ThorGoll Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (-11, 10, D:1) 15 arrows of dispersal (-13, 11, D:1) a stone (18, 11, D:1) a +0 club (13, 12, D:1) a +0 hand axe (20, 13, D:1) a +0 dagger (18, 31, D:1) a +0 leather armour (-9, 32, D:1) a stone (13, 32, D:1) a +0 whip (-8, 33, D:1) a +0 helmet (20, 33, D:1) a stone (-12, 35, D:1) a stone (-11, 36, D:1) a +0 short sword a stone (26, 37, D:1) a +0 club (28, 37, D:1) a +0 club 3 stones (24, 38, D:1) a stone (-10, 39, D:1) a +0 pair of boots Level 2 of the Dungeon (0, 0, D:2) a +0 club (-2, 1, D:2) a stone (2, 1, D:2) a stone (3, 1, D:2) 2 stones a cursed +0 club (-4, 3, D:2) 13 stones (0, 4, D:2) a +0 leather armour (-23, 12, D:2) a +0 dagger (-10, 13, D:2) a +0 club (15, 18, D:2) 17 arrows (13, 19, D:2) a stone (8, 20, D:2) 17 arrows (30, 22, D:2) 15 poisoned needles (-27, 23, D:2) 5 large rocks (3, 23, D:2) a stone a +0 dagger (27, 26, D:2) 29 stones a +0 hunting sling (5, 27, D:2) a cursed +0 leather armour (14, 28, D:2) 16 sling bullets of flame (-4, 30, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club (-33, 9, D:3) a +0 flail (-14, 10, D:3) a cursed +0 short sword (-28, 11, D:3) a +0 mace (-41, 19, D:3) a +0 robe a +0 dagger (-41, 20, D:3) a +0 whip a cursed -3 trident (-40, 22, D:3) a +0 spear (-40, 26, D:3) 13 bolts (-20, 27, D:3) a +0 robe a +0 dagger a +0 hand axe a +0 leather armour a +0 club (-33, 28, D:3) 23 stones (-29, 31, D:3) a +0 robe a +0 dagger (-23, 31, D:3) 15 arrows (-34, 34, D:3) a +0 leather armour a +0 falchion (-32, 34, D:3) a +0 scale mail a +0 club (-57, 35, D:3) a +0 club a +0 club (-50, 35, D:3) a +0 club (-46, 35, D:3) a +0 whip (-31, 35, D:3) a +0 ring mail a cursed -2 short sword (-59, 36, D:3) a +0 rapier 26 stones a +0 hunting sling (-59, 38, D:3) 11 stones a +0 club a +0 hunting sling (-59, 40, D:3) a +0 flail (-56, 40, D:3) a stone (-61, 41, D:3) a stone (-59, 41, D:3) a +0 spear a +0 ring mail (-62, 42, D:3) a stone (-63, 43, D:3) a stone (-63, 44, D:3) the +1 helmet of the Trout {-Tele MR++} It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a +0 animal skin (-50, 44, D:3) a stone (-63, 45, D:3) a +0 club 22 stones a +0 hunting sling (-62, 45, D:3) a +0 club (-59, 45, D:3) a +0 dagger (-49, 47, D:3) a +0 pair of gloves (-50, 49, D:3) 2 stones (-50, 52, D:3) a +0 hunting sling 11 stones (-50, 56, D:3) 24 sling bullets Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, 1, D:4) a +0 club (5, 12, D:4) a +0 chain mail (33, 12, D:4) 23 bolts (36, 12, D:4) a stone (42, 15, D:4) 3 stones (30, 17, D:4) a +0 halberd (31, 18, D:4) a +0 whip (13, 24, D:4) a +0 spear (35, 25, D:4) a +2 hand axe of venom (40, 26, D:4) 19 arrows (34, 30, D:4) a stone (36, 32, D:4) a +0 dagger a cursed +0 robe (38, 34, D:4) a +0 chain mail a +0 club a +0 leather armour (40, 37, D:4) a +0 mace a +0 leather armour (33, 41, D:4) 4 tomahawks (34, 51, D:4) 16 gold pieces Level 5 of the Dungeon (22, 0, D:5) a jackal skeleton (3, 3, D:5) a +0 robe (38, 13, D:5) a +0 club (-5, 17, D:5) a +0 dagger (15, 19, D:5) a +0 bardiche (34, 20, D:5) a rat corpse (34, 22, D:5) an arrow (35, 23, D:5) 2 arrows (36, 24, D:5) an arrow (30, 25, D:5) a +0 club (36, 25, D:5) an arrow (38, 32, D:5) a scroll of enchant weapon Level 6 of the Dungeon (-4, 7, D:6) 18 stones Level 7 of the Dungeon (0, 10, D:7) 19 gold pieces (-1, 11, D:7) 9 gold pieces (0, 11, D:7) 12 gold pieces (1, 11, D:7) 10 gold pieces (-1, 12, D:7) 21 gold pieces (0, 12, D:7) 12 gold pieces (1, 12, D:7) 10 gold pieces (10, 15, D:7) 3 potions of berserk rage (9, 16, D:7) a scroll of recharging the Ecumenical Temple