Dungeon Crawl Stone Soup version 0.27-a0-328-g7f782ed93a (webtiles) character file. Game seed: 15882909782491837442 77 TimeIsEndless the Magician (level 4, -2/24 HPs) Began as a Deep Elf Air Elementalist on Feb 11, 2021. Slain by Terence ... wielding a +2 hand axe of flaming (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:58 (2045 turns). TimeIsEndless the Magician (DEAE) Turns: 2045, Time: 00:01:59 Health: -2/24 AC: 2 Str: 5 XL: 4 Next: 14% Magic: 8/12 EV: 13 Int: 21 God: Gold: 66 SH: 0 Dex: 15 Spells: 10/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . h - scarf {+Inv} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: Evoke Invisibility You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a scarf of invisibility (worn) Jewellery g - a ring of see invisible {unknown} Scrolls c - a scroll of amnesia {unknown} e - a scroll of teleportation {unknown} f - 2 scrolls of noise {unknown} i - a scroll of identify {unknown} j - a scroll of random uselessness {unknown} k - a scroll of blinking {unknown} Potions b - a potion of curing {unknown} d - a potion of might {unknown} Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 4.1 Spellcasting + Level 2.5 Conjurations + Level 3.7 Air Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Shock Conj/Air 68% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Swiftness Air 19% 4% 2 Static Discharge Conj/Air 17% 10% 3 Airstrike Air 9% 26% 4 Lightning Bolt Conj/Air 8% 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Okay, then. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder, p - Terence Aim: an adder (47% to evade) The zap hits Terence but does no damage. Terence is heavily wounded. The zap hits the centaur. The centaur is lightly wounded. The zap hits the adder! The adder is severely wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - adder The zap misses Terence. The zap hits the centaur. The centaur is lightly wounded. The zap hits the adder. You kill the adder! Your magical contamination has completely faded away. Press: ? - help, v - describe, . - travel The floor. Terence closely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses Terence. The zap hits the centaur. The centaur is lightly wounded. The zap hits the centaur. The centaur is heavily wounded. The zap hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. Terence hits you with a +2 hand axe of flaming. You die... .## #.#.# ..# #.#.# #.#####.#.####### .........)..c...# #..####.#.#####.# ......#.#.# #.##### ....#.#.#c# #.....#+#### ..... #.#.#######........# ......#.#†......@@.......### ...#..#.#..######c.........# ...#..#.#..# #..........# ......#.#..# #....(.....# ...# #........# #..# #........# ...# #....)...# ##..#.########### #..#.# #...... You could see a centaur and Terence. Vanquished Creatures A gnoll (D:1) 2 adders (D:2) An ooze (D:1) A dart slug (D:1) A giant cockroach (D:1) 5 hobgoblins (D:1) 12 jackals 6 bats (D:1) 2 frilled lizards (D:1) 2 goblins 5 kobolds 4 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TimeIsEndless the Deep Elf Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 115 | D:1 | Reached XP level 2. HP: 5/15 MP: 0/8 966 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 1901 | D:2 | Reached skill level 4 in Spellcasting 1923 | D:2 | Reached XP level 4. HP: 24/24 MP: 0/12 2022 | D:2 | Noticed Terence 2023 | D:2 | Noticed a centaur 2026 | D:2 | HP: 1/24 [centaur/arrow (13)] 2045 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_ring, minmay_octomino_j4 D:2: layout_basic, chequers_temple_overflow_minitemple, amethyst_killhole, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.5 Spellcasting | 4 | 4.1 Dodging | | 2.6 Stealth | | 2.6 Air Magic | | 3.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 15 | || 15 Cast: Shock | 83 | 6 || 89 Armor: Robe | 1 | || 1 Dodge: Dodged | 15 | 4 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2044 | 2035 | 9 | 506 | 1290 | 2 | 1022.0 | Dungeon | 2044 | 2035 | 9 | 506 | 1290 | 2 | 1022.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1723 daAuts D:2: 321 daAuts