Tilo Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -20, D:1) 10 bolts (9, -20, D:1) a +0 hand axe (14, -2, D:1) a +0 leather armour (19, -7, D:1) a +0 dagger (25, 17, D:1) a +0 mace (29, -32, D:1) a +0 club (41, -31, D:1) a +0 dagger (41, -15, D:1) a cursed +0 scale mail (53, -14, D:1) 13 bolts Level 2 of the Dungeon (7, 16, D:2) a +0 short sword (8, -7, D:2) a +0 naga barding (10, -18, D:2) an uncursed amulet of faith (14, 13, D:2) a +0 hand axe (16, -3, D:2) a +0 short sword (17, -2, D:2) a +0 club (17, -1, D:2) a +0 chain mail (21, 0, D:2) 16 arrows (25, 14, D:2) a +0 leather armour (40, -2, D:2) a +0 short sword a +0 chain mail (43, -6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 animal skin (1, -3, D:3) 18 poisoned needles (3, 1, D:3) 28 bolts (4, -1, D:3) a +0 ring mail (10, 0, D:3) a +0 club (14, -6, D:3) a cursed -3 club (15, -19, D:3) a +0 club (30, -8, D:3) a +0 dagger a +0 robe (31, 5, D:3) a +0 ring mail (33, 4, D:3) a +0 blowgun a +0 dagger 5 poisoned needles (35, 4, D:3) a poisoned needle (36, -4, D:3) 4 large rocks (37, 5, D:3) 2 poisoned needles (40, 8, D:3) a +0 club (45, 8, D:3) a +0 club a +0 leather armour (46, -8, D:3) a +0 hand axe (46, -7, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (7, -10, D:4) a +0 war axe (13, 35, D:4) a +0 mace (14, 34, D:4) a +0 mace (14, 35, D:4) a +3 mace (15, 35, D:4) a cursed +0 mace (16, 34, D:4) a +0 mace (17, 35, D:4) a +0 mace (18, 35, D:4) a +0 mace (19, 36, D:4) a +0 mace (21, 35, D:4) a +0 mace (21, 36, D:4) a +2 quarterstaff of chaos a +0 mace (21, 37, D:4) a +0 mace (22, 35, D:4) a +0 mace (22, 36, D:4) a +0 mace (22, 37, D:4) a cursed -2 mace (23, -2, D:4) a +0 leather armour (23, 37, D:4) the +3 mace "Xec Cede" {flame, rN++ MR- MP+9 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (27, -7, D:4) a +0 giant club (27, 16, D:4) a +0 club a +1 ring mail of cold resistance a +0 dagger a +0 robe a +0 dagger a +0 robe (37, -14, D:4) a potion of degeneration Level 5 of the Dungeon (0, 0, D:5) 9 poisoned needles (7, -12, D:5) a +0 mace a cursed +0 leather armour (7, 7, D:5) 31 bolts (26, -26, D:5) a +0 shortbow 16 arrows (27, -2, D:5) a +0 dagger (37, -25, D:5) a +0 shortbow 17 arrows (44, -26, D:5) 2 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 scythe a +0 robe (2, -16, D:6) a +0 dagger a +0 leather armour a +0 dagger 3 tomahawks a +0 ring mail a +1 dagger of protection (2, -12, D:6) a +0 dagger a +0 robe (2, -9, D:6) a +0 falchion (3, -8, D:6) a +0 mace a +0 chain mail (4, -8, D:6) a +0 hand axe a +0 leather armour (7, -17, D:6) a +0 dagger (8, -16, D:6) a cursed +0 dagger (9, -16, D:6) a +0 hand axe (9, -15, D:6) a +0 club (9, -9, D:6) a +0 short sword (10, -10, D:6) a +0 club a +0 hunting sling (10, 3, D:6) a +0 flail (12, -18, D:6) a +0 club (14, 2, D:6) a +0 short sword a +0 scale mail (15, -16, D:6) a +0 dagger a +0 chain mail (15, -12, D:6) a +0 hunting sling (16, -12, D:6) a +0 club (16, -11, D:6) a +1 dagger of venom (17, -31, D:6) a +0 falchion (17, -30, D:6) a +0 dagger a +0 robe (18, -29, D:6) a +0 vampiric dagger a +0 whip (18, -11, D:6) a +0 spear (37, -10, D:6) a +0 hand axe a +0 ring mail (40, -25, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe (43, -26, D:6) a +0 dagger a +0 robe (49, -32, D:6) a cursed -1 whip (56, -36, D:6) a cursed +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 mace (2, -31, D:7) a potion of degeneration (2, -25, D:7) the +1 ring mail of the Other World {*Contam rElec rCorr} It insulates you from electricity. It causes magical contamination when unequipped. It protects you from acid and corrosion. (10, -6, D:7) a +0 ring mail (12, -41, D:7) a +0 mace (12, -40, D:7) a +0 robe a +0 dagger (13, -40, D:7) a +0 ring mail a cursed -1 short sword (16, -10, D:7) a +0 hand axe (18, -43, D:7) a potion of degeneration (26, 7, D:7) a +0 scale mail (29, -49, D:7) a cursed -3 dagger (30, -2, D:7) 22 bolts (31, -16, D:7) a +0 dagger (33, -16, D:7) a +0 short sword (41, -29, D:7) a +0 club a +0 short sword (41, -28, D:7) a cursed +0 leather armour a +0 flail a +0 leather armour a +0 short sword (41, -27, D:7) a +0 giant club a +1 dagger of speed (41, -26, D:7) a +0 leather armour a +0 club a +0 robe a +0 dagger (45, -47, D:7) a +0 short sword (57, -45, D:7) 25 bolts Level 8 of the Dungeon (0, 0, D:8) a +0 pair of boots (1, 14, D:8) a +0 chain mail (19, -24, D:8) the +3 leather armour of an ice cave {rF+++ rC+} It renders you almost immune to fire. It protects you from cold. (26, -5, D:8) 16 stones (28, 15, D:8) a +0 giant club (unseen) (37, -14, D:8) a +0 giant club a +0 giant club (37, 5, D:8) a +0 trident (38, -3, D:8) 8 poisoned needles (41, -6, D:8) 15 arrows (43, -15, D:8) 12 arrows Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail (45, 4, D:9) a +0 shortbow 20 arrows (47, -2, D:9) 7 arrows (48, -9, D:9) a +0 mace (48, -5, D:9) a cursed -1 giant spiked club a +0 giant club (52, 3, D:9) a +0 giant spiked club a +0 giant club (56, -32, D:9) a ration