Tikru Level 1 of the Dungeon (8, 38, D:1) 6 stones (9, 22, D:1) a hobgoblin skeleton (19, 23, D:1) a +0 dagger 4 stones (23, 10, D:1) a +0 ring mail (25, 21, D:1) a +0 short sword a +0 dagger a kobold skeleton (28, 20, D:1) 4 stones (29, 16, D:1) a +0 whip a kobold skeleton (34, 6, D:1) a +0 club (35, 9, D:1) a +0 trident a +0 robe (35, 23, D:1) a +0 club a goblin skeleton (35, 25, D:1) a +0 short sword 2 stones a kobold skeleton (35, 38, D:1) a bat skeleton (36, 3, D:1) a +0 hand axe (36, 38, D:1) a ball python skeleton (37, 38, D:1) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) (40, 8, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a bat corpse (9, -5, D:2) a rat corpse (10, 16, D:2) a +0 club a +0 flail a +0 whip a gnoll corpse a gnoll corpse (11, -13, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (12, -15, D:2) a +0 dagger a goblin corpse (skeletalised by now) (23, -6, D:2) the scarab talisman "Kont" {rElec Int+2 SInv} [scarab talisman] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (29, 8, D:2) a +0 club (35, -6, D:2) a bat corpse (skeletalised by now) (36, -6, D:2) a +0 club 2 stones (37, -8, D:2) a +0 war axe (38, 1, D:2) 2 datura-tipped darts (38, 3, D:2) a +0 dagger (49, -4, D:2) a frilled lizard corpse (skeletalised by now) (49, 2, D:2) a frilled lizard corpse (skeletalised by now)