Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11254453000767693299 (custom seed) 0 Tikru the Ducker (level 1, 16/16 HPs) Began as an Octopode Monk on June 22, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (73 turns). Tikru the Ducker (Octopode Monk) Turns: 73, Time: 00:00:16 Health: 16/16 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . a - +0 falchion rCold . . . c - orb {light} rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv + (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) %: no passive effects @: glowing A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, horns 1, see invisible, efficient magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour c - an orb of light (worn) Potions b - a potion of ambrosia Skills: + Level 3.0 Fighting + Level 3.0 Long Blades + Level 3.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You have a pair of small horns on your head. You have supernaturally acute vision. (SInv) Spells you cast cost 1 less MP (to a minimum of 1). Message History Welcome, Tikru the Octopode Monk. Game seed: 11254453000767693299 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You enter the deep water. d - a black potion It was a potion of mutation. You feel extremely strange. Your vision sharpens. A pair of horns grows on your head! You gain a new grip on the flow of your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ♣♣...♣♣ ♣♣♣♣.♣♣♣.♣ ♣♣ ♣♣♣...♣♣ ♣♣. ♣♣~♣♣...♣♣♣ ♣♣ ♣≈~≈..♣♣♣ ♣ ♣♣♣~~≈♣♣♣ ♣♣~≈≈≈♣♣ ♣♣♣♣♣...≈≈≈♣ ♣@....♣...≈≈≈♣ ♣ ♣.....♣♣♣♣...♣≈≈≈♣ ♣ ♣....♣♣♣♣ ♣♣.♣♣ ≈≈≈ ♣ ♣♣♣♣♣ ♣♣ ≈♣ ♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tikru the Octopode Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 72 | D:1 | Gained mutation: You have supernaturally acute vision. | (SInv) [potion of mutation] 72 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 72 | D:1 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 73 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic Action || total ---------------------------++------- Use: Potion || 1