Tikru Level 1 of the Dungeon (5, 10, D:1) a +0 dagger (8, 24, D:1) a +0 club a goblin corpse (skeletalised by now) (11, 7, D:1) a +0 flail (13, 35, D:1) a bat corpse (skeletalised by now) (14, 6, D:1) a +0 spear (22, 27, D:1) a rat corpse (skeletalised by now) (36, 17, D:1) a +0 ring mail (38, 18, D:1) a bat corpse (skeletalised by now) (40, 28, D:1) 5 poisoned darts (41, 23, D:1) 3 stones (48, 23, D:1) a +0 sling (53, 8, D:1) a rimehorn talisman (54, 20, D:1) a +0 robe (56, 15, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 2 stones (1, 38, D:2) a +0 leather armour (3, 11, D:2) a +0 pair of gloves (9, 21, D:2) a +0 club a goblin skeleton (13, 23, D:2) a +0 leather armour (14, 10, D:2) a +0 club a +2 robe of willpower (15, 13, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 dagger (8, 3, D:3) 2 stones (15, 1, D:3) a +0 hand axe (16, -15, D:3) a +0 robe (21, -10, D:3) a +0 whip a stone (25, 2, D:3) a +0 whip (39, 5, D:3) the +4 whip "Nuunwim" {venom, rC++} rC++: It greatly protects you from cold. Level 4 of the Dungeon [Shop] Hurph's General Store a +4 war axe of venom (262 gold) a Gell's gravitambourine (2/2) (400 gold) a +0 leather armour (20 gold) a +0 falchion (30 gold) a +0 spear (30 gold) a +0 spear (30 gold) a phantom mirror (400 gold) a +0 trident (35 gold) (1, -2, D:4) a +0 ring mail (4, 6, D:4) an amulet of faith (9, -2, D:4) 3 silver javelins (11, -8, D:4) an adder skeleton (12, -11, D:4) a +0 short sword (14, 31, D:4) a +0 dagger (16, -9, D:4) a +0 robe (16, 0, D:4) a +0 dagger (19, 10, D:4) a +0 club (23, 12, D:4) 2 poisoned darts (25, -10, D:4) a +0 club (31, -1, D:4) a +2 dagger of flaming (36, 5, D:4) a +3 sling Level 5 of the Dungeon (3, 6, D:5) 9 stones (13, 40, D:5) a hound corpse (skeletalised by now) (23, 38, D:5) a +0 ring mail (25, 48, D:5) a scroll of blinking the Ecumenical Temple