Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11254453000767693299 (custom seed) 0 Tikru the Ducker (level 1, 16/16 HPs) Began as an Octopode Monk on June 22, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (74 turns). Tikru the Ducker (Octopode Monk) Turns: 74, Time: 00:00:11 Health: 16/16 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . a - +0 falchion rCold . . . c - orb {light} rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) %: no passive effects @: glowing A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, clumsy 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour c - an orb of light (worn) Potions b - a potion of ambrosia Skills: + Level 3.0 Fighting + Level 3.0 Long Blades + Level 3.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You are clumsy. (Dex -2) Message History Welcome, Tikru the Octopode Monk. Game seed: 11254453000767693299 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You enter the deep water. d - a black potion It was a potion of mutation. You feel extremely strange. You feel clumsy. You feel your magical essence link to the dungeon's wands. Your magical essence no longer links to wands of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ♣♣...♣♣♣ ♣♣♣♣.♣♣♣.♣♣ ♣♣ ♣♣♣...♣♣ ♣♣.♣ ♣♣~♣♣...♣♣♣ ♣♣. ♣≈~≈..♣♣♣ ♣♣ ♣♣♣~~≈♣♣♣ ♣♣~≈≈≈♣♣ ♣ ♣♣♣♣♣...≈≈≈♣ ♣ ♣.@...♣...≈≈≈♣ ♣♣ ♣.....♣♣♣♣...♣≈≈≈♣ ♣. ♣....♣♣♣♣ ♣♣.♣♣ ≈≈≈ ♣♣ ♣♣♣♣♣ ♣♣ ≈♣ ♣ ♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tikru the Octopode Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 73 | D:1 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 73 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 73 | D:1 | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 74 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic Action || total ---------------------------++------- Use: Potion || 1