Thjof Level 1 of the Dungeon (0, 0, D:1) a +0 mace (2, 17, D:1) a +0 dagger (17, 13, D:1) a +0 club (17, 14, D:1) a +0 whip (18, 0, D:1) a +0 robe (19, -8, D:1) a +0 mace (22, -7, D:1) a +0 club (31, -14, D:1) a +0 ring mail (34, 1, D:1) a +0 flail (47, 32, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Forysh's Magic Scroll Shoppe a scroll of identify (24 gold) a scroll of teleportation (36 gold) a scroll of teleportation (36 gold) a scroll of vulnerability (48 gold) a scroll of poison (48 gold) a scroll of identify (24 gold) a scroll of immolation (48 gold) a scroll of teleportation (36 gold) 3 scrolls of vulnerability (144 gold) (4, 1, D:2) a +0 club (7, 3, D:2) a +0 short sword (9, 27, D:2) a +0 ring mail (23, 7, D:2) a +0 dagger (23, 29, D:2) a +0 club (23, 36, D:2) a +0 hand axe (30, 17, D:2) a +0 ring mail (58, 6, D:2) a +0 club Level 3 of the Dungeon [Shop] Akuuteg's Weapon Emporium a +2 heavy trident (201 gold) a +0 spear (33 gold) a +0 war axe (38 gold) a +0 mace (33 gold) a +3 trident of freezing (256 gold) the +10 dark maul {heavy} (755 gold) a +0 hand axe (33 gold) a +0 whip (27 gold) a +0 falchion (33 gold) a +1 heavy flail (146 gold) [Shop] Hourph's Weapon Shoppe the +11 rapier of the Horn {heavy, Str+3 Stlth+} (1017 gold) Str: It affects your strength (+3). Stlth: It makes you more stealthy. 5 javelins (195 gold) a +0 longbow (84 gold) a +0 mace (39 gold) a +5 arbalest of draining (456 gold) a +0 scimitar (52 gold) [Shop] Adan's Armour Shop a +0 plate armour (253 gold) a +2 leather armour of willpower (209 gold) a +2 plate armour of positive energy (407 gold) the +9 plate armour of the Little Devil {rPois} (871 gold) rPois: It protects you from poison. a +0 scale mail (44 gold) an orb of energy (176 gold) the +0 plate armour of Bedazzled Salvation {rElec rC+++ Int+5 Stlth+} (938 gold) Int: It affects your intelligence (+5). rC: It renders you almost immune to cold. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. a +0 ring mail (44 gold) [Shop] Katun's Weapon Shoppe a +0 giant spiked club (19 gold) 5 stones (5 gold) a +0 dagger (20 gold) a +0 long sword (35 gold) 5 stones (5 gold) 2 stones (2 gold) [Shop] Regygod's General Store a potion of heal wounds (65 gold) a scroll of amnesia (52 gold) a potion of heal wounds (65 gold) a +0 flail (45 gold) a +0 long sword (45 gold) a +0 flail (45 gold) a potion of curing (39 gold) 7 stones (9 gold) a potion of brilliance (52 gold) (0, 0, D:3) a +0 club (7, 39, D:3) a +0 whip (11, 36, D:3) a +0 robe a +0 short sword (25, 32, D:3) a +0 dagger a +0 robe (27, 31, D:3) a +0 hand axe a +0 ring mail (27, 32, D:3) a +0 hand axe (28, 31, D:3) a +0 dagger (36, 31, D:3) a +0 leather armour a +0 flail (45, 21, D:3) a +0 ring mail (60, 8, D:3) a +0 club Level 4 of the Dungeon [Shop] Juntahal's Antique Weapon Emporium a +0 falchion (54 gold) a +0 quarterstaff (72 gold) a +3 hand axe of flaming (403 gold) a +0 short sword (54 gold) a +0 club (18 gold) the +7 battleaxe of the Yoke {protect, rC+ Dex+3} (1135 gold) Dex: It affects your dexterity (+3). rC: It protects you from cold. the +11 morningstar "Venoyn" {flame, Will++ Int+6 Dex+2} (1800 gold) Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). Will: It greatly increases your willpower. the +7 halberd of the Demonic God {vamp, +Blink MP-9 Dex-4 SInv} (846 gold) Dex: It affects your dexterity (-4). MP: It affects your magic capacity (-9). SInv: It lets you see invisible. +Blink: It lets you blink. Zin disapproves of the use of such an item. a +0 hand axe (54 gold) a +1 great mace of holy wrath (336 gold) (0, 0, D:4) a +0 flail a +0 spear (1, -1, D:4) a +0 club a +0 robe (1, 1, D:4) a +0 club a +0 flail a +0 spear (10, -1, D:4) a +0 ring mail a +0 whip (14, 8, D:4) a +0 club (21, 9, D:4) a +0 club a +0 club (21, 32, D:4) a +0 club (24, 12, D:4) a +0 spear (25, 11, D:4) a +0 whip (25, 12, D:4) a +0 spear (41, 3, D:4) a +0 pair of gloves (44, 7, D:4) a +0 mace (47, 16, D:4) a +0 short sword (57, -5, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 7 stones (8, -6, D:5) a +0 leather armour (14, -8, D:5) 6 stones (18, 30, D:5) a +0 ring mail (19, 0, D:5) a +0 club (19, 31, D:5) a +0 short sword (25, 6, D:5) a +0 long sword (32, 15, D:5) a +0 dagger (41, 26, D:5) a +0 giant club (51, 27, D:5) a +0 ring mail (52, 32, D:5) a +0 broad axe Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (1, 2, D:6) a +1 flail of holy wrath (still there?) a +0 dagger (still there?) a +0 robe (still there?) a scroll of teleportation (still there?) a +2 flail of protection (still there?) an orc corpse (still there?) an orc corpse (still there?) (2, 3, D:6) a +0 whip a gnoll corpse (3, 2, D:6) a bullfrog corpse (3, 8, D:6) a +0 robe (8, -1, D:6) a +0 whip (8, 0, D:6) a +0 spear (9, -1, D:6) a +0 dagger (16, 43, D:6) a hound corpse (18, 34, D:6) a +0 chain mail (31, 43, D:6) an adder corpse (skeletalised by now) (53, 48, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a water moccasin corpse the Ecumenical Temple