Thomus Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -9, D:1) 15 sling bullets (4, 10, D:1) a +0 hand axe (7, 15, D:1) a +0 club (29, 14, D:1) a cursed +0 robe (30, 19, D:1) a +0 short sword (31, -12, D:1) a +0 club (33, -1, D:1) a +0 club (35, -2, D:1) a +0 club (35, 3, D:1) 10 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, -29, D:2) a +0 quarterstaff (3, -17, D:2) a +0 club (12, -7, D:2) a +0 mace (15, -8, D:2) a +2 quarterstaff of chaos (24, 8, D:2) a +0 scythe a +0 robe (38, -22, D:2) a +0 dagger (38, 11, D:2) a +0 club a +0 club (50, -14, D:2) a +0 short sword (54, -8, D:2) a -4 ring of dexterity (55, -9, D:2) a +0 falchion (55, -8, D:2) a +0 club (56, -17, D:2) a +0 robe (60, -15, D:2) a +0 spear Level 3 of the Dungeon (6, 3, D:3) a stone (6, 4, D:3) a +0 hunting sling 14 stones (8, 4, D:3) a stone (12, -7, D:3) a +0 hunting sling 20 stones (12, 4, D:3) a stone (16, -8, D:3) a +0 dagger (17, 30, D:3) 21 bolts (20, -4, D:3) a stone (21, -4, D:3) a stone (22, 12, D:3) a +0 club (25, 6, D:3) a +0 scale mail (28, 11, D:3) 23 bolts (33, 31, D:3) 31 sling bullets (36, 2, D:3) a +0 club (38, 11, D:3) a +0 leather armour (39, 9, D:3) 23 sling bullets (44, -1, D:3) a +0 spear Level 4 of the Dungeon (1, -14, D:4) a cursed +0 ring mail (3, -25, D:4) a +0 pair of boots (6, -35, D:4) a +0 hand axe (7, -16, D:4) a +0 club (7, -14, D:4) a +0 mace (8, -16, D:4) a +0 dagger (8, -13, D:4) a +0 dagger (11, -21, D:4) a +0 shortbow (17, -20, D:4) a +0 rapier (20, -20, D:4) a +0 leather armour (32, -30, D:4) a +0 ring mail (33, -3, D:4) a +0 giant club (37, 7, D:4) a +0 chain mail (45, -23, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 trident of venom (5, 8, D:5) 30 stones (20, 30, D:5) 22 bolts (23, 28, D:5) 19 arrows (32, 25, D:5) 14 arrows (34, 3, D:5) a +0 leather armour (40, 6, D:5) 19 stones (41, 6, D:5) a +0 flail a cursed +0 leather armour (42, 5, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (3, -25, D:6) a +0 arbalest (4, -2, D:6) a +0 scale mail (6, -6, D:6) 12 stones (9, -23, D:6) a +0 dagger a +0 robe (10, -20, D:6) 23 arrows (15, -28, D:6) a +0 giant spiked club (16, -31, D:6) a +2 whip of draining (18, -36, D:6) 19 bolts (24, -23, D:6) a +0 robe a +0 dagger (29, -49, D:6) 14 stones (34, -22, D:6) 10 arrows (38, -41, D:6) a +0 quarterstaff (45, -17, D:6) 13 sling bullets (56, -47, D:6) a +0 dagger a cursed -1 robe Level 7 of the Dungeon [Shop] Weyrudot's Antique Armour Emporium a +1 leather armour of magic resistance (462 gold) a +0 robe (23 gold) a +0 buckler (148 gold) a +0 scale mail (132 gold) the +8 plate armour "Numn" {*Drain +Inv rN+ Slay+2} (2772 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It lets you turn invisible. It causes draining when unequipped. a scarf of harm (297 gold) (0, 0, D:7) 15 stones (11, -1, D:7) the +0 robe of the Crushed Villages {rN+} It protects you from negative energy. (18, 1, D:7) a +0 flail (19, -7, D:7) a +0 chain mail (19, 6, D:7) a +0 flail a cursed -3 mace (21, 7, D:7) a +0 leather armour (31, -35, D:7) a +1 whip of venom (32, -35, D:7) a +0 halberd (39, 12, D:7) a +0 dagger (41, -9, D:7) a +0 spear a +0 hunting sling (41, -8, D:7) a +0 whip (41, -7, D:7) a +0 flail a +1 spear of flaming (46, -4, D:7) 19 arrows Level 8 of the Dungeon (0, 1, D:8) a +0 dagger a +0 leather armour (1, 1, D:8) a +1 vorpal hand axe a +0 chain mail a +0 war axe a +0 war axe a wand of flame (12) a wand of random effects (21) a +0 helmet a +0 scale mail a +0 war axe (12, -11, D:8) 20 arrows (29, -9, D:8) 29 stones (30, -27, D:8) 25 stones (35, -31, D:8) a +0 giant club (38, 8, D:8) a +0 ring mail (39, -19, D:8) a +0 whip (43, -50, D:8) 14 stones (50, -16, D:8) a +0 giant club (55, -27, D:8) a +0 giant club a +0 giant spiked club (56, 10, D:8) 11 stones (64, -15, D:8) a +0 quarterstaff Level 9 of the Dungeon (8, 1, D:9) a +0 ring mail (14, 0, D:9) a +0 robe a +0 dagger (14, 1, D:9) a cursed -1 hand axe (16, -3, D:9) 19 stones (19, 10, D:9) a +0 ring mail (22, 19, D:9) a +0 quarterstaff (26, -10, D:9) a +0 flail (38, -1, D:9) a throwing net (39, 0, D:9) a stone (40, 0, D:9) a +0 whip of electrocution 4 stones (40, 1, D:9) a +0 dagger (41, -1, D:9) a +0 ring mail a +2 short sword of holy wrath a +0 ring mail a throwing net a +0 long sword (41, 0, D:9) a +0 hand axe a +0 short sword (41, 1, D:9) a +4 hand axe a +0 club (59, 1, D:9) a +0 spear (60, 1, D:9) a +4 vorpal spear a +0 ring mail (60, 3, D:9) a +0 spear a +0 halberd a throwing net Level 10 of the Dungeon [Shop] Zuuxtaas's Antique Weapon Emporium a +0 hand crossbow (108 gold) a +0 broad axe (124 gold) a +2 vorpal arbalest (579 gold) the +8 long sword of the Scavenger {flame, rF+ Str+4 Stlth+} (2216 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from fire. It makes you more stealthy. a +0 mace (93 gold) a +0 quarterstaff (124 gold) a +3 glaive of venom (768 gold) the +8 morningstar of Extermination {elec, *Rage rPois rF++ Str+3} (2569 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It greatly protects you from fire. It protects you from poison. It may make you go berserk in combat. the +4 dagger of Akhlaizimm {drain, +Rage MP-9 Dex+8} (992 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+8). It affects your magic capacity (-9). It lets you go berserk. a +0 great sword (201 gold) (0, 0, D:10) a +0 long sword (2, -36, D:10) 17 arrows (10, -19, D:10) a +0 battleaxe of flaming (13, -23, D:10) 20 arrows (15, 6, D:10) a +0 ring mail (15, 18, D:10) a +0 club (21, -20, D:10) a +0 spear (23, -18, D:10) a +0 spear (23, -17, D:10) a +6 trident of holy wrath a cursed +0 scale mail (29, -18, D:10) 22 sling bullets (35, 6, D:10) a +0 giant club (36, -1, D:10) a +0 centaur barding (41, 4, D:10) a +0 flail Level 11 of the Dungeon [Shop] Yrghi's Magic Scroll Shoppe a scroll of magic mapping (49 gold) a scroll of remove curse (42 gold) a scroll of amnesia (49 gold) a scroll of teleportation (42 gold) a scroll of enchant armour (105 gold) a scroll of remove curse (42 gold) a scroll of enchant armour (105 gold) a scroll of fog (28 gold) (1, -19, D:11) a +0 shortbow 19 arrows (3, -19, D:11) a large rock (3, -9, D:11) 18 stones (4, -15, D:11) a large rock (6, -8, D:11) a +0 ring mail (7, 2, D:11) a +0 leather armour (11, 15, D:11) 16 arrows (15, -10, D:11) a +0 dagger (20, 7, D:11) a +0 hunting sling (25, -8, D:11) a +0 war axe a +0 scale mail (28, 24, D:11) 13 stones (31, -1, D:11) a +0 spear a throwing net (32, -2, D:11) a wand of iceblast (4) a wand of random effects (6) 3 scrolls of random uselessness (32, -1, D:11) a +0 halberd (32, 13, D:11) a cursed +0 scale mail (33, -1, D:11) a +0 whip a +1 long sword of freezing a +0 scale mail (34, 0, D:11) a +3 spear of flaming a cursed +0 ring mail a cursed +0 kite shield (37, 0, D:11) 33 stones (38, -18, D:11) a +0 leather armour (40, -19, D:11) a +0 leather armour a +0 whip (41, -21, D:11) a +0 whip (42, -23, D:11) a +0 leather armour a +0 mace (42, -3, D:11) 11 arrows (43, -23, D:11) a +0 leather armour a +1 whip of venom a +0 whip a +0 flail (43, -22, D:11) a +0 robe a +0 ring mail a +0 club a cursed -2 dagger a +0 hand axe a +0 club (46, -7, D:11) a +2 dagger of freezing (68, 1, D:11) a +0 club Level 12 of the Dungeon (0, 0, D:12) 2 large rocks (1, 2, D:12) a large rock (4, 5, D:12) a large rock (5, 6, D:12) a large rock (15, -5, D:12) a +0 dire flail (20, 28, D:12) a +0 chain mail a +0 chain mail (26, 0, D:12) a +0 dagger a +0 robe (27, 0, D:12) a +0 robe an ogre skeleton (31, -2, D:12) 29 arrows (40, 32, D:12) a +0 chain mail a +0 chain mail a +0 plate armour a +0 chain mail (41, 24, D:12) a +0 dagger (56, 25, D:12) a +0 ring mail the Ecumenical Temple