Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11254453000767693299 (custom seed) 2 Tikru the Ducker (level 1, 16/16 HPs) Began as an Octopode Monk on June 22, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:26 (225 turns). Tikru the Ducker (Octopode Monk) Turns: 225, Time: 00:00:26 Health: 16/16 AC: 1 Str: 10 XL: 1 Next: 40% Magic: 1/1 EV: 13 Int: 12 God: Gold: 26 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . a - +0 falchion rCold . . . c - orb {light} rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) %: no passive effects @: glowing A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour c - an orb of light (worn) Jewellery e - a +6 ring of strength Scrolls f - 3 scrolls of acquirement Potions b - a potion of ambrosia d - a potion of mutation {unknown} Skills: + Level 3.0 Fighting + Level 3.0 Long Blades + Level 3.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The helpless frilled lizard fails to defend itself. You hit the frilled lizard. You grab the frilled lizard. You squeeze the frilled lizard. You kill the frilled lizard! HP restored. Found an escape hatch in the floor. Found a sling. Found a ring mail. Found 3 stones. A bat comes into view. A bat is nearby! A bat is nearby! The bat misses you. You hit the bat. You grab the bat. The bat is severely wounded. You constrict the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 18 gold pieces (gained 8). e - a +6 ring of strength You open the door. There is an open door here. Found a flail. Found a spear. You see here a +0 spear. You now have 26 gold pieces (gained 8). f - 3 scrolls labelled SECUYP PUSMA This is a scroll of acquirement! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #######.#################### #.## ######..##### #...........# #.......)...# ......)......# #............# ### #............+ #.. ...........@.# #.. .#...........# #.. #...........# #.. ...........# #.. ..........# #.. .........# #.. ####...... #.. ####.## #.. #.. There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A bat (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tikru the Octopode Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 225 | D:1 | Identified 3 scrolls of acquirement 225 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic Action || total ---------------------------++------- Melee: Falchion || 5 Constrict || 2 Tentacles || 1 Stab: Sleeping || 1 Armour: Skin || 2 Dodge: Dodged || 1