Tikru Level 1 of the Dungeon (0, 0, D:1) a +0 flail (3, -1, D:1) a +0 spear (3, 3, D:1) a +2 hat (4, 3, D:1) the +6 tower shield of Day {Harm +Inv rF- SInv} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (6, 0, D:1) 8 gold pieces (25, 10, D:1) a +0 ring mail (29, 21, D:1) 5 poisoned darts (30, 16, D:1) 3 stones (31, 26, D:1) a frilled lizard corpse (37, 16, D:1) a +0 sling