawl Stone Soup version 0.30-a0-691-g754fce4c43 (webtiles) character file. Game seed: 2604650586333149033 179 Thjof the Insei (level 5, -4/39 HPs) Began as a Merfolk Transmuter on Jan 19, 2023. Killed by nerve-wracking pain ... invoked by an orc priest (13 damage) ... on level 4 of the Dungeon. The game lasted 00:23:33 (1833 turns). Thjof the Insei (Merfolk Transmuter) Turns: 1833, Time: 00:23:34 Health: -4/39 AC: 7 Str: 10 XL: 5 Next: 59% Magic: 7/9 EV: 13 Int: 15 God: Gold: 152 SH: 0 Dex: 20 Spells: 2/9 levels left rFire . . . SeeInvis . h - +0 long sword rCold + . . Faith . (no shield) rNeg . . . Spirit . u - +3 leather armour rPois . Reflect . (helmet currently unavailable) rElec . Harm . e - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots currently unavailable) Stlth + (no amulet) HPRegen 0.26/turn t - +6 ring of dexterity MPRegen 0.11/turn A - ring of protection from cold @: appendages, wereblooded A: horns 2, (nimble swimmer 2), mertail a: End Transformation You were on level 4 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 152 gold pieces. Inventory: Hand Weapons b - a +0 halberd d - a +0 hand axe h - a +0 long sword (weapon) y - a +0 dagger of venom Missiles f - 3 atropa-tipped darts k - 2 boomerangs l - 7 stones (quivered) r - 11 poisoned darts Armour a - a +0 robe e - a +0 cloak (worn) p - a scarf of resistance u - a +3 leather armour (worn) Jewellery o - a ring of ice t - a +6 ring of dexterity (left hand) x - a +6 ring of dexterity A - a ring of protection from cold (right hand) Scrolls c - a scroll of magic mapping {unknown} g - a scroll of teleportation {unknown} i - a scroll of enchant armour {unknown} j - 2 scrolls of enchant weapon {unknown} n - a scroll of torment {unknown} q - a scroll of amnesia {unknown} s - a scroll of silence {unknown} w - a scroll of noise {unknown} Potions m - a potion of curing {unknown} v - 2 potions of brilliance {unknown} z - a potion of mutation {unknown} Skills: + Level 2.6 Fighting + Level 4.0 Dodging + Level 4.1 Unarmed Combat + Level 2.8 Spellcasting + Level 4.1 Transmutations + Level 0.5 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 28% N/A 4% 1 b - Wereblood Tmut 14% N/A 8% 2 c - Ice Form Ice/Tmut 9% N/A 71% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 38% 2 Spider Form Tmut/Pois 8% N/A 34% 3 Summon Ice Beast Ice/Summ 2% N/A 94% 4 Manifold Assault Tloc 2% N/A 95% 4 Summon Mana Viper Hex/Summ 2% N/A 100% 5 Monstrous Menagerie Summ 1% N/A 100% 7 Storm Form Tmut/Air 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (70% to hit) You throw a poisoned dart. The poisoned dart hits the orc priest. The orc priest is poisoned. Casting: Beastly Appendage (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. You hit the orc priest. Your headbutt misses the orc priest. The orc priest is moderately wounded. The orc priest misses you. The orc priest closely misses you. You barely miss the orc priest. You headbutt the orc priest, but do no damage. The orc priest is moderately wounded. The orc priest misses you. You closely miss the orc priest. The orc priest is heavily wounded. The orc priest looks more healthy. The orc priest closely misses you. You hit the orc priest but do no damage. The orc priest is heavily wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You closely miss the orc priest. The orc priest is heavily wounded. The orc priest barely misses you. You hit the orc priest but do no damage. The orc priest is heavily wounded. The orc priest barely misses you. The orc priest hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Beastly Appendage (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blood is infused with primal strength. The orc priest misses you. You hit the orc priest but do no damage. Your headbutt misses the orc priest. The orc priest is heavily wounded. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You die... #.......#.........# #.#.######.......## #.### ##.....## #.# ##...## #.# ##+## #.# #.# #######.# #.# #.o.(.... #.# #@# #.# #.# #.# #.# #.#####.# #.......# ######### You could see an orc priest. Vanquished Creatures An orc wizard (D:3) 4 gnolls (D:4) 4 adders 10 orcs 4 ball pythons 4 endoplasms 4 giant cockroaches 3 hobgoblins (D:2) 6 jackals 8 kobolds 5 quokkas 3 bats (D:2) 3 frilled lizards 6 goblins 3 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Thjof the Merfolk Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 86 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/5 145 | D:1 | Learned a level 2 spell: Wereblood 161 | D:1 | You fall into a shaft and drop 1 floor! 408 | D:1 | Reached XP level 3. HP: 25/26 MP: 2/6 723 | D:3 | Reached XP level 4. HP: 27/33 MP: 4/7 999 | D:3 | Found a broken altar of Ashenzari. 1278 | D:3 | Reached XP level 5. HP: 36/39 MP: 6/8 1362 | D:3 | Learned a level 4 spell: Ice Form 1618 | D:5 | Entered Level 5 of the Dungeon 1657 | D:4 | HP: 2/58 [gnoll/+0 halberd (6)] 1833 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic D:2: layout_rooms, minmay_tree_intersection, minmay_distorted D:3: layout_loops_ring, mainiacjoe_overflow_tiny_flanked, columned_hall_lemuel D:4: layout_loops_corners, lemuel_doored_altar, minmay_temple_entry_tees, nicolae_shop_firing_range D:5: layout_gridville, makhleb_blood_cavern_becter, abandoned_shop, uniq_crazy_yiuf_cottage, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.0 Transmutations | 3 4 | 4.1 Fighting | 2 | 2.6 Unarmed Combat | 4 | 4.1 Spellcasting | | 2.8 Ice Magic | | 0.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Flail | 8 | || 8 Club | 5 | || 5 Headbutt | 15 | 13 || 28 Punch | 1 | 2 || 3 Hand axe | 55 | || 55 Long sword | 15 | 79 || 94 Throw: Stone | 7 | 7 || 14 Dart | | 21 || 21 Cast: Beastly Appendage | 20 | 13 || 33 Wereblood | 8 | 9 || 17 Use: Potion | 1 | 1 || 2 Stab: Sleeping | 2 | || 2 Armor: Robe | 18 | 6 || 24 Leather armour | | 7 || 7 Skin | | 2 || 2 Dodge: Dodged | 81 | 58 || 139 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1890 | 1879 | 11 | 49 | 29 | 5 | 378.0 | Dungeon | 1890 | 1879 | 11 | 49 | 29 | 5 | 378.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 691 daAuts D:2: 480 daAuts D:1: 444 daAuts D:4: 273 daAuts D:5: 1 daAuts