Tikru Level 1 of the Dungeon (0, 0, D:1) a scroll of identify (5, -9, D:1) a +0 flail (8, -10, D:1) a +0 spear (11, -9, D:1) 8 gold pieces (11, -6, D:1) the +2 hat of the Great Game {^Contam Str+6 Int+3} ^Contam: It causes magical contamination when unequipped. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). the +3 demon blade of Rirhur {freeze, rElec rF- Str+4} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). the ring "Yniexkas" {rElec rC+ MP+9 SInv} [ring of magical power] rElec: It insulates you from electricity. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. (34, 12, D:1) 5 poisoned darts (37, -17, D:1) a +6 ring of strength (42, 7, D:1) a +0 sling (48, 4, D:1) a +0 robe (50, -1, D:1) a +0 whip