Tikru Level 1 of the Dungeon (9, 11, D:1) the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, engulfed, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). (9, 13, D:1) the +0 hat "Ijips" {Harm rPois MP+5 Int+3} Harm: It increases damage dealt and taken. rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). Int+3: It affects your intelligence (+3). (12, 15, D:1) 15 gold pieces (13, 15, D:1) a +0 leather armour